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Question on Dark Reaper Armour

 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 12:28 pm 
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Why do Dark Reapers only get a 5+ Arm, as they got the same Armour as Striking Scorpions in the 40k Rules an theyr Background says they got a heavyer armour too.

I just noticed the even Warp Spiders have a 4+ Save but Dark Reapers are only 5+.

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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 12:42 pm 
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Quote: (I*am*Salvation @ 10 Aug. 2009, 12:28 )

Why do Dark Reapers only get a 5+ Arm, as they got the same Armour as Striking Scorpions in the 40k Rules an theyr Background says they got a heavyer armour too.

I just noticed the even Warp Spiders have a 4+ Save but Dark Reapers are only 5+.

True I would have thought they would have had a 4+ save, but no list is perfect, like feral orks who have Squiggoths and Orkeosaurus which don't have the Walker ability it just does not make sense.   8v)


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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 12:50 pm 
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In the right enviroment i happily give my opponents (and myself!) Walker for Orkeosaurs and Squiggoths; it only makes sense! If that's the way you feel about Dark Reapers then do the same i'd say :-)
That said I would agree with you; my only guess is that the reduced armour save is a balance issue...

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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 12:54 pm 
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Quote: (Blish @ 10 Aug. 2009, 12:42 )

like feral orks who have Squiggoths and Orkeosaurus which don't have the Walker ability it just does not make sense.

It's because Squiggoths and Orkeosaurus are slow and ponderous, not "nimble", that's why they don't have walker.  Just because you have "legs" doesn't mean you're skilled enough with them in EPIC to be a walker.

When one falls in a hole, it's stuck until something comes along to lift it out.

As to the Dark Reapers' armour save, well, it was set to 5+ long before I was Champion, and it, in my recollection, has never really come up as an issue/concern before.  Following the example of 40k armour values, they probably should be 4+.

If anyone was willing to test this, that would be great.




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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 1:03 pm 
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hmm...and i guess they've been points costed appropriately then?

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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 1:57 pm 
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My best guess: It's an abstraction based on their numbers. 3-6 in a 40k squad as opposed to 5-10 translate into a 5+ instead of a 4+.




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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 2:03 pm 
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Quote: (Dave @ 10 Aug. 2009, 13:57 )

My best guess: It's an abstraction based on their numbers. 3-6 in a 40k squad as opposed to 5-10 translate into a 5+ instead of a 4+.

Oh!  *EXCELLENT* rationalization, Dave!  That makes quite a bit of sense.   :agree:

Hmmm... now should I re-base my Reapers?

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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 3:03 pm 
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Quote: (Dave @ 10 Aug. 2009, 13:57 )

My best guess: It's an abstraction based on their numbers. 3-6 in a 40k squad as opposed to 5-10 translate into a 5+ instead of a 4+.

Wow, ´never thougt about that! thx for the hint ! :agree:

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 Post subject: Question on Dark Reaper Armour
PostPosted: Mon Aug 10, 2009 5:23 pm 
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The real question is, would the value of dark reapers increase relative to the other aspects if they were given better armor.

I think the answer to that is yes. So, in order to maintain the same equivalent value for each aspect type, the dark reapers give up their 'deserved' armor value in order to pump out the AP fire that they get. I think most would choose that over taking away some of their shooting ability.


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 Post subject: Question on Dark Reaper Armour
PostPosted: Tue Aug 11, 2009 7:40 pm 
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I realy don´t think Reapers are even near to too good... even with 4+ they would not... Warpspider, Avengers, FireDragons are better "shooty Aspects" imho and still would be equal if reapers would go to 4+. (Spiders have 4+ themselfe)

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