Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

[BatRep] Dark Eldar vs Imperial Guard!

 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Fri Jun 16, 2006 11:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Well, I've got another Dark Eldar game scheduled for tonight... though my opponent doesn't know they're waiting for him!  *laugh*

We're playing at 2500 points and I'm not sure how the Dark Eldar are going to deal with any reinforced armour he might be bringing.  My opponent usually fields Marines, so I'm quite surprised to be facing the Guard and have no idea what he'll be fielding!

More to come...

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 3:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Rules Used

All experimental rules
Dark Eldar 1.01

Surprise Attack!
Dark Eldar are treated as having Strategy Rating 6 for determining table edge, setup and deployment and Strategy Rating 3 for all other purposes.

Barge of Pleasure gains reinforced armour

Armies

Kabal of the Bloodied Talon - 2500 Points

Webway Portal

Kabal Coterie - (BTS Goal)
4 Incubi
2 Raiders
Archon
Sybarite
2 Extra Incubi
1 Extra Raider

Kabal Syndicate
6 Warriors
Dracon
1 Raider
Barge of Pleasure

Ravager Armada
4 Ravagers
2 Extra Ravagers

Wyche Cult
4 Wyches
1 Succubus
2 Raiders

Reaver Gang
4 Reavers
1 Succubus
2 Extra Reavers

Fighter Formation
2 Ravens

Armoured Might of the Imperium - 2500 Points

Tank Company 1 - (BTS Goal)
1 Commissar
9 Leman Russ
1 Vanquisher
3 Extra Leman Russ

Tank Company 2
1 Commissar
1 Vanquisher
9 Leman Russ

Superheavy Tank Company
1 Commissar
3 Baneblades

Warhound Titan 1
1 Commissar

Warhound Titan 2
1 Commissar

(Note - I actually let out a curse when I saw this Imperial Guard army list!)





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 3:31 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Setup

4x4 table
Dark Eldar chose edge deployment.

Garrisons and Deployment

Dark Eldar kept the Ravagers and the Wyches in the Webway, with the Ravens in reserve.

Imperial Guard had no reserves or garrisons.

Remaining deployment was as below:

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 3:47 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Turn 1

No teleports.

Strategy Roll: Dark Eldar

The Raven pilots express so much disbelief that there's no enemy flak to fly through that the Archon has to order them, on pain of death, to make a ground attack against Tank Company 1, but they do no damage.

Tank Company 2 doubles forward, but only two Leman Russ can get a line of sight on the Vessel of Pain and they, too, do no damage.

Facing an enemy completely encased in thick metal, the Reavers double up the right flank, hiding behind cover, and try to figure a way to get to the soft prey within?

Warhound 2 doubles forward, moving from cover to cover and then blasts the Syndicate with its Mega-bolters, doing no damage to the Warriors hunkered down in cover.

The Syndicate advances on Warhound 2, sticking to cover, their fire dropping 1 Void Shield.

Realizing their vulnerability to air attacks, Tank Company 1 tries to double deeper into enemy territory, but they get bogged down and only move slowly forward.

The Vessel of Pain attempts to lock on to the nearby Warhound, but can't get a good signal and they fire blindly, dropping another Void Shield.

The Baneblades are also bogged down, only slowly moving forward instead of marching towards the enemy.

The Kabal Coterie doubles forward disembarking into cover and firing on Tank Company 2 to little effect.

Titan 2 advances on the Coterie and blasts away a Raider with its Mega-bolter.

The Webway Portal opens and the Ravagers advance out of it fire on Tank Company 2, catching them in a crossfire that destroys 3 Leman Russ and places 5 Blast markers!

End of Turn:

The Super-heavy Tanks and Tank Company 2 fail to rally and keep their Blast Markers while all other formations for both armies rally.





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 4:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Turn 2

No teleports.

Strategy Roll: Dark Eldar

The Succubus of the Reavers tries to remember an old saying that her whip-mistress always used to say: "When life gives you Lemans, make Leman-ade!" ?She confers with the Archon, who confirms that this is indeed the saying (re-roll), so she races her followers forward to engage the intermingled Super-heavy Tanks, Tank Company 2, and Warhound 1 in a hellacious clipping assault! (To say my opponent was perturbed by this action is a great understatement!) ?The Reavers base three of the Leman Russ, including the Commissar's Vanquisher, and only the Leman Russ are able to get into firefight range out of all the Imperial forces. ?And, to top it all off, the Imperials have found themselves in a semi-circle of support fire from the Ravagers and the Coterie!

The volume of fire from both sides is tremendous? but tipped in the Dark Eldar's favour: 2 Reavers go down and 4 Russes (including the Commissar's Vanquisher) are taken out of action?

Dark Eldar: 4 Kills, No Blast markers, Enemy has Blast markers = +6
Imperial Guard: 2 Kills, More than double outnumber enemy, 2 Commissars = +6

Resolution Roll: Dark Eldar win by "1" and kill another Russ, breaking all three Imperial formations who flee? ?(Okay, my opponent was *really* miffed by this, because his Titan and Super-heavies weren't even able to get into firefight range and they still got broken because of intermingling? I could completely understand his frustration too? but I am the King of Intermingling! ?*laugh*) The Reavers zip away to hide behind cover.

Buoyed on by the great victory, the Syndicate sustains fire on Warhound 2, dropping its Void shields and doing 1 DC damage.

Shaken by the nearby shattering blow against their companions, Tank Company 1 is unable to sustain fire on the Ravager formation, but careful aim is not needed as an overwhelming amount of fire destroys all 6 Ravagers!

The Ravens drop out of the clouds to fire on the broken Super-heavies, doing a single DC of damage to Baneblade 3.

Warhound 2 responds by advancing around the Syndicate and lays into the Vessel of Pain, dropping both Shadowfields and doing 1 DC damage.

The Coterie advance toward Tank Company 1 and places a Blast marker on them via Dark Lance.

The Webway Portal opens again, and high on more than just life, the Wyches race forward to engage Tank Company 1? and are ground completely into pale hamburger, fully wiped out without scoring a single kill? *ouch*

End of Turn:

All surviving Dark Eldar formations rally, but Warhound 2 and the Super-heavies fail and remain broken?





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 4:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Turn 3

No teleports.

Strategy Roll: Imperial Guard (on a tie)

Tank Company 1 advances on the Coterie and lets loose with everything they've got? shattering 2 Raiders and killing the Archon!  This places 4 Blast markers on the 5 remaining Incubi?

The shattered remains of Tank Company 2 attempt to advance on the Coterie, but the thought of facing the Dark Eldar again is too much for them and they break, clanking away to cover.

Heartened by the fear of their enemies but shaken by the loss of the Archon, the Coterie tries to marshal? and fails, breaking and fleeing away from the scary tanks.

Warhound 1 doubles out of cover, suffering 1 DC damage from a pothole, positions itself to claim Dark Eldar Objective 1 and contest Guard Objective 1, and opens fire on the broken Coteries, wiping them out!

The Reavers double across the backfield to claim the Guard Blitz.

The Syndicate doubles forward to fire on Warhound 1? placing a single Blast marker.

The Vessel of Pain doubles forward to fire on Warhound 1? placing a single Blast marker?

Lastly, the Ravens streak out of the sky to perform a ground attack on Warhound 1? placing a single Blast marker? and breaking the Titan!

End of Turn: Dark Eldar 2 (Blitz, TSNP) vs Imperial Guard 1 (BTS)

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 4:22 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Well, I don't know if you could tell, but this game was *ridiculously* close. ?If I had failed either of those last two activations the game would've gone into Turn 4 and I really don't think the Dark Eldar had enough to pull off a win in that kind of situation... stinking Tank Company 1 hadn't suffered a scratch and I had completely lost three formations!

My opponent said he had fun playing against the Dark Eldar, but that the intermingled assault in Turn 2 had really put a damper on his fun... heck, the Super-heavies did *nothing* the entire game... and, against Dark Eldar, the Baneblades might have even been effective! ?*laugh*

I'm still going to digest my thoughts about the Dark Eldar before posting much more and I really hope to get a game in against Orks this weekend!





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 4:22 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
Wow. This is good. Love the big picture view of the battle. :D

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 11:06 am 
Brood Brother
Brood Brother

Joined: Sun May 21, 2006 8:01 pm
Posts: 45
very nice chroma  :)

ive had a game against DE at 3000 points and there not easy to use. however the army seemed to work well but was worse than eldar in surviveability  :/

oh and shadowfields should be the same as holo fields 3+ save it makes them a little more surviveable especialy the barges  :80:


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 1:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (Hena @ 17 June 2006 (05:58))
I'd say that the guards lost because of the intermingling assault. And that super heavies didn't then manage to do anything than look nasty :p. That was 500 points of mean look. Also the second warhound was in almost same situation.

Oh, it was totally that intermingled assault that did the Guard in... and, despite all my positioning, it was still decided straight up luck!  If my opponent had made one or two more saves for his reinforced armour, the Dark Eldar would've gotten slaughtered.

DE definitely can't stand up in a "straight" fight, as you may have noticed: any formation that tried to attack on its own, or drew the enemy's attention, was totally wiped out.

DE are *super*-fragile.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 1:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (the phantom @ 17 June 2006 (11:06))
oh and shadowfields should be the same as holo fields 3+ save it makes them a little more surviveable especialy the barges ?:80:

I disagree with just making them "dark" holofields.

I like them as a cover-giving Void Shield variant, but I think most things with them need a few more, as they *really* tend to attract fire.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 1:52 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 10:50 am
Posts: 1189
I definitely think that Shadowfields should come back up at the end of the turn, like Void Shields, even if they've already lost all of them (unlike now where they just stay down.) It's entirely too easy to strip 3-4 shadow fields, even with the 'in cover' penalty for most units. And once all the  shields go down (rarely requires more then 1-2 activations to do) they don't come back up. Which sucks.


Top
 Profile Send private message  
 
 Post subject: [BatRep] Dark Eldar vs Imperial Guard!
PostPosted: Sat Jun 17, 2006 5:19 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Well, this is good news! Apart from the suggested improvements and tweaks, it seems the DE are set nicely to go as I'd originally envisaged them. Alot of ducking about, chopping and change, a lot of 'struggle'...like spinning plates...but each formation is a plate...

I'd also be against making Shadowfields a holofield-knock-off. I'd be happy to look at seeing one or two of them on the vessels with a 2+ save style thing, but for now, I think we're already on the right track with them(and I agree with them being regeneratable...).

Another great report Chroma!

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net