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List of proposed changes for the Eldar Biel-Tan List

 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 9:36 am 
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Moscovian wrote:
I use War Walkers almost every time I play the Eldar and they rock each time. The lance shot makes them great for offense against armor and their scout / walker combo makes them fantastic screeners. I win maybe 70-80% of my Eldar games, and I attribute a good helping of that to the Walkers. Ironically, I think I have made perhaps a half dozen armor saves over the course of fifty+ Eldar games - you don't bring war walkers for armor. :)



I have seen your praise of the War Walkers many times on these forums, where pretty much everyone else complains about their weakness. I wonder how exactly you use them, or against whom, because I have fielded at least a dozen times, and though they were always of some use, they were never stellar and I always concluded at the end of the game that the extra activation of 2 ranger units would have served my ends better.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 9:53 am 
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Dptdexys uses war walkers well - garrisonning them on OW behind a hill so the lack of range isn't an issue. Coupled with good eldar AA umbrellas preventing aircraft targetting them they are difficult to shift. Range isn't an issue due to placement and you are hesitant to send anything to take the 6 shots - even a Warhound as you don't want the shields stripped with all the other nasty eldar shooting. For me they have a bad reputation but that, at least in part, is because they are written off without proper investigation through actual games.

4-5 years ago everybody reckoned SM scouts were rubbish and nobody took them, then a few players started using them and realised they were fantastic and now virutally every SM list has them

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 9:54 am 
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yup, it won't be too long before people are calling howling banshees overpowered....... ;)

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 10:05 am 
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Regarding Banshees IMO the EUK changes work well - 2+CC and first strike EA Exarchs. They are never going to be the best choice as, in EA, FF units are simply better than CC (particularily for the eldar, and they are very specialised but if you decide to take them then they perform well. 8 2+ first strike CC attacks will do severe damage to most small to warhound size targets.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 10:38 am 
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In my experience, the Eldar have very good internal and external balance on the whole, and I have found very few units to be lacking in any area, so I disagree with most suggestions to change the rules. I've said it before in previous threads, but I feel as though I need to say it again, unless there's a compelling need to change the rules backed up by play test evidence that there is a problem with a unit which is so significant that it's rules need to be altered, there is no reason to make the change.

I sometimes do find myself asking the question if some of these debates arise because people feel compelled to make changes just because the boards are quiet, or because there is this idea that we (as in the Epic community) should somehow function like a GW games development team. I'll leave that thought here though, as it's going off topic.

Back to the units being discussed, and having used most of those which were highlighted in the first post, I am uncomfortable with most of the suggested changes, and I would happily not see them progress any further. That said, if enough play testing evidence is brought forward by enough Eldar players to show that a change is justified, I'll listen.

There are a lot of points made in the opening post, which, in my opinion, boil down to tactical issues, rather than issues with the rules. The War Walker debate is an example of this, as are the concerns regarding Jetbikes (you simply don't use them on their own, they need to be combined with other units, then they are very effective).

The only unit which clearly does need sorting out, in my view, is the Howling Banshees, but that debate has rolled on for years without a satisfactory conclusion, so I doubt that any advance is going to be made this time around either.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 11:17 am 
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Steve54 wrote:
Regarding Banshees IMO the EUK changes work well - 2+CC and first strike EA Exarchs.


How does this work in NetEA, ie no First Strike on the exarch attack? I'm not quite sure on the exact rules, but if you "recheck" range after the First Strike round, it's trivially easy for the opposing player to remove any casualties from the units fighting the exarch. This renders the EA useless except as a backup against bad luck (you don't kill enough so not enough units are removed to take the exarch out of CC).


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 11:34 am 
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I'm pretty sure EUK has first strike on all attacks, so 8 banshees and 2 exarchs will have 10FS attacks in total, I assume this is exactly for the reason you describe!

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 12:29 pm 
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EUK exarchs inherit all their aspects specials, so fire dragon exarch extra attack is macro as well for instance.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 2:29 pm 
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LordotMilk wrote:
Moscovian wrote:
I use War Walkers almost every time I play the Eldar and they rock each time. The lance shot makes them great for offense against armor and their scout / walker combo makes them fantastic screeners. I win maybe 70-80% of my Eldar games, and I attribute a good helping of that to the Walkers. Ironically, I think I have made perhaps a half dozen armor saves over the course of fifty+ Eldar games - you don't bring war walkers for armor. :)



I have seen your praise of the War Walkers many times on these forums, where pretty much everyone else complains about their weakness. I wonder how exactly you use them, or against whom, because I have fielded at least a dozen times, and though they were always of some use, they were never stellar and I always concluded at the end of the game that the extra activation of 2 ranger units would have served my ends better.


Nah, other people like them - I'm just the most vocal because I think their cool looking. "Aren't you a cute little war walker.... Goochie goochie goo!" Ahem, anyways...

When I play with war walkers I typically set them up based on the terrain, hiding behind hills or trees or buildings because their armor stinks. The formation is a throw away formation and everybody knows it – 200 points. Sometimes I will garrison them and other times I don’t, depending on how terrain looks. Once the game begins I usually move-shoot move with them, harassing smaller formations and encouraging my opponent to go after them. Because the Eldar have so many distracting tools and are pretty competitive on activation counts, most players will struggle to prioritize which targets to hit. Do they really want to maneuver out into the open to shoot at the War Walkers only to get pounded on by what lay behind it? That’s the situation I try to create.

I’ll also sacrifice the war walkers if need be to get that lance shot if the target is right. A Leman Russ formation that loses 1 tank will lose 30% of its effectiveness (1 BM for coming under fire, 1 BM for the loss, 1 actual loss). If I have one of those bad boys breathing down my neck you bet I’ll shove the scouts up front to take the heat.

I have actually marched war walkers right up within 10cm of a titan, just to force it back with the scout ability. The WW formation was down to 4 units and the Reaver had LOS on my own titan, so I pushed the walkers forward to make him either assault the WW or retreat back and be out of range.

I think any unit that decides to put the rider out in the open in the very front of the vehicle is pretty ballsy, so I play them as such. 

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Fri Aug 24, 2012 11:35 pm 
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Irisado wrote:
In my experience, the Eldar have very good internal and external balance on the whole, and I have found very few units to be lacking in any area, so I disagree with most suggestions to change the rules. I've said it before in previous threads, but I feel as though I need to say it again, unless there's a compelling need to change the rules backed up by play test evidence that there is a problem with a unit which is so significant that it's rules need to be altered, there is no reason to make the change.

I sometimes do find myself asking the question if some of these debates arise because people feel compelled to make changes just because the boards are quiet, or because there is this idea that we (as in the Epic community) should somehow function like a GW games development team. I'll leave that thought here though, as it's going off topic.

Back to the units being discussed, and having used most of those which were highlighted in the first post, I am uncomfortable with most of the suggested changes, and I would happily not see them progress any further. That said, if enough play testing evidence is brought forward by enough Eldar players to show that a change is justified, I'll listen.

There are a lot of points made in the opening post, which, in my opinion, boil down to tactical issues, rather than issues with the rules. The War Walker debate is an example of this, as are the concerns regarding Jetbikes (you simply don't use them on their own, they need to be combined with other units, then they are very effective).

The only unit which clearly does need sorting out, in my view, is the Howling Banshees, but that debate has rolled on for years without a satisfactory conclusion, so I doubt that any advance is going to be made this time around either.

Sorry for saying so, but I find this post rather patronising.

It is to be expected that people disagree with each other. As with the examples of jetbikes, war walkers and spaceships, there are some units whose value are in debate - possibly just because of differing play styles. It's important to be able to identify these for what they are (preferably without insinuating that anyone who disagrees with your opinion is somehow deficient), but also to recognise the units which are problematic. That is what threads like these are for: we have seen some things which the OP finds problematic but others don't, witnessed that other people have different units they personally don't get on with, and found some things that there is more agreement on. I wouldn't worry that many of the changes will be implemented; everyone knows this is a core list and the consensus is that overall the list has good balance.

What does "playtest evidence" mean exactly? I thought that is what I was doing: e.g. for Cobras, giving my qualitative assessment of internal imbalance having played dozens of games. Perhaps you can share the evidence that prompted your assessment of the banshees?

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Sat Aug 25, 2012 3:15 am 
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Moscovian wrote:
LordotMilk wrote:
Moscovian wrote:
I use War Walkers almost every time I play the Eldar and they rock each time. The lance shot makes them great for offense against armor and their scout / walker combo makes them fantastic screeners. I win maybe 70-80% of my Eldar games, and I attribute a good helping of that to the Walkers. Ironically, I think I have made perhaps a half dozen armor saves over the course of fifty+ Eldar games - you don't bring war walkers for armor. :)



I have seen your praise of the War Walkers many times on these forums, where pretty much everyone else complains about their weakness. I wonder how exactly you use them, or against whom, because I have fielded at least a dozen times, and though they were always of some use, they were never stellar and I always concluded at the end of the game that the extra activation of 2 ranger units would have served my ends better.


Nah, other people like them - I'm just the most vocal because I think their cool looking. "Aren't you a cute little war walker.... Goochie goochie goo!" Ahem, anyways...

When I play with war walkers I typically set them up based on the terrain, hiding behind hills or trees or buildings because their armor stinks. The formation is a throw away formation and everybody knows it – 200 points. Sometimes I will garrison them and other times I don’t, depending on how terrain looks. Once the game begins I usually move-shoot move with them, harassing smaller formations and encouraging my opponent to go after them. Because the Eldar have so many distracting tools and are pretty competitive on activation counts, most players will struggle to prioritize which targets to hit. Do they really want to maneuver out into the open to shoot at the War Walkers only to get pounded on by what lay behind it? That’s the situation I try to create.

I’ll also sacrifice the war walkers if need be to get that lance shot if the target is right. A Leman Russ formation that loses 1 tank will lose 30% of its effectiveness (1 BM for coming under fire, 1 BM for the loss, 1 actual loss). If I have one of those bad boys breathing down my neck you bet I’ll shove the scouts up front to take the heat.

I have actually marched war walkers right up within 10cm of a titan, just to force it back with the scout ability. The WW formation was down to 4 units and the Reaver had LOS on my own titan, so I pushed the walkers forward to make him either assault the WW or retreat back and be out of range.

I think any unit that decides to put the rider out in the open in the very front of the vehicle is pretty ballsy, so I play them as such. 



Thank you

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Sat Aug 25, 2012 12:55 pm 
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Kyrt wrote:
Sorry for saying so, but I find this post rather patronising.


It's not supposed to be, so I apologise if that's how it comes across.

Quote:
It is to be expected that people disagree with each other. As with the examples of jetbikes, war walkers and spaceships, there are some units whose value are in debate - possibly just because of differing play styles. It's important to be able to identify these for what they are (preferably without insinuating that anyone who disagrees with your opinion is somehow deficient), but also to recognise the units which are problematic. That is what threads like these are for: we have seen some things which the OP finds problematic but others don't, witnessed that other people have different units they personally don't get on with, and found some things that there is more agreement on. I wouldn't worry that many of the changes will be implemented; everyone knows this is a core list and the consensus is that overall the list has good balance.


I'm not insinuating anything. Again, I'm sorry if that's how it came across. I'm simply stating my disagreement with the idea that we constantly need to be debating unit changes on an annual basis, as I think that it's completely unnecessary to do so for the all the reasons I've previously given.

As you say, a lot of this debate arises from tactical and strategic preferences. I thus think that we (as in the Eldar community) would be better off engaging in tactical discussion on the EA Strategy and Tactics board, rather than debating rules changes, since this thread has shown that there is very little consensus on the need to change the rules for most units.


Quote:
What does "playtest evidence" mean exactly? I thought that is what I was doing: e.g. for Cobras, giving my qualitative assessment of internal imbalance having played dozens of games. Perhaps you can share the evidence that prompted your assessment of the banshees?


Play test evidence is battle reports, preferably posted on here, from as many different members of the Eldar community as possible which demonstrate that certain units clearly need to be altered for reasons of internal or external balance. The more players who report having the same issue with a given unit, the greater the evidence becomes that some sort of change is required.

As for the Howling Banshees, just have a search through the boards here to find all the previous debates pertaining to them. It's clear that most Eldar players here have difficulty using them effectively relative to the other Aspect Warriors, but trying to find a fix which is agreeable has been very difficult.

Finally, please don't misunderstand what I'm saying. I'm not disregarding your feedback on Cobras. What I am saying, however, is that with many users here suggesting a variety of different fixes, the Cobra should, in my view, remain unchanged, unless we can get a wider number of battle reports, and a wider number of users agreeing on similar proposals for a fix, assuming that the evidence is persuasive enough to suggest that there needs to be a fix.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Sat Aug 25, 2012 1:07 pm 
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Irisado wrote:
assuming that the evidence is persuasive enough to suggest that there needs to be a fix.[/color]


You are the only one who thinks the Cobra and Scorpion EoV don't need a fix, as far as I have read.

Everyone else wants a change, either stats or point cost, or both.

How can you say that this is not evidence enough? How can you say that this discussion is not useful?

Let's work it out until we have found something suitable.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Sat Aug 25, 2012 1:25 pm 
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I really like the EUK Scorpion.


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