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List of proposed changes for the Eldar Biel-Tan List

 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Mon Aug 27, 2012 1:30 pm 
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carlos wrote:
Funny that when these changes topics come around they're never to decrease the effectiveness of something. For example, in the case of the Eldar, the Fire Dragon exarch is waaaaaaaay better than any other exarchs. Likewise, 25pts for an inspiring character who goes into a very good stand of troops and can be bought in mutiples is very cheap.


EUK Warp Spiders also lost scout (Which I have come to regret suggesting on several occassions since!).


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Mon Aug 27, 2012 1:53 pm 
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fredmans wrote:
Just a quick comment on Banshees. CC4+ and EA+1 may be "better" stats-wise, but goes against unit design principles. CC specialists should have better CC than others.

Did not Dark Eldar have units with "Engagement" armour save that was better during assaults. This could be a way to make Banshees more "durable". For all I know, it could be credited to their Banshee masks.

/Fredmans

I agree that making them more durable (4+ armour) is worth trying. :)
And the justification is their extreme mobility, which makes the Banshees harder to hit at close quarters.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Mon Aug 27, 2012 7:28 pm 
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I must admit I hadn't really considered making banshees 4+ armour, could work since this is the main reason for not using them if im honest. Sort out the screwy EA on the exarch at the same time. It's amazing how much the little things can bug you :)

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Mon Aug 27, 2012 7:54 pm 
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Kyrt wrote:
I must admit I hadn't really considered making banshees 4+ armour, could work since this is the main reason for not using them if im honest. Sort out the screwy EA on the exarch at the same time. It's amazing how much the little things can bug you :)



It would bug me to have them have the same armour save as scorpions - who are supposed to be the heavy infantry aspect.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Mon Aug 27, 2012 8:08 pm 
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Me too. Also, I don't see how being quite jumpy at close quarters makes them better able to resist a battlecannon to the face from 75 cm away.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Mon Aug 27, 2012 10:58 pm 
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To be fair, you could say this of any infantry that actually survive being shot by any large caliber weapon. In that respect infantry armour saves are all a bit wonky :)

However, I do agree that the Striking scorpions work as they should, and to that end giving the Banshees extra attacks does trespass on their role.

The main reason that Banshees do not work is because of their poor survivability. This can be redressed slightly by mounting them in Wave Serpents and ensuring these are also in contact with the enemy during assaults but that is a very difficult tactic to achieve, and does nothing to redress enemy support fire.

The alternative to increasing the Banshees attack is to reduce the impact of enemy hits - by increasing the Banshees armour, which can be justified as I have explained. However this has not yet been tested, so I cannot claim this is the definitive answer, just that it is likely to provide an alternative to the current attempts that have not been considered successful.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 6:50 am 
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novemberrain wrote:
Kyrt wrote:
I must admit I hadn't really considered making banshees 4+ armour, could work since this is the main reason for not using them if im honest. Sort out the screwy EA on the exarch at the same time. It's amazing how much the little things can bug you :)



It would bug me to have them have the same armour save as scorpions - who are supposed to be the heavy infantry aspect.

True.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 5:58 pm 
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Can you explain further why this would 'bug' you, as it implies you would be unlikely even to consider trying this proposal.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 6:33 pm 
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I am not against trying it, but it rubs my fluff up the wrong way. Banshees and Scorpions have different armour saves in 40k, and perform different roles that tie into their armour saves - Scorpions are the "heavy" aspect, while Banshees are the typical glass hammer - hit hard and cannot survive being hit back.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 6:40 pm 
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Can you summarise how each type would be used in 40K - I don't play that game. What would the typical target be, and why would each succeed or fail?


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 6:48 pm 
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Really?

Or are you just being awkward?

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 7:12 pm 
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Really :)
It never appealed as much as E:A :D


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 7:31 pm 
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In 3rd edition on, Banshees have Power Weapons, while Scorpions have an extra attack at higher strength. Power Weapons are excellent against heavy infantry like Marines, while the Scorpions excel agains more numerous infantry. That's a niche that's hard to capture in EA, an MW attack is a) very powerful and b) often of best use against vehicles and war engines, which Banshees don't really have an edge against in 40k.

Going back to 2nd edition, Banshees had a fantastic charge, negating any attack dice which meant that they almost automatically won combat and inflicted several hits. They had +1str and -1 save mod compared to scorpions. Scorpions had heavier armour, and a single shot before resolving combat, very useful if they were charged themselves. Banshees were also faster (MA6 vs MA5 IIRC), which was carried over into 3rd with Banshees being Fleet of Foot.

Hmm. Maybe Banshees could get speed 20cm? They did use to be as fast a genestealer.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 7:31 pm 
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Well IIRC banshees have power weapons which ignore armour saves, hence they can wade through marines as easily as guard, however they don't have high strength so can't do much damage to vehicles

Currently there is no rule in E:A to represent stuff which slaughters infantry but leaves yout struggling against vehicles.... Giving them a macro attack would make them too effective against vehicles and war engines, and adding a special 'macro against infantry only' gets a little fiddly, and adds more special rules to a game which tries to be abstract and generalist....

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Tue Aug 28, 2012 7:50 pm 
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In 40K it's often assumed that Howling Banshees are effective against Marines and Terminators, while Striking Scorpions are effective against Imperial Guard, Orks and Tyranids. This is a false assumption. Both units are effective against most infantry types, it's just that Banshees are more optimised for dealing with heavily armoured elite units, while Striking Scorpions have an edge against lightly armoured horde units.

Neither is effective against vehicles, although the Striking Scorpion Exarch has some anti-tank capability if equipped appropriately in 40K.

As Ulrik says, giving Howling Banshees MW would be the literal translation from 40K, but that's way too powerful in Epic, hence why you end up running into difficulties with sorting their rules out.

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