Hi, again.
So I have had two games the last couple of weeks. None of them worth putting in the Bat Rep section though.
First game against CHAOS a pretty straight forward list with Deamons, Greater deamons, retinues and Dreadclaws.
My list:
EXODITE 4.31
Colossal Carnesaur Pack 650pts
Eldar Knights 3 Bright Stallions 350pts
Dragon Knight Warhost w Dragon King 400pts
Dragon Knight Warhost w Dragonsinger
325pts
Great Drake 50pts
Megadon w 2 voidwatchers 250pts
Megadon w 2 voidwatchers 250pts
Wind Knight Warhost (10)w Dragon prince 375pts
Sun Spears Meagadon 200pts
Sun Spears Meagadon 200pts
3000pts
I wanted to field the Great Dinosaurs and that made me a little short on activations.
Had some real bad dice, FOR example: Dragon Knight warhost with Dragon Singer ( want to try the Great Drake one time) the DS unit the only one that goes into wood for protection have to roll 2 x1 on the dice does it and gone... Have had a couple of these paramount dice rolls the last games ( my feeling at least). Anyways some bad placement of formations and the DREADCLAW w Greater Deamon comes in wipeout my 3 remaining unactivated formations. This is 1st turn and I politely suggest me not taking up another hour or two from my opponent by running around the board getting slaughtered. So that game was a disaster.
The other game was against Iron Warriors with a Siege Titan and heavy on Vindicators and Predators.
My list.
EXODITE MAIDEN WORLD 4.31
200 6 Raptor OutRiders
250 6 Dragon Warders w Dragon Prince
350 Eldar Knights Bright Stalluons
350 Eldar Knights Towering Destroyers
250 6 Wind Rider Knights w Dragon
Prince
250 6 Wind Rider Knights w Dragon
Prince
400 8 Dragon Knight w Dragon King
225Megadon Troupe with 1 Void Watcher
225Megadon Troupe with 1 Void Watcher
200 Thundersaur
200 Sunspear Megadon
100 (50x2 )webway portal
3000pts
I was up for it and feelt that the webways could be a nice twist.
Again with some pivotal dice when you need it and the game went sour almost right away. But I hung in there ready to defend my Maiden World. Could make it a draw if played somewhat right. The summary of dice for the game: T2 I teleport my Wind Knights to threaten my opponents Blitz, yes it could go either way... But, Predators roll up shooting ( of course the Iniative was lost) 6 hits out of 8 possible, me saving 1 out of 6 possible...and thats kinda how the whole game felt ( from my perspective

).
Back to the drawing boards, I will go with more activations next time. I feel the need to take a break and play something else for a game ot two. But luckily my opponent then fielded the EXODITE 4.31 army so a bat rep will be following soon.
...any ideas on list building out there, would love to read some.