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Orkish objectives http://www.tacticalwargames.net/taccmd/viewtopic.php?f=28&t=13319 |
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Author: | AWu [ Sat Aug 16, 2008 1:39 pm ] |
Post subject: | Orkish objectives |
Hie to All after long hiatus ive managed to play an epic game yesterday - first in the loong time and i might spark a bit of intrest for it in my friends Geme itself was quite stupid i failed 3 single most important initiative test - and didnt realize that my Warlord alloved me to rerol all of them ... but it was really test game but drawing to conlcusion what i need is some intresting ideas (pics would be best) of Orky objectives i need to take use of my willingnes to do epic minis again and make most tsuff i can but i cant seem tothink of any cool loking buildable Orkish in nature objectives (eldar and imperial stuf are easy to come by but orks ![]() |
Author: | Warmaster Nice [ Sat Aug 16, 2008 9:18 pm ] |
Post subject: | Orkish objectives |
I'm afraid I cannot help you with piccies right now, but rome random ideas for Ork objectives I've seen would include: Rock or scrap totem (basically orkish heads stacked) Scrap pile Ork lookowt tower Squig pen ooze pool fungus field Apart from that I imagine just about any crashed imperial vehicle would be a great objective -particularly if you play blood axes for example |
Author: | AWu [ Sat Aug 16, 2008 11:59 pm ] |
Post subject: | Orkish objectives |
Hmm i like fungus idea, but what size of fungus would have it to be in epic ![]() maybe one ork totem for Blitzand 2 fungus fields would be ok for starts but i have to tinker with thet fungus part ![]() |
Author: | Onyx [ Sun Aug 17, 2008 2:13 am ] |
Post subject: | Orkish objectives |
Yeah, I used an Ammo dump as my Ork Blitz with destroyed War Engines (an Imperial Titan and a blown up Gargant) as my objectives. The Ammo Dump. ![]() The destroyed Gargant. ![]() The blown up Titan. ![]() These weren't the most detailed objectives I've done but they play the part well enough. Looking forward to what you come up with AWu. |
Author: | Legion 4 [ Sun Aug 17, 2008 6:22 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:25 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:27 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:32 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:35 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:42 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:47 am ] |
Post subject: | Orkish objectives |
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Author: | Legion 4 [ Sun Aug 17, 2008 6:49 am ] |
Post subject: | Orkish objectives |
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Author: | braxat2000 [ Sun Aug 17, 2008 9:46 am ] |
Post subject: | Orkish objectives |
Hi, You may want to take a peek at the objectives I made: http://www.tacticalwargames.net/forums/ ... =7;t=13021 They are on the cheap side, made from plasticard and some spare bits from scale models. HTH, Eyal. |
Author: | AWu [ Sun Aug 17, 2008 12:25 pm ] |
Post subject: | Orkish objectives |
Thanks very much thats exactly what i had in mind i started to think about it yesterday and have one idea forward meks workshop with battlewagon being repaired i wil post a pic when i finish it second wil be some kind of totem , i have to think about third, becouse i dont like muschrooms idea after givin it a thought |
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