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Workin' on some roads - now with new design! Input requested

 Post subject: Workin' on some roads - now with new design! Input requested
PostPosted: Thu May 31, 2012 10:05 pm 
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I've been kicking around how to go about making some roads for Epic. Casting up enough tiles to cover a table is costly in both time and Benjamins, so I've been trying to figure out a way to do it on paper. Here is what I have so far:
Image

The plan is to have enough sheets to cover the table with either streets or blank "concrete" tiles for building slabs.

Before anyone asks, no, I can't make them available. They're based on the WorldWorks Mayhem Streets of Legends tiles. That being said, I am going to shoot them an email regarding distribution somehow...

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Last edited by berzerkmonkey on Tue Jun 05, 2012 4:28 pm, edited 2 times in total.

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 Post subject: Re: Workin' on some roads
PostPosted: Fri Jun 01, 2012 7:55 am 
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Aww...I was hoping this was like other projects of your's. :'(

Well best of luck and I hope to see a finished project either way!

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 Post subject: Re: Workin' on some roads
PostPosted: Fri Jun 01, 2012 8:38 am 
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berzerkmonkey wrote:
Before anyone asks,............

Can you make them available for perusal once finished? :tut

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 Post subject: Re: Workin' on some roads
PostPosted: Fri Jun 01, 2012 11:28 am 
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Angel_of_Caliban wrote:
Aww...I was hoping this was like other projects of your's. :'(

Originally, that was my plan, but, like I said, cost is a severely limiting factor. It is something that is still on the table - I just have to figure out a way to do quality parts inexpensively.

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 Post subject: Re: Workin' on some roads - now with new design! Input wante
PostPosted: Tue Jun 05, 2012 4:25 pm 
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OK, so after thinking about it, I figured "Why make these things and not be able to share them?" Therefore, I sat down and reworked the entire design and came up with the following:
Image

The size is the same, but the design is 100% my own, so I can put them up for everyone to use and there are no nagging "You stole our IP" issues.

Here's the plan:
Tiles are 3x3 inches. Why 3x3 you ask? Here's why: First off, it's pretty darn close to the original FW road designs. Secondly, after playing around with the numbers, based on a 4x6 foot table, it's easiest to scale up from a three-inch tile. Your "city blocks" can be 3x3, 6x6, 9x9, 12x12 and you can still use the 3x3 road tiles.

I'll also make available plain "concrete" pads that you can use as "city blocks" to set your buildings on in order to give some sort of unifying feel. (I'll post an image later showing what I'm referring to.)

What I'll do is provide one sheet of each type of section, so it's up to you to figure out how many to print based on your city planning.

I am also going to be making a set with foldable flaps, in case you want to mount your sections on card or thin foamcore. This will eliminate the effect of the edges of the mounting material being visible. Conversely, if you want to plan your city and adhere your street tiles directly to a larger surface, like a 2x3 foot foamcore sheet, you can do that too.

Anyway, I'll post more as I have it - any comments, critiques, questions?

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 4:45 pm 
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Looking good.

Could you curve off the right angle on the 90° bend a bit?

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 5:06 pm 
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Apocolocyntosis wrote:
Could you curve off the right angle on the 90° bend a bit?

I'll see what I can do. I'm doing this in Photoshop, and Photoshop is awful with curves. They can be done, but it is a real pain in the butt.

EDIT: Scratch that - working on it now.

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 5:24 pm 
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Build the basic structure in illustrator and then import it to photoshop as a smart object to finish working on it. It should make the paths much less of a hassle than trying to do it in photoshop.

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 5:25 pm 
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*flails ineffectually at the warp tool and then retreats back into the safe world of vectors*

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 6:00 pm 
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Vaaish wrote:
Build the basic structure in illustrator and then import it to photoshop as a smart object to finish working on it. It should make the paths much less of a hassle than trying to do it in photoshop.

My initial goal was to avoid working in Illustrator, but it looks like I'll probably wind up doing that anyway since Apoc likes his roads like his ladies - with curves... ;)

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 6:14 pm 
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berzerkmonkey wrote:
My initial goal was to avoid working in Illustrator, but it looks like I'll probably wind up doing that anyway since Apoc likes his roads like his ladies


In 1/300 scale? :eh

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 6:34 pm 
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In 1/300 scale?

See, i pretend i have an army case, but it's actually a vast prison complex of foam padded cells that i use to muffle the cries for help from all those miniaturised women.

On a lighter note, what about grabbing some big real world texture of asphalt/concrete and dropping those in?

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 6:37 pm 
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I like these, but agree that curves are needed.

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 6:39 pm 
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Apocolocyntosis wrote:
On a lighter note, what about grabbing some big real world texture of asphalt/concrete and dropping those in?

Actually, I am using real world concrete texture. I tried real asphalt, but I wasn't able to find anything that scaled well. I'm going to keep looking though.

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 Post subject: Re: Workin' on some roads - now with new design! Input reque
PostPosted: Tue Jun 05, 2012 6:46 pm 
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berzerkmonkey wrote:
but I wasn't able to find anything that scaled well. I'm going to keep looking though.

Could always plunder some textures from a computer game, legal problems as well but they'd scale and tile well and probably print ok.

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