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[Iyanden] Update, v3.2

 Post subject: [Iyanden] Update, v3.2
PostPosted: Sun Nov 30, 2008 9:34 pm 
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Quote: (Chroma @ 29 Nov. 2008, 10:32 )

Quote: (Malakai @ 29 Nov. 2008, 15:32 )

I don't mind a steep learning curve with an army. I'd rather play an underpowered army than a overpowered one. I am curious why you left out the Void Spinner. Is it purely from a fluff perspective or does it have something to do with game balance?

A little of both.

Balance: Eldar can already hit quite hard at range, and don't really need a "heavy artillery" unit to play well, so it would just be more "candy" for the list.

Flavour: Only Biel-Tan is "depraved" enough to use, in essence, a minor "Genesis Device" in battle.

I see. Still if any of the other Craftworlds were to use it I could see Iyanden doing so. From a fluff standpoint nothing is as abhorrent to the Eldar as grave robbing and Iyanden has to do that on a regular basis to survive. I don't think they would hesitate to use a Void Spinner on their enemies. In game terms (theory as I've yet to play a full game of E:A) wouldn't heavy artillery be a good thing for a slow moving army like Iyanden?

Of course I only press the point because I want to use one with my army!  :blush: God I love that model.

On another matter, how do you gents pronounce Iyanden? eye-yen-den or ee-yawn-dun?

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 Post subject: [Iyanden] Update, v3.2
PostPosted: Mon Dec 01, 2008 2:35 am 
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PLus I'm rapidly forming the opinion its the best artillary in the game (well from common lists). Tot he extent they seem to appear in every Eldar tourny army now.

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 Post subject: [Iyanden] Update, v3.2
PostPosted: Mon Dec 01, 2008 3:09 am 
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Quote: (Malakai @ 30 Nov. 2008, 20:34 )

eye-yen-den or ee-yawn-dun?

I pronounce it "eye-YAN-den".

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