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List of proposed changes for the Eldar Biel-Tan List

 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Wed Aug 22, 2012 7:34 pm 
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75 cm Scorpions are very handy. I'd personally rather have the extra 15 cm range than an extra shot. I'm really warming to these guys in my EUK Ulthwe list. They don't kill loads but allow tactical flexibility, slowing the enemy down , ripping into artillery and placing blast markers/suppressing stubborn garrison units. The mistake I find commonly made is that people use them to fire at RA targets which is sub optimal. 75cm range Scorpions popping out 25 cm, firing at 75 cm on a 3+ with no save and then popping away another 25cm is excellent for taking apart things like: Falcons,Rhinos, Predators, Hunters, Razorbacks, Hammerheads, manticores (etc), Devilfish, Defilers, Chimeras, recon fms, sentinels and other annoying scouty type screens, AA and slowing the opposition down that has the effect of making the rest of your army that much more effective. Even War hounds need to watch out for these guys and anything that can close down and restrict WH movement is awesome in my mind. If they were to go to 75 cm, 3x 3+ I probably wouldn't complain though! The range is more important to me than the extra shots though and is much more useful.

Fire prisms too. Fire prisms (EUK) are ace and tbh I never leave home without a unit these days. The speed of them, combined with the range and AA ability makes them worth taking over just another unit of Falcons or an EoV (Which is what I would do should they ever be changed to the TC's FP).

Banshees, meh. I couldn't care less either way tbh. Scorpions are always better for me. I run 2 x stands of them in wave serpents with FDs and Dire Avengers. It's nice when they can get into combat but most of the time I use them to take the first 2 hits on the unit, saving the wave serpents and therefore overall maneuverability of the unit.

I also have no issue with jetbikes as they currently are and consider them to be good value.

Vampires are currently the worst air transport going, so I wouldn't be supporting any price rises.

The Titan pulsar could probably do with a bit of beefing up. That said, though I would still always run a fist Phantom. This is simply due to it's versatility. Even without the benefit of the fist's abilities it'd be a massive waste to take a Phantom and resign it to a back seat shooty role rather than have it in amongst the enemy using it's 6-9 3+ FF/support fire shots and adding real muscle to your rolling engagements. Especially given it's relatively high movement rate and holfields. Not only is it a huge force multiplier but it's a lot more fun and challenging to play with and against. Just because it has the option to take 2 x pulsars does not mean IMO that the rules should be tweaked to encourage or even force (Depending on how you want to do the rules) this load out.

I also rather like Eldar spaceships. Having faced Steve's on a few occassions the Wraithship now makes a regular appearance in my army.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Wed Aug 22, 2012 7:40 pm 
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It would be nice if Guardians and Aspect Warriors could take the 25pt spirit stones though. That being said, I'm quite happy with SS as they stand and always, where possible, upgrade my Falcon fms with them.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Wed Aug 22, 2012 8:43 pm 
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In my personal list I included the rule stone spirit as a free general capacity for all the army. During the end phase, a roll of 6 for any rally test, remove 1 additional blast marker to the formation.

It's work perfectly IMO.

If that could help.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Wed Aug 22, 2012 11:54 pm 
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Tiny-Tim wrote:
On the Scorpion & Cobra front I would be interested in testing them at 200pts each. Stormserpents and Void Spinners remaining at 250pts.


This would help the Scorpion. The Cobra would still be unable to fulfill its role in the Batlefield.

@DirtyBoots: I am unconvinced with your Pulsar mod. And TK on the Scorpion feels really weird.

@Rug: I like your proposal for the Pulsar, but its base shot should still be better. Pulsars used to fire barrage once upon a time >:D

I am surprised all of you find the Jetbikes at the level. When compared to every other Bike formation in the game they are subpar.

Concerning Spirit stones, The EUK rule is already a huge improvement over the total absence of leaders. I still feel it should be somewhat cheaper (maybe 20 points?) and all units should have the option.

Anyway, Im glad this thread got going. Considering how the Space Marines have been neatly trimmed in the past couple of years, it would be nice the Eldar got their turn.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 12:30 am 
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You can't compare bike units across lists like that.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 12:52 am 
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Quote:
@DirtyBoots: I am unconvinced with your Pulsar mod. And TK on the Scorpion feels really weird.


It avoids this kind of idea to lower the cost of Scorpion. And that from my point of view this is something that I feel weird.

It would be more appropriate to work on the profile without affecting the cost rather than offering slices 50pts to an army that does not need this kind of gift.

And lower the cost of the Cobra will not help him to become more efficient also. The concern is not its cost, but its ability to cause significant damage without going to suicide.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 9:03 am 
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The Cobra would certainly benefit from 3BP. TBH though the other EoV choices are still better. The positive that the Cobra has that might make me consider a 3BP one is the AA.

Jetbikes are pretty ace. It's the ability to move 35cm after the engagement, as well as their skimmer ability that makes them worth the points. They can clip a scout screen, clearing the way for a bulkier unit (Guardians in WS for e.g.) to get through to the meaty stuff and then move 35cm to support. Add to that their usefulness for hit and run, putting BMs on units and breaking mauled units as well as chewing away at already broken units and they're pretty ace.

Honestly I think the Eldar list is one of the most balanced in EA. There are a few choices that are a bit sub par: Cobras and War walkers spring to mind but overall a very good list that doesn't need much work at all.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 1:48 pm 
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Rug wrote:
I like War Walkers, I yak the if it we're for Rangers!

War walkers would be better with an Invulnerable save rather than Reinforced, if that not enough of a boost the they could have a 5+ save.....and if that's not enough then they could keep the 5+ save and go back to reinforced armour.


You would rather have that than simply a point decrease to 150 pts?

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 1:50 pm 
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stompzilla wrote:
The Cobra would certainly benefit from 3BP. TBH though the other EoV choices are still better. The positive that the Cobra has that might make me consider a 3BP one is the AA.

Jetbikes are pretty ace. It's the ability to move 35cm after the engagement, as well as their skimmer ability that makes them worth the points. They can clip a scout screen, clearing the way for a bulkier unit (Guardians in WS for e.g.) to get through to the meaty stuff and then move 35cm to support. Add to that their usefulness for hit and run, putting BMs on units and breaking mauled units as well as chewing away at already broken units and they're pretty ace.

Honestly I think the Eldar list is one of the most balanced in EA. There are a few choices that are a bit sub par: Cobras and War walkers spring to mind but overall a very good list that doesn't need much work at all.


Mostly agreed. However, this was the same with SM armies, yet most underplayed choices were trimmed in points cost to make a tighter army and more options for players. The essence of what I am proposing here is the same.

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 2:10 pm 
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I use War Walkers almost every time I play the Eldar and they rock each time. The lance shot makes them great for offense against armor and their scout / walker combo makes them fantastic screeners. I win maybe 70-80% of my Eldar games, and I attribute a good helping of that to the Walkers. Ironically, I think I have made perhaps a half dozen armor saves over the course of fifty+ Eldar games - you don't bring war walkers for armor. :)

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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 3:26 pm 
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I'd always go for 2 lots of 100pts of rangers over war walkers. It's the 30cm At that kills it for me. Most other tanks have 45 cm range weaponry, meaning that they quite often suppress/break the WWs before they get to overwatch or bring their weapons to bear.

That being said I will hold my hand up and admit to not playing WWs very often and probably just don't have the hang of them.


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 Post subject: Re: List of proposed changes for the Eldar Biel-Tan List
PostPosted: Thu Aug 23, 2012 3:29 pm 
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LordotMilk wrote:
Mostly agreed. However, this was the same with SM armies, yet most underplayed choices were trimmed in points cost to make a tighter army and more options for players. The essence of what I am proposing here is the same.

There were a few other Brucie bonuses too. EUK BTs can take 2 x hunters in a predator fm along with the points drop and boost to 4+ FF. I never leave home without Destructors now. very nice choice.


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