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Rules for Vampire Hunter. http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=9105 |
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Author: | Pulsar [ Fri Apr 06, 2007 11:35 am ] |
Post subject: | Rules for Vampire Hunter. |
here's my idea: Eldar Vampire Hunter Bomber/5+ /6+ /4+ 2 Pulsars ? ? ? ?? ?60cm ? ? ? MW4+? ? ? ? ? Pulse,Fixed forward arc Eldar missile Launchers ? ? 45cm ?AP4+/AT5+/AA5+ ?Fixed forward arc Scatter Laser ? ? ? ? ? ? ?30cm ? ? ? ? ? ? AP5+/AT5+/AA5+ ?Fixed forward arc DC 2, Planetfall, reinforced armour Critical Hit Effect: The Vampire?s control surfaces have been damaged and it is destroyed. i'm not sure about the points value but i was thinking ?325/350/375? |
Author: | Evil and Chaos [ Fri Apr 06, 2007 11:54 am ] |
Post subject: | Rules for Vampire Hunter. |
Could you post the stats of the transport version of the Vampire for comparison purposes? |
Author: | Pulsar [ Fri Apr 06, 2007 12:16 pm ] |
Post subject: | Rules for Vampire Hunter. |
(Evil and Chaos @ Apr. 06 2007,11:54) QUOTE Could you post the stats of the transport version of the Vampire for comparison purposes? sure ![]() Vampire Raider Bomber 5+/ 6+/ 4+ 2 Vampire pulse laser 45cm AT4+ pulse, Fixed forward arc Scatter laser 30cm AP5+/AT5+/AA5+ Fixed forward arc DC 2, planetfall , reinforced armour, may transport eight of the following units: Autarch, Farseer, Guardian, Striking Scorpions, Howling Banshees, Fire Dragons, Dire Avengers, Swooping Hawks, Warp Spiders, Dark Reapers, Heavy Weapon Platform, Support Weapon Platform, Wraithguard, Rangers. Critical Hit Effect: The Vampire?s control surfaces have been damaged and it is destroyed. and it's 200 points |
Author: | Evil and Chaos [ Fri Apr 06, 2007 12:47 pm ] |
Post subject: | Rules for Vampire Hunter. |
Well, looking around, I find that the AX-1-0 clocks in at 225 pts. So as a starting point, I'd probably look at making the Vampire Hunter 275pts (Maybe 300). ![]() |
Author: | The_Real_Chris [ Fri Apr 06, 2007 12:57 pm ] |
Post subject: | Rules for Vampire Hunter. |
Hahaha ![]() |
Author: | Pulsar [ Fri Apr 06, 2007 1:05 pm ] |
Post subject: | Rules for Vampire Hunter. |
had not seen this before thanks Chris! ![]() Vampire Hunter Type /Speed /Armour /Close Combat /Firefight War Engine /Bomber/ 5+ / - / - Weapon /Range /Firepower / Notes Twin Vampire Hunter Pulsar /30cm/ MW2+/ Pulse, Fixed Forward Arc Twin Eldar Missile Launcher /45cm/ AP4+/AT5+/AA5+ - Scatter Laser/ 30cm /AP5+/AT5+/AA5+ Fixed Forward Arc Notes: Damage Capacity 2. Reinforced Armour. Critical Hit Effect: The Vampire Hunters control surfaces have been damaged and it is destroyed. 2 for 500 points but is this what people think should be in the main list? |
Author: | Pulsar [ Fri Apr 06, 2007 1:11 pm ] |
Post subject: | Rules for Vampire Hunter. |
i think the range of the Twin Vampire Hunter Pulsar is a little low, 30cm is not that good in game terms. and i would like to be able to have just one in my list, so 45 cm on the pulsars and 275 each? |
Author: | Evil and Chaos [ Fri Apr 06, 2007 1:25 pm ] |
Post subject: | Rules for Vampire Hunter. |
I think the point is that AA in Epic is artificially short-ranged, so aircraft generally have to have shorter-ranged weapons too. Basically, the scale of the airspace is different to the scale of the groundspace. ![]() Those stats from the saim haine Saim Hann army list seem sensible. |
Author: | nealhunt [ Fri Apr 06, 2007 2:26 pm ] |
Post subject: | Rules for Vampire Hunter. |
As Chris noted, a lot of electrons have been spilled over powerful aircraft formations in general. You really need to read some of the AX-1-0 and VHunter threads. The quick and dirty version is: There is an issue with the preponderence of AA being 45cm (Hydras, most Eldar AA, Wyrdboyz, etc.) that means that 45cm range on an aircraft's main payload is sort of a "magic" number. Against most targets you will be able to approach and fire without any risk of flak. Against shorter range flak, like Ork Flakwagons, not only can you approach, but you can angle so that you will be able to avoid ever entering the flak range of the target. Only interceptors are an issue for enemies with those ranges. Even against stuff with longer range, like SM Hunters, the longer range makes it pretty easy to avoid flak umbrellas for at least the initial attack, even if you can't disengage without being fired at. Plus, longer ranges make it more likely that you can fire from under your own AA umbrella, making interception less likely or less effective. Basically range = extra toughness for aircraft. In addition to that, there are other factors that cause problems. For example, the Saim Hann list version has 45cm AA5+ without fire arc, i.e. 360 degrees. There is literally no way it can be intercepted by any aircraft in the game without getting to fire decent defensive AA. Very powerful aircraft formations are always bordering game-breaking. Even if you point them "accurately" for their abilities, their effect is such that they can affect choices in army composition across the entire game. They should be approached only with extreme caution. |
Author: | Pulsar [ Fri Apr 06, 2007 3:00 pm ] |
Post subject: | Rules for Vampire Hunter. |
hmmm.. yes i've just gone and read some of the treads about it, so yes the Saim Hann army list does seem good now that i look harder, the 360 missile lancher is the thing that makes them work. thanks for the help ![]() |
Author: | Tiny-Tim [ Fri Apr 06, 2007 7:17 pm ] |
Post subject: | Rules for Vampire Hunter. |
There's also the question of the BT hawk as well. I could see the way to exclude these from the game altogether. |
Author: | Evil and Chaos [ Fri Apr 06, 2007 7:45 pm ] |
Post subject: | Rules for Vampire Hunter. |
(Tiny-Tim @ Apr. 06 2007,19:17) QUOTE There's also the question of the BT hawk as well. I could see the way to exclude these from the game altogether. The BT hawk is a pretty much made-up variant that really ought to be replaced with the Turbolaser-armed Thunderhawk... |
Author: | BlackLegion [ Fri Apr 06, 2007 7:50 pm ] |
Post subject: | Rules for Vampire Hunter. |
Yes. Perhabs with bombs/missiles too instead of the transport capacity. |
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