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ALternatives to Spirit Stones

 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 3:13 am 
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Quote (semajnollissor @ 28 Feb. 2006 (00:38))
Whoa there, I'm not suggesting that jetbikes get the rule, just the vypers. I don't consider jetbikes to be vehicles - they're mounted infantry.

As to what formations it should apply to, I think it should only apply to formations that consist entirely of vehicles. This leaves out the warhosts and any windrider troupes that contain jetbikes.

And also, like I said, Im on the fence regarding the EoVs.

And also, I was under the impression that the warhosts don't need the the boost that this ability would give them. Now, I have no opinion on wether the troupes in the alt lists that can take transports need the ability. To be honest, I hadn't even considered them.

Quite right my apologies. Not sure on your reasoning on why vypers should get if jetbikes do not though? (previosu post edited to remove jetbikes)




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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 3:41 am 
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Well, I was under the impression that jetbikes were considered a "problem" unit - i.e. they are good enough (too good?) already. If windrider troupes get a point increase, it will be because of the jetbikes, not the vypers. Giving the ability to the vypers and not the jetbikes could balance out the [possible] point increase.

But, I must admit, that's just the impression that I got reading through these various threads. I could have assumed where I should have inferred, and vice versa.


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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 4:37 am 
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Anything with TK barrages shouldn't get anything (even used) in the interests of fairness :)

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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 1:42 pm 
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If you are going to replace a rule that affects the whole army, you have to do it a rule that affects the whole army. You are not going to be able to replace Spirit Stones with an ability that is applied unit by unit.

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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 2:10 pm 
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As I said in the "poll" thread:

My feeling is coming around to just keeping Spirit Stones the way it is and increasing the point values of Eldar units.

Many complaints about Spirit Stones were that Eldar got them for "free", eg, they were added and the points weren't adjusted in the tail end of playtesting.  Increase the points, and that problem goes away.

By how much... why, 10% of course!  :D

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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 3:27 pm 
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Though I am probably in the minority, my own primary dislike of the spirt stone rule is that it is really unfluffy.  It's kinda like saying that because the Orks are green they get a +1 to their rally roll.  The fact that they can't count very well makes much more sense.  Additionally the Ork rules add to their army in that it encourages Orky behavior, big formations.  As has been pointed out by others, this rule does not encourage Eldary play (hit and run tactics)  It makes many formations all too durable while the Eldar are supposed to be fragile trying to avoid fire.

Also why can't an army wide rule be replaced by a more specific rule?  Anyways a rule saying that all AV formations are the only ones with the "spirit stone" rule is pretty army wide, just more targeted.

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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 8:12 pm 
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MC23 makes a good point about unit level effects from an army special rule.

I don't like that the enemy cannot target it which the enemy could if it was a unit level ability. I also don't like the idea of giving Spirit Stones to the EoV. However, I'm willing to comprimise here on both of these points in the efforts of progress.

I'd be willing to say Spirit Stones could be on all 1) Light Vehicles, 2) Armored Vehicles, 3) EoV formations across the army.

Caveat, *IF* the formation has any 1) infantry, 2) Titans and/or 3) Aircraft in it, then it would NOT benefit from the Spirit Stones special rule.

This is the best comprimise I can see us coming to - to get something tested.

I still think it would 'perfect' if we could identify units with the ability that extended it to the formation as long as they were part of the formation - however, that idea doesn't seem to be the popular one. If not at a unit level ability - I don't know how to deal with the complaint that the enemy has no counter for it. I'm willing to table it for now in efforts to get something to test.

I'm also not convinced that the EoV need this revised version of the Spirit Stone's ability in order for the army to be effective and balanced. However, since also a point point of contention - I'm willing to concede here as well in efforts of getting MC23 to frame something for us to test.

This is in now way a FINAL proposal for the rule's revision, just simply a place for all to agree to start with.

If this still doesn't appeal, it seems like we are back to Chroma's proposal of 10% across the board bump.





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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 9:11 pm 
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Quote (Squared @ 28 Feb. 2006 (13:27))
Though I am probably in the minority, my own primary dislike of the spirt stone rule is that it is really unfluffy. ?

Very true. However, it would be perfectly fluffy if applied to AV's (including ones transporting infantry), as that would be directly in line with the 40k rules.

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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 9:27 pm 
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Quote (Tactica @ 28 Feb. 2006 (18:12))
1: - MC23 makes a good point about unit level effects from an army special rule.

2: I don't like that the enemy cannot target it which the enemy could if it was a unit level ability.

3: I also don't like the idea of giving Spirit Stones to the EoV. However, I'm willing to comprimise here on both of these points in the efforts of progress.

4: I'd be willing to say Spirit Stones could be on all 1) Light Vehicles, 2) Armored Vehicles, 3) EoV formations across the army.

5: Caveat, *IF* the formation has any 1) infantry, 2) Titans and/or 3) Aircraft in it, then it would NOT benefit from the Spirit Stones special rule.

6: This is the best comprimise I can see us coming to - to get something tested.


If this still doesn't appeal, it seems like we are back to Chroma's proposal of 10% across the board bump.

1- I've already raised that point many times in objection to the many 'unit ability' ideas floating around. IMO you need 'one rule to rule them all' ?:;): ?I'm glad MC23 has finally shut down 'unit ability'.

2: The enemy can't target hit and run either - so what? (And actuallywith my proposition you can target SS by destroying enough AV's so that their are other units in the formation).

3: No one wants to give it to EOV judging by the poll so far, don't compromise ?:;):

4 and 6: No one has voted for this option though...

5: ?In 40k transported infantry benefits from the Grav Tanks abiltiy to ignore supression - why should it not get this in epic? As i said to another poster - why should falcons lose their ability to remove BM just because they have infantry inside them? (if the infantry is outside and the formation is getting shot up that is different).
Also what justification is there for giving spirit stone rules to Vypers - they don't get anything like it in 40k, if they were to get it (maybe to represent their agility or something??) then surely jetbikes should get it too?


I will wait a bit and then do another poll with forced choice options this time, including Chromas 10%'er.





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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 10:06 pm 
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Quote (Markconz @ 28 Feb. 2006 (14:27))
...why should falcons lose their ability to remove BM just because they have infantry inside them? (if the infantry is outside and the formation is getting shot up that is different).

Well, it's more of a question of who is in control of the formation. When infantry are being transported, presumably it's the infantry commander that's telling the vehicle drivers what to do. So if the formation starts coming under fire, and the infantry start panicking from the shots impacting the vehicle hulls, perhaps they are the "controlling" factor. Perhaps they're thinking, "dude, if this tank gets blown up, we're getting blown up with it. This is an Eldar tank, it doesn't have any real armor. And who's driving anyway? Is he an aspect warrior on the path of Khaine as battlefield chauffeur? I didn't see that aspect represented at the last pan-aspect council meeting. I think I'll panic. Someone tell the driver to panic." The driver has to appease his passenegers, they are his boss (in this completely made-up scenario that bear no resemblance to real life).

Conversely, in a formation that only has vehicles, there is a tank commander at the top of the food chain. If the vehicle crews (including the tank commanders) decide to panic, they have those handy spirit stones installed to take over/calm them down by emitting reassuring sounds of waves or frogs chirping or good-time oldies from before the Fall or whatever. Since they don't have any whining passengers, they aren't reminded that they should be panicking.

Ultimately, though, the infantry shouldn't get the ability because they have the ability now, and a bunch of people think that is unbalancing. If we go ahead and say that embarked infantry benefit from the ability, why are we even changing the rule? The fluff doesn't matter, we need to find an effect that works. Afterward, we'll bend the fluff to fit the effect.

Also what justification is there for giving spirit stone rules to Vypers - they don't get anything like it in 40k, if they were to get it (maybe to represent their agility or something??) then surely jetbikes should get it too?

Well, vypers have the same vehicle upgrade options as a Falcon or other 40k eldar vehicle. Admittedly, it's a rare vyper that takes a spirit stone or holo-field because that would nearly double their point cost, but it is possible. Maybe at the Epic scale, they get a bulk discount. The only vehicles that can't take vehicle upgrades are the war walkers (Wraithlords can't take any vehicle upgrades, either, but that's because they aren't technically vehicles in 40k).





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 Post subject: ALternatives to Spirit Stones
PostPosted: Tue Feb 28, 2006 11:17 pm 
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Quote (semajnollissor @ 28 Feb. 2006 (20:06))
Quote (Markconz @ 28 Feb. 2006 (14:27))
...why should falcons lose their ability to remove BM just because they have infantry inside them? (if the infantry is outside and the formation is getting shot up that is different).

Well, it's more of a question of who is in control of the formation. When infantry are being transported, presumably it's the infantry commander that's telling the vehicle drivers what to do. So if the formation starts coming under fire, and the infantry start panicking from the shots impacting the vehicle hulls, perhaps they are the "controlling" factor. Perhaps they're thinking, "dude, if this tank gets blown up, we're getting blown up with it. This is an Eldar tank, it doesn't have any real armor. And who's driving anyway? Is he an aspect warrior on the path of Khaine as battlefield chauffeur? I didn't see that aspect represented at the last pan-aspect council meeting. I think I'll panic. Someone tell the driver to panic." The driver has to appease his passenegers, they are his boss (in this completely made-up scenario that bear no resemblance to real life).

Conversely, in a formation that only has vehicles, there is a tank commander at the top of the food chain. If the vehicle crews (including the tank commanders) decide to panic, they have those handy spirit stones installed to take over/calm them down by emitting reassuring sounds of waves or frogs chirping or good-time oldies from before the Fall or whatever. Since they don't have any whining passengers, they aren't reminded that they should be panicking.

Ultimately, though, the infantry shouldn't get the ability because they have the ability now, and a bunch of people think that is unbalancing. If we go ahead and say that embarked infantry benefit from the ability, why are we even changing the rule? The fluff doesn't matter, we need to find an effect that works. Afterward, we'll bend the fluff to fit the effect.

Also what justification is there for giving spirit stone rules to Vypers - they don't get anything like it in 40k, if they were to get it (maybe to represent their agility or something??) then surely jetbikes should get it too?

Well, vypers have the same vehicle upgrade options as a Falcon or other 40k eldar vehicle. Admittedly, it's a rare vyper that takes a spirit stone or holo-field because that would nearly double their point cost, but it is possible. Maybe at the Epic scale, they get a bulk discount. The only vehicles that can't take vehicle upgrades are the war walkers (Wraithlords can't take any vehicle upgrades, either, but that's because they aren't technically vehicles in 40k).

Two arguments then - one from fluff, and one from game balance.

From the fluff POV I imagined that the epic 'Spriit stones' rule is representing the holofields etc that the tanks get in 40k which work even though there are infantry aboard - ie the shot missed the tank cos of a holofield so why should the passengers care??

From the balance POV (more important) I don't think it woudl be at all unbalancing to give Spirit stones to mounted infantry formations (provided the infantry are actually in the tank). Have you played much using these? In my experience, against any competent opponent these formations are some of the most vulnerable and expensive formations in the eldar army - it is usually far more efficient to gate (especially with a storm serpent) or fly infantry in, rather than buying expensive and extremely vulnerable transports. ?

Ie the small boost that spirit stones would give these formations might make them slightly more worthwhile (very slightly - because if they need to rally chances are there will be destroyed transports and infantry running around screaming and negating the ability!).


Vypers on the other hand - fluff argument - yes they can get them - (but as ou say they never do!). From a balance point of view do they need them? I don't think so, but I don't mind if they do get it (it is a small enough factor I think).




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 Post subject: ALternatives to Spirit Stones
PostPosted: Wed Mar 01, 2006 3:44 am 
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Are wave serpents really that vulnerable?  Remember that everyone else, Orks, IG, and SM all get vehicles with a simple 5+ save as thier primary transport option.  The Eldar have some of the best ground transports in the game as most transports with 4+ RA are horribly expensive or really slow and I can't think of any that have 5+ RA.  Not to mention that hit and run makes it harder to shoot at the Eldar in the first place.

^2






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 Post subject: ALternatives to Spirit Stones
PostPosted: Wed Mar 01, 2006 6:27 am 
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That was the funnyist eldar post ever :)

(The tounge in cheek one squared, not the one immediately preceding this one!)

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 Post subject: ALternatives to Spirit Stones
PostPosted: Wed Mar 01, 2006 7:02 am 
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 Post subject: ALternatives to Spirit Stones
PostPosted: Wed Mar 01, 2006 2:14 pm 
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Ok guys

I still believe we are just about there with a proposed amendment to the principle. Could we try play testing with the limited Spirit stone effect along the lines proposed by Markconz :-

"Any eldar formation which consists entirely of skimmers, which are also classed as light vehicles, armoured vehicles, or war engines, removes an extra blast marker whenever it successfully rallies."

So this would mean:
- Falcons and Firestorms (though not falcons carrying?infantry).
- Fire Prisms
- Nightspinners
- Vypers
- EoV

Could you also consider three variations to the theme when testing, (your choice):-
    a) Exclude EoV from this effect.
    Many, myself included, seem ambivolent to their inclusion, not least because BMs do not affect them in quite the same way as normal formations

    b) Include the provision for troops embarked in transports (Wave Serpent or Falcon) to benefit from this effect.
    Again, Infantry was not primarily seen as a problem needing SS in the first place and I, at least, remain unconvinced that the benefit will outweigh the consequences of suffering a hit with troops embarked.

    c) Mark the particular vehicle in the formation which carries the Spirit Stone
    More controversial, because if adopted, this may mean people changing models / re-painting units / adding "flags" etc to ensure it is clear which unit has the SS. However, this will answer many critics of the principle by allowing it to be targeted, and has other advantages, not least allowing this as a costable Upgrade
Again, for what it is worth, my personal preference is for c). If adopted, we can provide some comments to make it suitably "fluffy" (I love the sense twist on this ^2 :D ) along the lines that "Originally all Eldar used to wear their own ancestral Spirit Stone, but in their twilight years the Eldar remenants have been reduced to attaching them to prominent vehicles, the loss of which condems those that remain to - - - "

All the best

Ginger





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