Morsla wrote:
I don't think that's necessarily the case. Wraithsight (the limitation on 40k Wraithguard) is generally described as the Wraithguard seeing the mortal universe differently, and getting distracted by the things they see. The presence of nearby Eldar psykers helps them to focus again. Epic Armageddon doesn't model things all the way down to individual warlocks - a typical Guardian warhost has a stand of "Farseers" that includes plenty of psykers, and Guardian stands could easily include lesser warlocks in them - every 40k "unit" (1-2 Epic stands) is likely to have their own Warlock in the ranks.
From the nearest copy of Codex Eldar that I have to hand (not sure what edition it is):
Quote:
Wraithguard do not see the world as mortals do, but instead witness an ever-shifting image of spirits that makes them slower to react on the battlefield. At the start of their turn, roll a D6 for each Wraithguard unit that is not within 6" of a friendly Psyker. On a roll of 1, the Wraithguard is inactive until the end of their turn.
As an E:A abstraction it would be fine to only give that limitation to all-wraith formations as an alternative balance mechanism to simply increasing their cost.
With respect Morsala, I think you have missed the point here. However it is written, the animated construct rule would apply to
all unguided Wraith units. By definition, this would also include those remaining from a Guardian formation where all the 'mortal' units have been killed. At best the Guardian troupe in this list would need a corresponding points adjustment to the Wraith construct upgrades.
However if applied to the Iyanden, the rule really should be applied to all Eldar lists; not applying it would cause confusion whenever Wraith units were fielded. I really do not want to go down that slippery slope.
Mic
Thanks for the response. The 1:2 ratio and removing the animated construct rule are key, leave the other changes to later since they provide much finer adjustment in the list balance.