Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 104 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

[Units] Warp Spiders discussion

 Post subject: [Units] Warp Spiders discussion
PostPosted: Tue Dec 15, 2009 10:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 03, 2008 7:31 pm
Posts: 948
Location: Nottingham, UK
Quote: (Chroma @ Dec. 15 2009, 14:03 )

There is no current efforts to change both units, this thread was created to remove the dilution of the Howling Banshee discussion with referals to Warp Spiders.

They do conflict, and there may be a need to address Warpies if the Banshees can't be sorted on their own, but, currently, there is no plan for more NetEA changes to Warp Spiders.

That's good news in my view.

I can just keep quiet from now on then, unless I see any suggestions which drive a coach and horses through the background.

_________________
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 12:33 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
This issue came up in Heavy Bolter and having First Strike on the notes rather than the weapon seems very wrong. I let the player use it as written but it still seemed wrong and frnakly unfair. Also, Tau Stealth suits don't get FS CC. WS shouldn't either IMO.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 12:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Umm, how does FS on the weapon represent their Warp Packs??


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 12:48 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
The weapons dont allow the FS. THe sudden appearance due to the Jump Packs does, as Ginger implies. If they want to jump into CC, they'll still suprise the enemy, even if they do less damage.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 1:29 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Explain that to me in regards to the Stealth suits then.... And secondly explain how the warp packs let them get first strike if they get jumped.

Or is it just a "cake and eat it too" thing for Eldar players?


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 1:43 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Stealth suits have to physically approach their enemy. At CC ranges, even Adaptive Camoflauge will be noticed, as it can only ever be perfect from one direction. They will be noticed, and will lose the element of surprise.

Conversely, if Warp Spiders are charged, they have the opportunity to engage their Jump Packs a short distance from the enemy, taking the initiative. Think of them taking their countercharge move, but not having to traverse the intervening space to do it. Thus they can surprise the enemy and get FS even when being attacked.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Last edited by Spectrar Ghost on Mon Nov 29, 2010 1:44 am, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 1:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Perhaps Stealth Suits or Lictors can be faintly seen if you look hard enough (or have infra-red scopes?) whereas Warp Spiders are teleporting into the area from some way away so could have more surprise. I guess you could explain away the ability to use it when they are charged by saying they may a small last minute teleport to get the jump on their attackers, but really it's just the way the different lists have gone.

Edit: snap! :)


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 1:47 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Spectrar Ghost wrote:
Stealth suits have to physically approach their enemy. At CC ranges, even Adaptive Camoflauge will be noticed, as it can only ever be perfect from one direction.


[Crosses fingers that no one brings up metamaterials]

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 1:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jul 25, 2008 1:50 am
Posts: 835
Stupid suggestion. But how's that different from normal.

Drop First strike, and give em Skimmer. They've already got the Jump Packs for most of it (ignore terrain/extra deploy from Vampires). Being able to always Firefight seems like a plausible thing for a teleporty thing like the Warp Spiders.

Yes, there's some justifications for not, like opponents not being able to CC them (and Spectrar Ghost provides reasons why not), but then you're into special rules stuffs. Did say it was stupid.

Keeps Banshees distinctive. Which is the goal, no?

Morgan Vening


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 2:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Spectrar Ghost wrote:
Conversely, if Warp Spiders are charged, they have the opportunity to engage their Jump Packs a short distance from the enemy, taking the initiative. Think of them taking their countercharge move, but not having to traverse the intervening space to do it. Thus they can surprise the enemy and get FS even when being attacked.

Then they're moving away from CC.... It's why FS CC makes little sense. Plus, it gives the opponent who's carefully manoeuvred to a position to engage them a kick in the teeth for doing so....


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 2:49 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
You misunderstand. The Warp Spiders can engage thier packs when the enemy is say 25m away, and jump literally on top of them. The enemy would be confused to see the Spiders disappear, have to try to defend from 360 deg against an assault that could come at any time, and would loose the initiative as a result. If the Spider can hit you from any direction, chances are it's not the one you're looking in. You wouldn't even be able to tell when they would strike. Total confusion.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 5:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
That's a fair call Spec. Thanks for enlightening me. ;)


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Mon Nov 29, 2010 10:16 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Dobbsy wrote:
Plus, it gives the opponent who's carefully maneuvered to a position to engage them a kick in the teeth for doing so....

Well don't assault them then silly ;D Shoot Guns, make boom!

But I agree First Strike for the unit as a whole is appropriate as SG pointed out his last example.

EDIT: Example of Warp Spider First Strike Ability ---> http://www.youtube.com/watch?v=Yu4ABhVd28U


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Wed Mar 09, 2011 11:23 pm 
Brood Brother
Brood Brother

Joined: Wed Sep 23, 2009 5:06 am
Posts: 740
Location: San Francisco, CA
I got into Epic pretty recently and have benefitted from the GW site having the updates to the main rulebook… and just discovered that the Swordwind document is out of date.

Warp Spiders can’t be transported?? Apart from the silliness in that (which wouldn’t be silly if they were allowed to move as quickly as they do in 40k), how is that not enough to limit their use? It’s narrowed down their niche enough that opponents can more easily prepare their counters. And now we have even more reason to use them in unmixed units, but there’s no reasonable way of getting that many models anyway.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] Warp Spiders discussion
PostPosted: Wed Mar 09, 2011 11:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Sep 26, 2010 11:34 pm
Posts: 427
Angel_of_Caliban wrote:
Dobbsy wrote:
Plus, it gives the opponent who's carefully maneuvered to a position to engage them a kick in the teeth for doing so....

Well don't assault them then silly ;D Shoot Guns, make boom!

But I agree First Strike for the unit as a whole is appropriate as SG pointed out his last example.

EDIT: Example of Warp Spider First Strike Ability ---> http://www.youtube.com/watch?v=Yu4ABhVd28U



cool video, and it well represents the abilities of the warp spider in relation to this thread.
Just a shame the marines win yet again, even after taking a farseers psychic attack tot he face teh marine seems to some how manage to win. haha


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 104 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 27 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net