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Eldar Knights

 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 1:20 am 
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So I've managed to pick up a decent stack of eldar knights (and am looking to get more  :whistle: ). While I see they have stats in the Swordwind book they weren't priced out, and I was wondering if anyone has had experience with using the Swordwind stats and if so, what point costs should be assigned to them.

I know the right answer is "build a variant list" but I'm still new enough to the game that I don't want to take on that challenge yet.


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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 10:18 am 
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See

Chroma's discussion of known Eldar lists:

http://www.tacticalwargames.net/forums....28;st=0

Lugganath Craftworld List

http://www.tacticalwargames.net/forums....65;st=0

Army of Vaul

http://www.tacticalwargames.net/forums....+legion

Yme Loc Variants

http://www.tacticalwargames.net/forums....33;st=0

http://www.tacticalwargames.net/forums....29;st=0

You should pretty much get all the different opinions on the use of Knights, Titans etc for Eldar by going through those links.

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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 2:09 pm 
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Thanks, I'll take a look and hash something out with my opponents :)

One question though - why do people think that the SW stats are OTT? Is it simply because they put out so many MW shots?


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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 2:17 pm 
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FYI on recommendation from several people I removed the Knights from the Lugganath list.  I personally found it appealing but in the end I decided to forego my desires to combine Titans and Knights and stay closer to E&C's AMTL work.

I do seem to recall a LOT of MW's on those Swordwind stats but I just can't remember my specific gripes about them.  Quite honestly though, if we're using E&C's work as a springboard for building other Titan & Knight lists, the Eldar Knight background will have to be re-done and the armament will likely change with it as well.

I am sure that doesn't help you, but the mere fact that things are so open ended means anyone's ideas (experienced or not) are valid for consideration, regardless of experience.  Throw some ideas out and see if anything sticks. :cool:

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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 2:58 pm 
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I was wondering whether people would be amenable to sticking the eldar knights into the exodtie list. (I think the exodite list should be done in the same way as the dark eldar list - make the list without regards to what's available, and not try to shoe-horn in any craftworld cruft for expediency)

I'm not a fan of the models themselves, nor of their stats. However, those things can be changed.

Can we talk about what stats the things should have? I mean, both from a historic POV and from a POV of what would be useful in E:A.

I think, at the most basic level, that there should be:
1) a light, fast knight with one short ranged (15-30cm) shooting attack
2) a slower, heavy knight with a longer ranged (30-45cm) shooting attack
3) a CC+FF specialist knight

I dunno how best to create those things, but I supposed it depends heavily on what the rest of the theoretical exodite list looks like.


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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 3:02 pm 
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See, if I built a list that would be roughly what I would do - look at the AMTL Knight list and the NetEpic list for a basis.

So I'd end up with something where you have an umbrella knight unit and basic guardians as your core choices (to fit in line with the other eldar lists of 2 basic formations) and then support would be either knights or guardian-centric units (windriders, rangers, war walkers, falcons & firestorms)

then fit more specialist units (aspect warriors) into support with the flyers and titans.

Edit: of course I am thinking a more knight world style list, rather than mixed into an exodite list like most people seem to discuss.





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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 3:14 pm 
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I was wondering whether people would be amenable to sticking the eldar knights into the exodtie list. (I think the exodite list should be done in the same way as the dark eldar list - make the list without regards to what's available, and not try to shoe-horn in any craftworld cruft for expediency)


I would be open to the Knights and Exodites being in the same list. My understanding is they were part of the same background originally.  I'm not necessarily married to it though and there is one drawback: you don't want to create a list where fielding Knights (which are relatively easy to find on eBay) is dependent upon fielding Exodites (which are near impossible to purchase not to mention difficult to proxy).

How do you think such a list would be put together?

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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 3:32 pm 
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Quote: (semajnollissor @ 23 Mar. 2009, 08:58 )

I was wondering whether people would be amenable to sticking the eldar knights into the exodtie list. (I think the exodite list should be done in the same way as the dark eldar list - make the list without regards to what's available, and not try to shoe-horn in any craftworld cruft for expediency)

If you go by the original fluff, that's precisely where Eldar Knights belong. I agree that the Exodite list should be written regardless of the availability of minis.

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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 3:35 pm 
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Well, the dark eldar list is chocked full of stuff that you can't get. I don't agree with the idea that the exodites (the ones on the lizards) are just craftworlds in ratty clothes. They are at least as different from the craftworlders as the dark eldar are.

Okay, commentary mode off.

I think this list should include all of the rare but released exodite stuff:

dragon knights
T-rex riders
Triceratops riders
Pteradon riders
warwalkers
firegale knight
bright stallion knight
towering destroyer knight

you can add a few infantry types that would be easy to proxy (the names are made-up to protect the innocent):

exodite wardens - craftworld ranger/pathfinder clones - use ranger figs
exodite warriors - generalist troops - use harlequin figs
exodite ascetics - CC-oriented troops (think kung-fu monks) - clip the mohawks and weapons from harly figs.
Corsair warriors - FF-oriented troops - use old guardians (with lasguns) figs
Craftworld volunteers - use standard guardians


Obviously some other stuff would have to be added, but I think aspect warriors, wraith constructs, grav tanks, and jetbikes can be avoided. I think a big (WE-class) beastie would be okay, as would standard titans. Also, the triceratops can be given a few different varients (transport - a la squigoths, assault varient, etc). Throw in a character or 2, and that makes a decent start.

I don't think it's that big of a deal if this list isn't all that popular because it's hard to put together. If it's okay for the Dark Eldar to be done this way, why not the Exodites, too?


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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 3:41 pm 
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Well, the dark eldar list is chocked full of stuff that you can't get.


You're right.  I never completed my thought so let me have another go at it:

I have my concerns about the Exodites being in the list, but it is just that- a concern. I had my concerns about the Dark Eldar too!  :smile:  It isn't me saying it wouldn't work or the idea sucks.  I rather like the Exodites (even the old models).  

However, any list like this really should be accompanied by a concerted effort to put together a modeling guide down the road, just as we did for the Dark Eldar.  A Count-As list would be good too.  

Does that make more sense?

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 Post subject: Eldar Knights
PostPosted: Mon Mar 23, 2009 4:15 pm 
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Quote: (semajnollissor @ 23 Mar. 2009, 09:35 )

I think this list should include all of the rare but released exodite stuff:

dragon knights
T-rex riders
Triceratops riders
Pteradon riders
warwalkers
firegale knight
bright stallion knight
towering destroyer knight

you can add a few infantry types that would be easy to proxy (the names are made-up to protect the innocent):

exodite wardens - craftworld ranger/pathfinder clones - use ranger figs
exodite warriors - generalist troops - use harlequin figs
exodite ascetics - CC-oriented troops (think kung-fu monks) - clip the mohawks and weapons from harly figs.
Corsair warriors - FF-oriented troops - use old guardians (with lasguns) figs
Craftworld volunteers - use standard guardians


Obviously some other stuff would have to be added, but I think aspect warriors, wraith constructs, grav tanks, and jetbikes can be avoided. I think a big (WE-class) beastie would be okay, as would standard titans. Also, the triceratops can be given a few different varients (transport - a la squigoths, assault varient, etc). Throw in a character or 2, and that makes a decent start.

I don't think it's that big of a deal if this list isn't all that popular because it's hard to put together. If it's okay for the Dark Eldar to be done this way, why not the Exodites, too?

I like your ideas for units to be included and excluded, except I would leave out Titans. WE beasties and Knights should be sufficient IMO.

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 Post subject: Eldar Knights
PostPosted: Tue Mar 24, 2009 3:08 am 
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Knight-suits do belong in an Exodites list, though in a supporting role; IMO the main focus of an Exodites list should be Exodites and their different types of dinosaurs.

I think an Exodite army deserves to be its own separate force, just like the Craftworld Eldar or Dark Eldar are, one that should not need to borrow troops from other sorts of Eldar any more that the others do. Corsairs / Eldar Pirates could well have a place in their own list one day, one particularly styled around them, but this really is not the place for them. Neither should an Exodite list include CE Guardians, War Walkers, vehicles, titans or anything of that sort – if they’re to be given justice to and done properly everything should be new.

Incredibly rare they may be, but I at least have a good collection of Exodites and am actually in the process at the moment of putting together a large all-Exodite army (originally intended to be 3-4k but now going for 7,000+ point). Models are GW only and with the exception of the existing knight-walker and dinosaur models I am converting all other units, often extensively and am including various kinds of dinosaurs, right up to War Engine and Titanic sized ones.

I have thought out tonnes of ideas for the Exodites already and plan on putting together a booklet for my own Exodites in the style of Swordwind by the end of the summer, ideally full colour and complete with unit datasheets and army photos, background, stories, etc. I'm going very into creating models and background for them, however most or perhaps all of the time ruleswise I intend to play with them using the Biel-tann list, with the entire army using the ‘counts as’ rule and various units not making use of the skimmer rule where Exodite model-wise it would be inappropriate.

I had wanted to hold back from posting pictures till I had a few core units painted up, at which point I'd start a painting log thread. Since this has come up I think I'll post up a WIP of the army thusfar (bear in mind this is the early not got all the parts and blutacked together stage):


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 Post subject: Eldar Knights
PostPosted: Tue Mar 24, 2009 6:59 am 
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But War Walkers are one of the few things specifically mentioned to be used by the exodites (in the 40k 2nd Ed Eldar codex, the main source of all 'official' exodite background)


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 Post subject: Eldar Knights
PostPosted: Tue Mar 24, 2009 10:10 am 
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Any chance you could point me to where it says that it the Codex?

I don't ever recall seeing anything suggesting they used them and couldn't find anything just now when I had a flick through.


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 Post subject: Eldar Knights
PostPosted: Tue Mar 24, 2009 12:56 pm 
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Ok a better question I guess - does anyone know the reason why there are two different Exodite lists for NetEpic? I see that there is one "Exodite" list which has all of the dinosaurs and really doesn't have technology, and then there is the "Knight World" list which seems like a stripped down craftworld list (Guardians and basic vehicles) + Knights.

Can't find my 2nd ed Eldar codex so I can't check out the fluff in there, sadly.


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