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Space Marine armoury http://www.tacticalwargames.net/taccmd/viewtopic.php?f=26&t=25928 |
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Author: | kyussinchains [ Sun Sep 15, 2013 2:28 pm ] |
Post subject: | Space Marine armoury |
Looking for information on the entire armoury/arsenal of a space marine chapter, specifically the imperial fists..... but a general breakdown would be useful.... I know there is a list for the blood angels, but are there any others? Maybe in some of the IA books or HH ones or something..... If anyone could help me out that would be awesome (also names of captains/chaplains etc would be awesome) |
Author: | wellspring [ Sun Sep 15, 2013 6:19 pm ] |
Post subject: | Re: Space Marine armoury |
I've been thinking about this myself. It's surprisingly hard to get a straight answer. This is a perennial debate, and Rasta's list (I think it was C:SM 3e, but whatever) usually comes up. Notice that there aren't enough Thunderhawks to support the battle barges (3x3x3=27) and strike cruisers (8x2x3=48). In fact, although the only Space Marines on board a ship is the bridge crew, those 23 ships will most likely eat up a full company. Add in thunder hawks (31x4= 124) and ground vehicles, and very few of your 1000 space marines are left to actually fight! The standard answer is that these forces aren't part of the companies. This is supported in the EA rulebook, but NOT in the list above, since the captain of the 4th company is also master of the fleet. The bottom line is that the canon is vague and subject to frequent retcons and so use whatever works in your mental picture of the fluff. My personal view is that the ten companies are infantry only. If there were such a thing as a chapter that was at full complement, then you'd probably have close to 2000 space marines: half are HQ staff and vehicle operators, and the other half are part of the infantry list. Some people suggest that the reserve companies are mostly used to operate vehicles. Other explanations are out there, too, and frankly there's little other than your own judgment that might distinguish one from another. |
Author: | Simulated Knave [ Sun Sep 15, 2013 6:28 pm ] |
Post subject: | Re: Space Marine armoury |
C:SM 3e has one, too. ca 6500745.M41 Headquarters: Marneus Calgar, Lord Macragge, Master of the Ultramarines Ancient Helveticus, Chapter Standard Bearer 3 Chaplains, 3 Rhinos, 2 Land Raiders, 5 Razorbacks, 206 Non Space MArine support and administrative staff (including Masters' Secretarius, Lord of the Household, Equerry Primus, Master of the Sanctum, Regulinor? Primus and 12 Astropaths. Fleet Command: 48 Pilots, Gunnery Officers and COmmand Crews, 18 Navigators 8 Strike Cruisers 3 Battle Barges 12 Rapid Strike Vessels 32 Thunderhawks Librarius: Chief Librarian Tigurius 4 Epositolaries 7 Codiciers 12 Lexicaniums 4 Acolytum Armoury: Fennias Maxim, Master of the Forge 4 Techmarines Suprema 28 Techmarines 8 Apprenta 103 Servitors 72 Techno-mats 14 Predator Destructors 11 Predator Annihilators 8 Vindicators 9 Whirlwinds 14 Rhinos 14 Razorbacks 12 Land Raiders (including variants) Apothecarion Corpus Helix, Chief Apothecary 11 Apothecaries 5 Initiates 31 Servo-meds First Company Captain Invictus, Regent of Ultramar, Magister Primus 2 Chaplains, 1 Apothecary, 1 Company Standard Bearer, 8 Veteran Sergeants 87 Veteran Space Marines 74 Tactical Dreadnought Suits 3 Dreadnoughts, 18 Rhinos, 7 Land Raiders Second Company Captain Agemman, Commander of the Watch 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 2 Veteran Sergeants 5 x 10 strong Tactical Squads 1 x 8 Tactical Squad 1x 10 Assault Squad 1 x 9 Assault Squad 2 x 10 Devastator Squads 2 Dreadnoughts, 11 Rhinos, 3 Land Speeders, 2 Land Speeder Tornadoes, 1 Land Speeder Typhoon 18 Bikes, 8 Attack Bikes Note: 2nd Battle Company presently mobilised on Talassar to respond to immediate requirements. Third Battle Company Captain Ardias, Commander of the Arsenal 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 3 Veteran Sergeants 6 x 10 Tactical Squads 1 x 8 Assault Squads 1 x 5 Assault Squads 2 x 10 Devastator Squads 2 Dreadnoughts, 9 Rhinos, 2 Land Speeders, 2 Tornadoes, 3 Typhoons 20 Bikes, 4 Attack Bikes Note: Majority of 3rd Company in transit to Joran VI Fourth Company Captain Idaeus, Commander of the Fleet 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 5 Veteran Sergeants 6 x 10 Tactical Squads 2 x 10 Assault Squads 2 x 10 Devastator Squads 4 Dreadnoughts, 15 Rhinos, 5 Land Speeders, 5 Tornadoes, 5 Typhoons 25 Bikes, 5 Attack Bikes Note: 4th Company now at full combat strength. Fifth Company Captain Sicarius, Master of the Marches 1 Apothecary, 1 Standard Bearer, 1 Veteran Sergeant 3 x 10 Tactical Squads 2 x 6 Tactical Squads 1 x 5 Tactical Squad 1 x 9 Assault Squad 1 x 6 Assault Squad 1 x 9 Devastator Squad 1 x 5 Devastator Squad 1 Dreadnought, 7 Rhinos, 4 Land Speeders, Typhoon 12 Bikes, 1 Attack Bikes Notes: 5th Company suffered heavy losses during Barchi Scouring (6342745.M41). Requires new Chaplain and reorganization of squads. Sixth Company Captain Epathus 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 4 Veteran Sergeants 6 x 10 Tactical Squads 3 x 8 Tactical Squads 1 x 5 Tactical Squad 4 Dreadnoughts, 13 Rhinos 21 Bikes, 3 Attack Bikes Seventh Company Captain Ixion, Chief Victualler 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 2 Veteran Sergeants 8 x 10 Tactical Squads 1 x 9 Tactical Squad 1 x 6 Tactical Squad 3 Dreadnoughts, 15 Rhinos, 4 Land Speeders, 3 Tornadoes, 4 Typhoons Note: 7th Company serving as Master Guards on Caesar. Eighth Company Captain Numitor 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 3 Veteran Sergeants 7 x 10 Assault Squads 3 x 8 Assault Squads 5 Dreadnoughts, 16 Rhinos 28 Bikes, 7 Attack Bikes 8 Land Speeders, 4 Tornadoes, 5 Typhoons Note: Majority of 8th Company on extended combat training on Gara II Ninth Company Captain Sinon 1 Chaplain, 1 Apothecary, 1 Standard Bearer, 2 Veteran Sergeants 6 x 10 Devastator Squads 1 x 9 Devastator Squad 2 x 6 Devastator Squads 1 x 5 Devastator Squad 7 Dreadnoughts, 8 Rhinos Tenth Company Captain Antilochus, Chief of Recruits 1 Chaplain, 1 Apothecary, 3 Veteran Sergeants 2 x 10 Scout Squads 2 x 8 Scout Squads 3 x 6 Scout Squads 5 x 5 Scout Squads 7 Recruiting Sergeants, 17 Neophytes Notes: Neophyte survival at 54%, last recruitment Copul VI, 6 Accepted Appendix I Joran VI Retaliation Force Armoury - 4 Predator Annihilators, 6 PRedator Destructors, 6 Razorbacks, 3 Land Raiders, 4 Vindicators, 3 Whirlwinds, 5 Rhinos, 5 Techmarines, 18 Servitors Librarius - 3 Lexicaniums, 1 Codicier Apothecarion - 1 Apothecary, 10 Servo-meds Fleet - 2 Strike Cruisers - Fist of Ultramar, Righteous Fury, 12 Thunderhawks 1st Company - 10 Terminators, 2 Land Raiders 3rd Company - Captain, Chaplain, Apothecary, Standard Bearer, 1 Veteran Sergeant, 35 Tacticals, 20 Devastators, 8 Assault Marines, 2 Dreadnoughts, 6 Rhinos, 6 Land Speeders (2 Tornadoes, 2 Typhoons), 10 Bikes, 2 Attack Bikes 10th Company - 20 Scouts Additional: due to combine with Imperial Guard Regiments - JOran XV, Belios IV, and Yama XXV Protector Force - Explorator Fleet Delpha Armoury - 2 Techmarines, 6 Servitors Librarius - 1 Epistolary Apothecarion - 1 Apothecary, 5 Servo-meds Fleet - 3 Thunderhawks 1st COmpany - 10 Veterans, 1 Rhino 4th Company - Captain, Chaplain, Apothecary, 2 Veteran Sergeants, 30 Tacticals, 20 Assaults, 6 Rhinos 10th Company - 5 Scouts Additional: Under nominal command of Rogue Trader Santez Knave (ed: no relation). Battle command still resides with Captain Idaeus Counter-Incursion - Gerio Sector Armoury - 2 Annihilators, 1 Vindicator, 1 Razorback, 2 Techmarines, 4 Servitors Librarius - 1 Epistolary Apothecarion - 3 Servo-meds Fleet - 1 Strike Cruiser - Emperor's Mercy, 3 Thunderhawks 1st Company - 5 Terminators 6th Company - Captain, Apothecary, Standard Bearer, 2 Veteran Sergeants, 15 Tacticals, 1 Dread, 1 Rhino, 2 Speeders, 5 Bikes, 1 Attack Bike 8th Company - 10 Assault Marines 9th Company - 5 Devastators 10th COmpany - 5 Scouts Majority of Chapter engaged in routine patrol sweeps of Ultramar and surrounding sectors, as per Treaty of Macragge |
Author: | Simulated Knave [ Sun Sep 15, 2013 6:30 pm ] |
Post subject: | Re: Space Marine armoury |
It should be noted that the only full strength company appears to number as much as 109. |
Author: | kyussinchains [ Sun Sep 15, 2013 6:39 pm ] |
Post subject: | Re: Space Marine armoury |
good stuff chaps, thanks! only 12 land raiders including variants? Also I don't get why so much background is written about the ultramarines, they're easily the dullest of the first founding loyalist chapters..... I'm assuming the fists would have more siegebreaking stuff like vindicators, rapiers and thunderfire cannons.... |
Author: | Simulated Knave [ Sun Sep 15, 2013 6:57 pm ] |
Post subject: | Re: Space Marine armoury |
Seems that way. Though at the time, there were only two Land Raider variants. If that many. GW likes them. I have no idea why. I think they think having a generic hero chapter makes Space Marines more salable. I would assume the same regarding the Fists, though they're still a Codex chapter. |
Author: | Spectrar Ghost [ Sun Sep 15, 2013 8:10 pm ] |
Post subject: | Re: Space Marine armoury |
The Land Raider Crusader appeared In Codex: Armageddon, halfway through 3rd Ed, IIRC. |
Author: | wellspring [ Sun Sep 15, 2013 8:40 pm ] |
Post subject: | Re: Space Marine armoury |
kyussinchains wrote: Also I don't get why so much background is written about the ultramarines, they're easily the dullest of the first founding loyalist chapters..... I think the idea is that players are supposed to create their own custom successor chapters. Naturally, people will tinker with the original chapter to make their own. Having the default chapter be so basic means that the other chapters you'll see in fandom will kind of orbit around the "true blue" vision for the SMs. It's actually a pretty smart way to do things. Also being a little boring is incentive to make your own chapter more distinctive. |
Author: | Simulated Knave [ Mon Sep 16, 2013 5:47 am ] |
Post subject: | Re: Space Marine armoury |
Except there's all those "this is how to paint Ultramarines". I just don't see why the basic chapter needs to actually be a chapter. The points of commonality between actually interesting chapters would more than do the job (indeed, that's what C:SM 3e DID to a large extent. The Ultramarines figured very small). |
Author: | Orpheus [ Sat Jul 19, 2014 11:30 pm ] |
Post subject: | Re: Space Marine armoury |
I would be inclined to think that any marines operating as actual crew rather than naval infantry (marines;)) arent part of that 100 men/company, 10 companies to the chapter situation. Just like the guys driving all the tanks; theyre just techmarines. |
Author: | GlynG [ Sun Jul 20, 2014 2:03 am ] |
Post subject: | Re: Space Marine armoury |
kyussinchains wrote: only 12 land raiders including variants? I'm assuming the fists would have more siegebreaking stuff like vindicators, rapiers and thunderfire cannons.... The Ultramarines having 12 Land Raiders in total is a bit low (the Blood Angels have 43) but not entirely unreasonable. It's the Predator that's the SMs main battle tank. A chapter tends to fight with it's 4 battle companies in different warzones, each supported by elements of the first company, scouts and armour so that'd be an average of 3 Land Raiders per 4-5k army of Ultramarines. The latest HH book goes in depth into the 30k Imperial Fists and has some relevant information. They're specialised at sieges and fortress-building but also void warfare, ship-borne assaults and boarding actions. They are noted to use large numbers of Terminators, spacecraft (they had the largest fleet numbering some 1,500 warships) and Caestus Assault Rams |
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