Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 107 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next

a couple more eldar objective concepts

 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 4:53 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I've drawn up a few more structures that I intend to be eldar objectives.

The sensor tower is roughly based on a piece of artwork I saw in one of the 40k eldar codices. It is sitting on the same base as my exodite silo/eldar fuel depot/alien radome.

The bunker/exodite homestead building doesn't feel finished to me, so I may add a few more minor details.





Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 5:04 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
It looks a bit like an old-timey hard hat, but it is a work in progress.


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 3:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
There are three Eldar designs IMO that you should try to achieve:
1. Ovals instead of circles
2. Assymetry
3. Avoiding right angles

Based on those criteria I think these designs came out great.  Quite honestly I wouldn't do much more to them.  Instead I would focus on getting other buildings and structures completed so that people can pick and choose (or buy the whole lot of them).

Nicely done. :agree:  :agree:

EDIT
The one thing you may want to do is add some sort of texture to the larger panels so that it paints better.  Striations or maybe vines growing up the side or artwork or little panels or what-have-you.  Just to make it conducive to drybrushing.




_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 3:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Here's a slightly different version of the bunker, with tertiary reinforcement (I added smaller ribs). I'm not sure if I like it.

I'm starting to think it might look best with only the main ribbing. What do you guys think?


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 4:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Very nice, these look great :agree:

I prefer these to your previous one and think it looks better without the ribs. Will these be made available? I'd like some :)


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 4:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
The ribs don't look bad.  I do think that the area where the ribs were should be filled with something else though.  As I mentioned before, some sort of design.  I don't know how hard it would be to have a raised set of vines running along the building but those would certainly add something.  Another idea would be some type of small electronics here and there.  They don't need to be numerous, but those small details would make it 'pop'.

If you are going to work on some other pieces as well, you may want to consider ways to connect those buildings to other buildings via catwalks or raised bridges or ramps or simply fancy designed walls.  

An idea for another building might be one that is top heavy themed after a tree perhaps, with a 'trunk' as its only connection to the ground.  It may never stand on it's own but players could easily pin/glue it to a base and it would remain upright.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 4:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I have a list of 8 objective structures that I want to draw up:

1) Wraithgate
2) Exodite Silo
3) Sensor Tower
4) Exodite Homestead/Eldar Bunker
5) Power generation sail masts
6) World Stone cairns
7) Gate of Vaul
8) Communications tower

The first 3 are done, and the 4th I'm detailing now. I've done some work on the 5th, but I haven't really settled on how I want the base of the mast to look. The 6th is really just a stone henge rip-off, which may be easier to make with plasicard strips.

The 7th isn't started yet, but I think I've figured out how to make the curvalinear shapes needed to approximate the structure shown on the cover of Swordwind.

As for the 8th, it may get dropped. It really is just an excuse to have another objective use the same tower base and platform as the silo and the sensor tower. To be honest, I haven't really come up with a concept of what a large Eldar transmitter would look like. I want it to look vaguely like a satellite dish, but not so much that it doesn't look appropriately eldar.

In the end, my plan is to use several of the structures on each of my objectives (which will be on 60mm titan bases). I figure a bunker and sensor tower, 2 silos and a sensor tower, two power sails and a bunker, etc. add some scenic rocks and flock, and they should look okay. I plan on going for an exodite or craftworld settler feel.


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 7:11 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (semajnollissor @ 29 Jul. 2009, 15:47 )

Here's a slightly different version of the bunker, with tertiary reinforcement (I added smaller ribs). I'm not sure if I like it.

I'm starting to think it might look best with only the main ribbing. What do you guys think?

Well, if you leave off the ribbing and someone doesn't like it, they have an area to use decals or freehand paint designs.

That probably shouldn't be the determining factor, but if you're waffling on which to do it might tip the scales.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Wed Jul 29, 2009 8:42 pm 
Me likem ribs heap much.


Top
  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Thu Jul 30, 2009 5:34 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Very nice!!

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Thu Jul 30, 2009 4:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Quote: (Moscovian @ 29 Jul. 2009, 10:23 )

An idea for another building might be one that is top heavy themed after a tree perhaps, with a 'trunk' as its only connection to the ground.  It may never stand on it's own but players could easily pin/glue it to a base and it would remain upright.

Here's something that is as close to top heavy as I care to get. I see this as an Exodite 'firetower' of a sort. These thing could be scattered throughout the wilderness of a maidenworld, keeping tabs on various things (herd migrations, volcanic eruptions, ork invasions, etc).

You could use it as an eldar cell phone tower, or a weather scanner, a psychic heat sink, or to symbolized your love for the CN tower for all I care. It would look cool used on the same base as the bunker.

It's abit over 2.25 inches tall, with a 0.75 inch base, so this would easily fit on even a 20mm square base.

It has 7 parts:
1 tower
3 sensor domes
3 attachment arms

I'm thinking of making another type of doohickey to attach to the tower in place of a sensor dome, to change things up a bit.





Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Thu Jul 30, 2009 6:28 pm 
The domes and arms, they are identical, oui?


Top
  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Thu Jul 30, 2009 7:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Si, nutria hombre.


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Thu Jul 30, 2009 11:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Okay, I finally got around to un-reinforcing the bunker:


Top
 Profile Send private message  
 
 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 3:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Semaj,

So what is your plan on these pieces?  How many would you have to move to make them worth creating?

EDIT

Also, what do you think about making another tall tower piece that is assymetrical and unable to stand on its own?  In other words, you mount it properly to keep it upright.  I could see the Eldar creating things that seem to defy gravity.




_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 107 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net