Purestrain |
 |
 |
Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
|
We played a 2 player a side victory points (40k scenario) game today. And Ulthwe player and a Guard player vs 2 ork players. Obviously not the best format for playtesting but ok to get a few initial impressions on how the Eldar operate with changes. The changes were what I listed as 1.7M on SG forum (which I'm pleased to see now coincide very nicely with Sotecs new '1.6 - changes weighted in terms of his perceived importance' (see here):
http://www.specialist-games.com/forum....hpage=2
So anyway the changes for the Eldar were (* indicates it is from Sotecs must list, ** from Sotecs maybe list):
Spirit Stones dropped.*
Wraithguard 2 units replace guardians for 100 points.*
Jetbikes 5+ armour.*
Warp spiders lose scout and cannot be transported by wave serpents or falcons.*
Revenants guns downgraded to MW4+.*
Pulse dropped, and all instances of pulse in list now equals 2x shots. **
Drop Falcons and Fire Prisms: Replace with Swords of Vaul Troop. 3-6 falcons, upgrade any to fireprism for +25 points. 0-2 falcons can be replaced with firestorms at no points cost.**
Right so the Ulthwe players reaction:
SS dropped - fine, we have been doing that for ages anyway.
Wraithguard - dubious at first, but admitted that it didn't seem nearly as bad as he had feared at the end of the game. Also saw the advantage that his formations were a little cheaper but still containing wraithguard, (conferring activation advantage). Plus it doesn't affect his precious black guardians anyway. It was generally agreed by all players that this seems like a good and necessary change (from initial impressions at least).
Jetbikes - didn't use jetbikes this time, points were tight.
Warpspiders (Ulthwe guardian fan - what are warpspiders? ).
Revenants - not used.
Pulse - seen as fine by all once we started using it (and I liked this a lot (!! ) I have to say. Pulse always seemed like an unnecessary headache and 40k 'appeal to the kids' mechanism to me.)
Swords of Vaul - not used.
The Ulthwe players list was:
-Seer Council, Black guardians, walkers, SWP (I think), vypers (sorry MC23 we forgot these are only supposed to be in mounted hosts until too late!!). -Wraithgate -Avatar -Guardian Formation, Wraithguard, SWP. -Guardian Formation, Wraithguard, SWP. -Night Spinners -2 Scorpions (1 formation) -Storm Serpent -Swooping Hawks, Exarch -Phoenix Bombers
Guard army: 3 infantry companies - 2 with fire support and 1 with ogryns, Leman Russ Company, Bombard Battery, 3 Shadowswords (individual units).
Ork armies both led by gargants with a mix of walking infantry, Blitz Brigades, and Kults of Speed, and 1 stompa/kan mob.
Start of turn 4 myself and the other ork player conceded, having been repulsed in our main assaults and most ork formations broken. Only 1 gargant and a few shattered remnants left.
Guard lost about half their infantry and Leman Russ, and one shadowsword. Eldar lost 2 guardian formations and swooping hawks.
Worst luck of the game had to go to my mates Kult of Speed with its difficult terrain rolls. First it lost 3 out of 12 units as it charged a guardian formation in cover, next turn 3 out of the 5 remaining vehicles died as they tried to drive out 
|
|