IJW Wartrader"
Remember that the Fir Iolarian list doesn’t exist in a vacuum - players are going to expect the D-Cannon on a Phantom to work in a similar way to the D-Cannon on a Cobra.
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That's the elephant in the room isn't it. Though my Titan version is better range but worse single target as its MW4+ and the Cobra is 3+ so gotta change that anyway.
[quote="Hellebore wrote:
Weapons
D-cannon - I find it a little cumbersome with the dual profile, which seems to be to get around the issue with barrage template hit scores being low - hard to be an anti war engine weapon if your AT score is 5+.....
I'd either choose one profile or the other as the basis and then modify accordingly.
ie
3BP MW TK2 ignores shields (so a warlord gets 4 dice rolled against it hitting on 5+ but each one ignores shields and does 2 points of damage)
or
4x MW4+, TK2 ignores shields
despite not using a template that second profile will stall take out up to 4 units in a formation
IJW Wartrader has the right of it here. Something like that has to be decided at the full Eldar faction level. At list level we have to suffer with tweaks.
Hellebore wrote:
Heat lance - the only thing I'd like, is to see its original longer range appear. So maybe 60cm TK1, 30cm TK1d3, 15cm TK1D6
3 stat lines is simple enough. I think it might be ok to go
60cm MW2+ TK 1d3 (this is a little more competitive with Pulsars but still worse)
30cm MW2+ TK 1d6 (this is where you mostly want to be but only 1 attack and it limits move-shoot-move tricks due to range)
Small Arms EA+1 TK 1d6 (with only 6DC Eldar Titans absolutely need boosts in assault)
Hellebore wrote:
Tremor cannon - I like it as a disruption tool hitting multiple formations in a line
At 60cm I expect a revolt due to how easily you can hit half an army since you can double 50cm to get on a flank. Try and test it at 45cm and make it hit allies as well. Let me know what your opponents think of it.
The alternative I'm looking at is using the big template but otherwise normal barrage stats.
Hellebore wrote:
Titan starcannon seems good to me as a chaff killer. It's the brightlance I'm not sure has a real purpose, other than being a cheaper worse AT weapon compared to a pulsar, d'cannon or fusion lance.
I like the sun/starcannon, need to fix the name. 2 of them is murder on infantry formations, and 1 plus a powerfist gives you good range to blast weakened units that try to escape as well as pulverive things up close.
Brightlance is on the chopping block. The only way it can be kept is if it can be made so that a Phantom can cost 650 when armed with it or an alternative, weak weapon and I am really not sure that's possible.
Hellebore wrote:
Are you looking to add other carapace options? my thoughts were in my army list I posted, choose one of 3, either missiles, twin lances or twin shuriken cannons. So you've got great AT, or great AP or average both an AA.
Forgeworld's 40k version has 3 options: Missile Launcher, Pulse Laser (as Falcon), Starcannon.
By default Epic Eldar Titans are armed with 2 Twin Missile Launchers so the other options would be twinned as well.
Twin Pulse Laser: 45cm 2x AT3+
Twin Starcannon: ? I don't think anything in Epic has a Starcannon. A Twin Scatter Laser would be 30cm AP4+/AT4+.
30cm AP3+/AT3+ could work. More versatile than the Pulse Laser but fewer attacks, more deadly to ground units than the Missile Launcher but less range and no AA.
Hellebore wrote:
Unsure where knights should go, but perhaps split them into assault and support, and take them in troupes? So your assault is sword and board, and the support is choose one set of weapons?
Making 2 entries with locked weapons seems solid.
Hellebore wrote:
I was thinking that the ground support could be a guardian warhost, but maybe without a farseer (i replaced with warlock). IMO that's where you can get your wraithlords - I don't really see the need for them to be their own troupe.
Maybe as a Craftworld Milita formation? Titan Clans are about total war, damn the consequences, so the Farseers are going to throw every body they need to at the problem. The issue there is to find a way to not be Iyanden. ^^
Hellebore wrote:
As for the Avatar, maybe all you need to do is provide a permanent one? So it stays for the whole game? Has its own cost? It's not bad by itself.
As is the Avatar is a 3DC beater that only a Warlock can summon.
I feel like the options I have are to tweak its stats, change it to use the Chaos Daemon rules, or allow it to also come out of a Webway if you don't want to use a Farseer. It still has to feel like a summoned creature and use rules similar to what people expect.