Ginger wrote:
Not quite right Kyrt. There are two ways to view the process
- The way that SG has presented, the HB First Strike hits are only allocated to Infantry targets, even if there are closer vehicle targets.
- The alternative approach is to allocate the HB First Strike hits as normal, but to treat any hits placed on Infantry as 'special' (MW, or my preference, "Assassin")
Option #1 needs carefull wording, and can provide some 'wonky' effects, but is relatively easy to play.
Option #2 needs more complex wording and is potentially complex to play, though it is more 'accurate' and ultimately less restrictive - if the Eldar want / need to, they can assault vehicles, accepting the sub-par result.
OK so:
Option 1 can be a bit weird, like a more extreme version of flying power fist where hits actually choose to "fly" even when there are closer targets. The assault allocation rules are not exactly realistic so arguably it's not a big deal - they are an abstraction so we should not get ourselves worked up about it, but conversely it does also introduce yet more weirdness.
Option 2 incentivises the defender (and it's defenders who allocate hits) to allocate onto vehicles rather than infantry. This is a problem common to other special abilities (e.g. ignore cover), but has a potentially much greater application (i.e. in assaults, and negating all infantry armour not just cover saves or RA rerolls) so maybe should be headed off at the pass.
All options need the special hits to be tracked separately, so it needs to be stated which order they are applied in (even if it is "simultaneously with normal hits" the rule should say so). The method that is chosen affects the degree of wonkiness - e.g. for option 2, allocating alongside normal hits would mean the defender could allocate normal hits on all the infantry in BtB, and the special hits on the vehicles firefighting from behind.