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Underground HQ

 Post subject: Re: Underground HQ
PostPosted: Sat Jun 18, 2011 10:10 pm 
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Very cool ;)


regards epic


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 Post subject: Re: Underground HQ
PostPosted: Sun Jun 19, 2011 5:01 am 
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Oh Yeah !!! Very Nice !!!!

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 Post subject: Re: Underground HQ
PostPosted: Sun Jun 19, 2011 9:12 am 
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Compared to the spacehulk diorama I painted (scorpion green and ultramarine blue), this seems very dull

viewtopic.php?f=7&t=19173&p=403092#p403092

Although the original purpose was to keep it dull, what do people think? The spacehulk colourful scheme or should i stick to the grey?


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 Post subject: Re: Underground HQ
PostPosted: Sat Jun 25, 2011 4:55 pm 
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Wow beautifull,
so much detail keep on


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 Post subject: Re: Underground HQ
PostPosted: Fri Jun 29, 2012 3:39 pm 
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Finally getting back into the swing of things. Hopefully now I have a clear idea of how to get to my goal, it won't be months before I do my next piece.

Image
Image


Last edited by Lextar on Sat Oct 31, 2015 10:00 am, edited 1 time in total.

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 Post subject: Re: Underground HQ
PostPosted: Sat Jun 30, 2012 11:48 am 
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Very cool Lex,

The scenery looks great, Im the same with mine i.e spend a good while on it and then put it down only to pick the model back up a few months later with fresh enthusiasm ;)

Look forward to the updates

Regards epic


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 Post subject: Re: Underground HQ
PostPosted: Sun Jul 01, 2012 11:15 am 
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I am loving this thread! Carry on the good work :D

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 Post subject: Re: Underground HQ
PostPosted: Sat Jul 07, 2012 8:26 am 
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:( A lot of my paints have all dried up, so waiting for a new batch to arrive. In the mean-time, I'm remodelling the first HQ room in this post to fit with the new floor layout and wall height... wondering whether to do the same with the Titan Control Room.

Reposting the picture... but as the plan to expand this to a greater scale... should I also increase the corridor sections to the same height as the rooms?

Image


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 Post subject: Re: Underground HQ
PostPosted: Sat Jul 07, 2012 8:41 am 
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That piicture looks awesome ;) Im not sure about changing the corridor size, as i like the way it
looks at the moment, Then again if your making the room larger i.e higher then yes scale them
up a bit, but if your only expanding the floor plan then leave the corridors the same height,

I personally think thecorridors looks look great compared to the size of the termies ;)


Bummer about your paints ???

Regards epic


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 Post subject: Re: Underground HQ
PostPosted: Sat Jul 07, 2012 3:43 pm 
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Very Cool Indeed !!! ;D

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 Post subject: Re: Underground HQ
PostPosted: Mon Jul 09, 2012 9:23 am 
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Very nice.


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 Post subject: Re: Underground HQ
PostPosted: Sat Jul 14, 2012 9:05 am 
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Still waiting for my paints, unfortunately I didn't check the stock levels

So instead, I started cutting more pieces and thinking what to do next, although I've still not solved the problem how to stack these and how to make the lifts!

Image

Image


Last edited by Lextar on Fri Oct 12, 2012 7:15 pm, edited 2 times in total.

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 Post subject: Re: Underground HQ
PostPosted: Sat Jul 14, 2012 9:59 pm 
Brilliant!


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 Post subject: Re: Underground HQ
PostPosted: Sat Jul 28, 2012 7:38 pm 
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The completed Toxic Disposal Chamber with a three point magnet garbber arm. It's a bit fragile, but bends and rotates... just unfortunately doesn't grab.

Image

Also the re-modelled HQ room with tall walls that fit together better than before using magnets.

Image

And a the layout with the front wall removed from the HQ and one with.

Image

Image


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 Post subject: Re: Underground HQ
PostPosted: Wed Aug 01, 2012 7:23 am 
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that is ooooosome


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