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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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As it is now, the Assault cannon is the most versatile weapon available to termies. It has 4 shots at strength 6, pretty high, so it can be used against light vehicles and big monsters as well as troops, and it is a rending weapon, so it can kill even a land raider with a little bit of luck, and negate armour saves with that same luck: if you roll a 6 concretely.
Flamers are OK, but it is difficult to get many shots out of them. usual?ly, one flamer template or 2 do not compensate for the sustained foire of a pair of ACs during 2+ turns. If you put them inside a land raider, then they can be prime weapons, but it requires the use of the land raider, so you can get full effect out of them. otherwise the AC is a better weapon.
The cyclone is a standard missile launcher. Your base tactical marines can carry those much better. Only really useful in pure-terminator forces. Otherwise I would vote for the assault cannon.
I like the good ol combo of AC + flammer. Unfortunately, right now it is an inefficient combination. However, it looks extremely cool in the squad. Loos like the perfect pair of weapons for hulk cleansing: one covers the corridor and the other clears the rooms. Unfortunately for terminators, right now you will be challenged to fins
a) a competitive force that uses them b) a force that includes terminators AND they carry flammers.
As the rules stay, the AC is simply a better option.
As the captain librarian thingy, the SM terminator 40k squads do NOT have a captain. They have a SERGEANT there. Quite a difference No, they do not substitute them, but are ADDWED to the unit. So it would be 5+ terminators AND a character (companyu captain/librarian/company chaplain) added to those 5-10 marines.
Regards,
Xavi
_________________ Commanding legions forward while sitting in a nice armchair.
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