Guess I'll have to break radio silence to answer these.

Flogus wrote:
About the Swords of Vaul warhost, the number of Firestorms shouldn't be limited ? Formations of 6 of them would be atrociously effective in AA while keeping a great AP firepower.
Yup. That's part of the compensation for the large raft of missing unit types & strategies - giving the Eldar a good AP biased tank (It's a tank list).
Quote:
Why 2 Wraithgates ? To compensate the unavaibility of the Storm Serpent ?
In part, yes.
Also it's because Mymeara have a notable tendency to use Wraithgates.
Quote:
For the Warp Hunter, I find its firefight capacity too powerful : FF 4+ MA ?!
I can't not compare it with the Land Speeder. Ok the D-cannon is bigger than a Multimelta, but the mobility of the cannon is not the same. Even mounted on an agile Eldar antigrav, the D-cannon is a big hull mounted weapon.
It has a wacky-powerful special rule in 40k that makes it much better at short range than other D-Cannon armed units, so that justifies to MW status.
In Epic, what we have is a short ranged vehicle that's also capable of a good firefight output. You need another formation to be the primary engaging formation due to the weak armour and low numbers, but it makes for an interesting firefight support formation/unit.
Quote:
Is seems obvious, but is the extra attack of a Shadow Spectre Exarch CC or FF ?
Should be FF.
Quote:
And make more clear that an Exarch character must be place in an Aspect Warriors unit.
Technically you're correct.

Quote:
Why "Fixed forward arc" for the Revenant Sonic Lance additionnal titan weapon ? The Eldar titans are supposed to be swift and have no real arc of fire. Isn't it a copy/paste from the Lynx weapon ?
copy/paste error. Should be unrestricted for the Revenant, and restricted for the Lynx.
Quote:
Hornet 2xAT3+ ? ... It looks like a mosquito armed with sledgehammer ! But eh, that's the lovely world of W40K ...
Even if the Forgeworld miniature is shown with pulse lasers, others plastic Eldar weapons are provided in the Hornet kit. So why not armed the Hornet with twin Scatter Laser ?
I don't mind if the 6mm Hornet is armed with Pulse Laser, it won't stop me to get some !

I compare to a Falcon:
FalconType AV
Speed 35cm
Armour 5+
CC 6+
FF4+
1x Scatter Laser AP5+ / AT5+
Pulse Laser 2x AT4+
skimmerHornetType LV (A lot worse than Falcon)
Speed 40cm (+5cm better than Falcon)
Armour 4+ (due to LV status, worse than Falcon)
CC6+
FF6+ (worse than Falcon)
Twin Pulse Laser 2x AT3+ (About the same as a Falcon - see below)
Scouts (better than Falcon)
SkimmerFalcons are 50pts each, and Hornets are 58pts each.
In total, a Falcon generates about the same amount of AT hits as a Hornet:
Falcon Sustaining : 1.83 hits
Falcon Advancing : 1.33 hits
Falcon Doubling : 0.83 hits
Hornet Sustaining : 1.66 hits
Hornet Advancing : 1.33 hits
Hornet Doubling : 1 hit
The Falcon also has the option of Firefighting (4+ is not bad, 6+ is bad), and laying the odd AP hit.
LV status makes the Hornet much easier to kill.
So all that's really better is +5cm speed, and
Scout status. I rather suspect that people are looking at the 3+ to-hit rating and panicking.
