Quote: (stompzilla @ 16 Jul. 2009, 01:44 )
The problem as i see it is the relative speeds and uses for each unit.
Warp spiders have an engage range of 45 cm - which is why they are so useful.  So after being delivered into assault by Vampire/storm serpent they can then linger out of sight ready to pounce on anything else that comes close in subsequent turns.  By attaching Banshees to them, they lose all this functionality.
Banshees benefit from having spiders attached, however spiders are better off without them IMO.
The reason i pool them with Dire avengers/scorpions and fire dragons is that they have the same movement and transport options.
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The problem is that the Banshees effectiveness depends on the quality of the opponent wheras scorpions are (Nearly) always the same effectiveness.
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And that's the role i think Banshees should fill - able to take out elite infantry before they get to swing.  The more i ponder it, the more i like 4+ FSMW and would probably team them up with Fire dragons to be used to hunt down my opponent's elite units and put the hurt on.
You make some very good points here.
1) I agree that part of the issue is the mobility of these specialists. This is one of the reasons for looking at 20cm movement with Infiltrate.
2) Infiltrate (and possibly scout) also allows an element of 'assasination' allowing the banshees to get into B-B with characters to take them out first (by leaving the rest of the Aspects in FF).
3) CC4+ FS with MW (or CC2+) would be worth testing in this role.
(This is still the hardest part to balance)4) This role would leave theoretically leave the 'assasins' surrounded by enemy and the target of their retaliation, which is why I have always felt that 4+ armour to represent their agility was appropriate - but again something to be tested.