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Biel Tan v 1.8

 Post subject: Biel Tan v 1.8
PostPosted: Thu Oct 19, 2006 7:29 pm 
Brood Brother
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Joined: Thu Jan 05, 2006 1:21 pm
Posts: 144
Some additonal tweeks. Per Sotec these are reaching end game:

Eldar Revision 1.8

Special Rules
1) All pulse becomes 2x shot weapons
2) Spirit Stones dropped

Army List
1) 2 Wraithguard 100 points
2) 0-1 Aspect troupes for Beil-tan (175 points for 4 stands with transport option of Wave serpents for 50 points or Falcons at 65 points, and 0-1 exarch for 25 points)
3) Falcon and Fire Prism Troupes dropped
4) Swords of Vaul: 5-6 grav tanks; Falcons for 50
points, Fire Prisms for  65 points, 0-2 Falcons may be replaced by Fire Storms
5) Shields of Vaul: 3 Night Spinners for 175 points. Any Night spinner may be replaced with a Fire Storm.

Units
1) Jetbikes 5+ save
2) Warp Spiders lose scout
3) Wraithguard lose RA but get Save 3+
4) Wave Serpent/Falcon lose Warp Spider transport option
5) Fire Prism's Prism Cannon goes to 60cm AP4+/AT2+ Lance
6) Cobra's Cobra D-cannon loses Ignore Cover
7) Revenant titan Pulsars hit at 4+



Basically Shields now can form into hydra formations, Fire Prism is slightly cheaper and the 800 point notation for the Warlock is right out.

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 Post subject: Biel Tan v 1.8
PostPosted: Thu Oct 19, 2006 10:04 pm 
Purestrain
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Posts: 7925
Location: New Zealand
It is worth remembering that Sotec has made this 'endgame' claim before with previous revisions.... :)

I haven't had time to test these yet unfortunately, but I was an advocate for many of these changes based on prior playtesting.

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