I haven't really read through all of this thread, but I feel the need to point out that the differing weapon loads for the phantom titan are clearly not equivalent.
A tremor cannon is clearly worse than a pulsar (they have the same stats except the tremor cannon trades the TK ability for disrupt). Why bother?
I thought up an Eldar Titan Clan list last year, here's my list of titan weapons:
Eldar battle titan primary weapons (titans must be armed with 2 weapons, chosen from this list)
Fusion Lance 60cm MW2+, TK(1) or 45cm MW2+, TK(2) or 30cm MW2+, TK(3) or 15cm MW2+, TK(4)
Pulsar 75cm MW3+, pulse, TK(1)
Tremor Cannon 60cm 4BP, disrupt, lance (alternate possibility) Tremor Cannon 60cm 2xAP5+/AT3+, pulse, disrupt, lance
Distortion Cannon 45cm 2BP, ignore cover, TK(D3+1)
Power Fist 30cm 6xAP4+/AT4+ or small arms, extra attacks (+3) or assault weapon, extra attacks (+2), TK(D3)
Psychic Lance* 30cm 3BP ignore cover, disrupt *Warlock only or small arms, ignore cover, extra attacks (+2), TK(D3)
My thoughts: I decided to limit myself to the existing weapon models, though I would actually prefer to add one more. Personally, I feel that the Eldar should get at least one very long ranged weapon with moderate-to-weak power. In the list I made, I wanted to give the fusion lance a second firing mode that fills this role. I?m not all that happy with my solution, but I wanted to find a happy medium between fitting with the old fluff, and providing a useful range of weapons. Ideally there would be a separate weapon that would have the stat line given for the long-ranged fire mode I?ve given to the Fusion Lance, with a possible addition of the sniper ability. Another thing you should notice is that I did not use the suggested weapon stats given in the swordwind collectors-model section, mainly because they weren?t balanced to be equivalent to the standard pulsar. The most obvious example of this was the tremor cannon, which was exactly the same as a Pulsar except for having the disrupt ability instead of the TK ability. The D-cannon had its own problem, in that it seemed to match the stats of an older version of the D-cannon on the cobra. I opted to make the tremor cannon a barrage weapon with the lance ability to represent its superior ability against hardened targets over softer ones. I made the D-cannon into a slightly longer ranged version of the cobra?s gun. I kept the Fusion Lance the same (except for the secondary fire mode I mentioned above), but I am concerned that the rules need to be made more clear (at a range of 10cm, does it get TK(5) or TK(4)?).
Eldar battle titan secondary weapons (titans must be armed with 2 weapons, chosen from this list)
Twin Eldar Missile Launcher 45cm AP4+/AT5+/AA5+ Twin Pulse Laser 45cm AT3+, pulse
Vibro Blade assault weapon, extra attack (+2), MW
Psi Talons small arms, extra attack(+1), lance, first strike or assault weapon, extra attacks(+1), lance, first strike
My thoughts: The first two weapons on this list are there to give rules for the existing models. I figured that a twin pulse laser would be more equivalent to the missile launcher than a twin bright lance would be. The third and fourth weapons listed don?t really attach at the shoulder mounted, but it can be claimed that the power they draw prevents the use of the other two. I image that these CC/FF weapons would actually attach to the barrels of the main weapons. This would be a relatively straight forward conversion. I also felt that it was necessary to include some CC/FF weapons in the secondary list to keep parity between the AMTL titans and the Eldar ones. No equivalent to the chain fist or wrecker ball exists for the Eldar, so these ?bayonet? weapons help make up the difference.
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