Tactical Command
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Orkish objectives
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=28&t=13319
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Author:  AWu [ Sat Aug 16, 2008 1:39 pm ]
Post subject:  Orkish objectives

Hie to All after long hiatus

ive managed to play an epic game yesterday - first in the loong time
and i might spark a bit of intrest for it in my friends

Geme itself was quite stupid
i failed 3 single most important initiative test -  and didnt realize that my Warlord alloved me to rerol all of them  ...
but it was really test game

but drawing to conlcusion
what i need is some intresting ideas (pics would be best) of Orky objectives

i need to take use of my willingnes to do epic minis again and make most tsuff i can

but i cant seem tothink of any cool loking buildable Orkish in nature objectives
(eldar and imperial stuf are easy to come by but orks ???

Author:  Warmaster Nice [ Sat Aug 16, 2008 9:18 pm ]
Post subject:  Orkish objectives

I'm afraid I cannot help you with piccies right now, but rome random ideas for Ork objectives I've seen would include:

Rock or scrap totem (basically orkish heads stacked)

Scrap pile

Ork lookowt tower

Squig pen

ooze pool

fungus field

Apart from that I imagine just about any crashed imperial vehicle would be a great objective -particularly if you play blood axes for example

Author:  AWu [ Sat Aug 16, 2008 11:59 pm ]
Post subject:  Orkish objectives

Hmm

i like fungus idea, but what size of fungus would have it to be in epic ;D

maybe one ork totem for Blitzand 2 fungus fields would be ok for starts but
i have to tinker with thet fungus part ;D

Author:  Onyx [ Sun Aug 17, 2008 2:13 am ]
Post subject:  Orkish objectives

Yeah, I used an Ammo dump as my Ork Blitz with destroyed War Engines (an Imperial Titan and a blown up Gargant) as my objectives.

The Ammo Dump.


The destroyed Gargant.


The blown up Titan.


These weren't the most detailed objectives I've done but they play the part well enough.

Looking forward to what you come up with AWu.

Author:  Legion 4 [ Sun Aug 17, 2008 6:22 am ]
Post subject:  Orkish objectives

 Abandoned Ork Fire Base ...

Author:  Legion 4 [ Sun Aug 17, 2008 6:25 am ]
Post subject:  Orkish objectives

[CODE] Ork Watch Tower ...

Author:  Legion 4 [ Sun Aug 17, 2008 6:27 am ]
Post subject:  Orkish objectives

[CODE] Ork Idol ...  ignore the Necron thing ...  :alien:




Author:  Legion 4 [ Sun Aug 17, 2008 6:32 am ]
Post subject:  Orkish objectives

[CODE]  Squig Pen and Fungus juice ...

Author:  Legion 4 [ Sun Aug 17, 2008 6:35 am ]
Post subject:  Orkish objectives

[CODE]  OOP F/W WM Orc Totum and Kraalz ...

Author:  Legion 4 [ Sun Aug 17, 2008 6:42 am ]
Post subject:  Orkish objectives

[CODE] Rusting Gargant pieces ...




Author:  Legion 4 [ Sun Aug 17, 2008 6:47 am ]
Post subject:  Orkish objectives

[CODE] Dud Kruize Missile ... :alien:




Author:  Legion 4 [ Sun Aug 17, 2008 6:49 am ]
Post subject:  Orkish objectives

[CODE]  Gargant weapon ... blown off ...

Author:  braxat2000 [ Sun Aug 17, 2008 9:46 am ]
Post subject:  Orkish objectives

Hi,
You may want to take a peek at the objectives I made:

http://www.tacticalwargames.net/forums/ ... =7;t=13021

They are on the cheap side, made from plasticard and some spare bits from scale models.
HTH,
Eyal.

Author:  AWu [ Sun Aug 17, 2008 12:25 pm ]
Post subject:  Orkish objectives

Thanks very much
thats exactly what i had in mind

i started to think about it yesterday and have one idea

forward meks workshop with battlewagon being repaired
i wil post a pic when i finish it

second wil be some kind of totem
, i have to think about third, becouse i dont like muschrooms idea after givin it a thought

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