Quote: (Rug @ Dec. 14 2009, 10:00 )
They're a pretty good choice so long as:
a) you want to invest at least 300pts in using the Webway, be seen coming a mile off and risk some quite straight forward counters.
b) you want to put them in the worst air transport in the game, blessing them with -1 initiative, poor AA defense and poor armour
c) you want a second on table Aspect formation for your Autarch
d) you don't mind walking (and suffering the "Eldar may not Garrison rule"
e) your relying on them winning combats but not actually causing all that much damage.
f) you want to invest at least 500pts to orbital drop them.
g) don't want mixed aspects (they really don't mixxall that well!)
My point is is that they are good but not always a good choice. Their uses are limited.
Have they ever been allowed to use transports in 40k?
By the way, I am not saying that my way is the
only way, but I find it interesting that...
Quote:
first strike entirely, give back their transport ability
Solves all of the issues of A, B, C, D, F, and G listed below since they all center around transportation. And in payment, they give up their
first strike. IMO the
infiltrator part of their abilities easily represents the ability to surprise.
And IIRC, one of the more popular solutions bantered around back in the day was the removal of
first strike. Just because we didn't go with that solution then doesn't mean it is the wrong solution, or that it wouldn't work to establish some internal balance between the aspects.
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