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Tinkering with buildings... (Gregster's Lab - 3D stuff)

 Post subject: Re: Tinkering with buildings...
PostPosted: Sun Jun 08, 2014 5:31 pm 
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You should do ruined versions of thoose walls, cast them and then watch the money roll in like a friggin Tsunami...

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 Post subject: Re: Tinkering with buildings...
PostPosted: Sun Jun 08, 2014 5:54 pm 
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mordoten wrote:
You should do ruined versions of thoose walls, cast them and then watch the money roll in like a friggin Tsunami...



I am thinking about selling them as full and anyone can ruin them with a pair of pliers. :D

But I will surely ruin some for demonstration.

:)

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Gregster's Lab - 3D designed 6mm stuff

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 Post subject: Re: Tinkering with buildings...
PostPosted: Mon Jun 16, 2014 8:33 am 
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WARNING: I am not a pro 3D guy. playing with it, learning it at the moment when I have little spare time.

So, I have three types of buildings now ready. Received the test cast and already primed. (done it too fast, needs some cleanup)

- 2 of the 3 types is pretty modular. You can build nearly anything. L shape X shape, T shape.
- type 3 can also be made X, T or L shape if you have minimal modelling skills
- as I wanted them to be modular, there is NO ROOF (might to later for some fixed sizes)
- easy to make ruins. Just need brute force.
- stacking should also work for 2 types for sure. Have to test it.

TYPE 1
Image

TYPE 2
Image
++ ooops, this is upside down...

TYPE 3
Image

RUINS
http://i299.photobucket.com/albums/mm31 ... G_0125.jpg


All pictures
http://s299.photobucket.com/user/brx-photo/library/6mm-buildings?sort=3&page=1

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Last edited by leaxe on Mon Jun 16, 2014 9:26 am, edited 1 time in total.

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 Post subject: Re: Tinkering with buildings...
PostPosted: Mon Jun 16, 2014 8:49 am 
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All look nice. Particularly like the building with small rectangular windows.


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 Post subject: Re: Tinkering with buildings...
PostPosted: Mon Jun 16, 2014 9:09 am 
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Looks very nice.

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 7:59 am 
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I will get some painted ones on Friday if all goes well.

:D

Blip: that one is becoming my favourite as well.

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 10:34 am 
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AWesome stuff! By the way, I remember you were working with some other guys on some amazing terrain, what ever happened to that stuff?

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 10:48 am 
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It is not forgotten.

If you mean this:
viewtopic.php?f=28&t=27225

I will talk to the designer to do some changes, and then it should be launched this summer hopefully.

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 12:12 pm 
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But is the stuff you're working on in this thread related to that project? :)

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 12:29 pm 
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I will work together with the designer, so yes.

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 1:04 pm 
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the buildings look great so far and can imagine would be quite simple to make into various ruins as well

just thinking about roofs and floors, what about adding a couple of little tabs on the inside a few mm below the top and windows, then plasticard could be cut to size and dropped in, would also allow for shattered floors to be added easily

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 Post subject: Re: Tinkering with buildings...
PostPosted: Tue Jun 17, 2014 1:11 pm 
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the last one I did (the one with the square windows) already has those tabs for the roof and floors.

First I did not think about printing anything, then I decided to do it.

The next generation will be even more improved. I have a list that I would change, do differently.

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 Post subject: Re: Tinkering with buildings...
PostPosted: Thu Jun 19, 2014 12:33 pm 
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This: Image


Turns into this:

Image

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 Post subject: Re: Tinkering with buildings...
PostPosted: Thu Jun 19, 2014 1:04 pm 
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Oh now that's interesting!

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 Post subject: Re: Tinkering with buildings...
PostPosted: Thu Jun 19, 2014 1:14 pm 
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I'd definitely be interested in those!


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