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[BatRep] Biel-Tan 1.8 vs Space Marines 1.1

 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Fri Nov 10, 2006 8:33 pm 
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(Bombot @ Nov. 10 2006,09:20)
QUOTE
There are a few things worth knowing:

1) Can ground-only Marine armies work?
2) Can armour-heavy, ground only armies work?
3) Can mostly ground with a bit of air / teleportation work?

Really, I think there?s only a problem if 3) and maybe 1) don?t work. ?In the case of 2) - well, Marines are not the Imperial Guard.

There's a 4th option that you've overlooked.  

Can a combined armour/ground force work?  I haven't seen anyone suggesting an "armour heavy" force should work.  Just that armour should be workable units.  I seriously think this is something that detractors are misunderstanding.

Armoured formations like LRs & Preds are core formations.  They wouldn't be core formations if they weren't meant to be usable.  No one will ever convince me otherwise.  

Why even have LRs & Preds in a Marine list if they are never worth taking?  This is a question that should be taken seriously.


What bugs the daylights out of me is that, in the codex list as it stands, a LR formation @ 400 points should be as valuable as 2 T-Hawks for 400, and everyone knows they aren't.

Are we looking at points vs points?  Under the proposed changes a Pred formation & 2 Vindis (425) should be almost as effective as 2 T-Hawks (450).

If they are, then we're close to where we need to be.  If not, one needs to cost more or the other needs to cost less.

I'm not saying the proposed changes aren't at or near where Marines need to be, just that this isn't a needless pursuit.

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Fri Nov 10, 2006 9:38 pm 
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(consectari @ Nov. 10 2006,19:33)
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There's a 4th option that you've overlooked. ?

Can a combined armour/ground force work? ?I haven't seen anyone suggesting an "armour heavy" force should work. ?Just that armour should be workable units. ?

Then we don't necessarily disagree.  Depends on the definition of 'armour-heavy'.  I didn't mean to imply that it meant a majority armour force.

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Fri Nov 10, 2006 9:58 pm 
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I think most people have been using a definition of "ground unit" that includes armor.

Ideally, I would like to see that an armor-heavy SM force could work.  However, of the options Bombot laid out, I also think that's the least important.

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Fri Nov 10, 2006 10:05 pm 
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(Hena @ Nov. 10 2006,15:24)
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But the preds + vindi vs 2 thunderhawks? Vindi doesn't work that well with preds. Perhaps with destructors but not with annihilators. The usage pattern is different.

If Vindis don't work with Preds, then Vindis don't need to be an upgrade for a Pred formation, but then what upgrade do you give Preds?

In a way its same as complaining that mechized guard don't work with ogryns lacking transports to something else that costs equal.


This isn't really a fair comparison. ?Ogryn aren't a specific upgrade assigned to a Mech Co. ?The Guard list isn't set up like the Marine list. ?

A Pred. formation only has 2 upgrade options: ?Commander & Vindi. ?Why is Vindi an option if it doesn't work? ?

My point is, if it is a core formation and one of it's only ?upgrades, it should perform as well in it's specific role as another formation of the same cost would in the second formations specific role.

I'm not trying to compare the role of a T-Hawk vs any other units. ?All I'm saying is that if a T-Hawk costs 200 points (or 225), it shouldn't contribute more to the army than the same number of points in a different unit. ?Points should be point. ?

I know alot of people disagree with me, but there is no logic in X number of points in this formation being more valuable than X number of points in another formation. ?Why take something when the same number of points spent somewhere else works better for any situation?

Just to be clear, I have no problem with a T-Hawk being a more versatile choice. ?If it serves it's function in 10 different ways and a Pred formation only functions in 1, that's fine. ?But I'd better get my points worth out of those Preds when I take them for that 1 specific purpose. ?If not, the list is flawed. ?It may only be a tiny tiny flaw, but it's a flaw in the part that interests me, therefore, I'm going to make a fuss. :D





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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Fri Nov 10, 2006 11:25 pm 
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Well, hasn't this thread been successfully hijacked?  :p  :D
======

Guys:  The movement is not that big of a deal.  The difference between 30cm and 25cm is not that much.  Will it make a difference occasionally? Yes, of course, but those times are few and far between.  I would have absolutely no reservations about putting Vindicators with Preds (assuming the 25cm move Vindies).

This and the bike/assault bike 30/35 differential are blown way out of proportion.

Has anyone tried the SM armor mini-company that would be allowed under the proposed revisions?
4 Preds, 2 Vindies, Hunter, 500 points

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sat Nov 11, 2006 2:35 am 
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(nealhunt @ Nov. 10 2006,17:25)
QUOTE
Well, hasn't this thread been successfully hijacked? ?:p ?:D
======

My apologies to Chromo for threadjacking.

Guys:  The movement is not that big of a deal.  The difference between 30cm and 25cm is not that much.  Will it make a difference occasionally? Yes, of course, but those times are few and far between.  I would have absolutely no reservations about putting Vindicators with Preds (assuming the 25cm move Vindies).

If Hena was refering to Preds and Vindis being incompatible due to speed, I completely misinterpreted his comments.  

I thought the speed increase made Vindis a much better option.

I haven't tried adding Hunters as, at the time of my last game, there was still much debate as to whether they were OTT

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sat Nov 11, 2006 2:28 pm 
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Armoured formations like LRs & Preds are core formations.  They wouldn't be core formations if they weren't meant to be usable.  No one will ever convince me otherwise.  

Why even have LRs & Preds in a Marine list if they are never worth taking?  This is a question that should be taken seriously.


I also would contest this point.

However, I also feel like there is an expectation that the SM armor formations should behave in a similar fashion as an IG armor formation and I would offer that that comparison will fail nearly every time.

I think it is critical to keep in mind that with the SM list, the individual units are not as significant in the overall scheme as how the units are being used.

Consectari asks valid questions regarding the specific value of points when taking various units. However, the assumption is still placed in a framework where not all of the tools available to a SM player are being used...the whole MM concept.

In chiming in with Neals' point, you might also look at the viability and capabilities of the proposed pred+vindi formation AFTER it is landed from a LC and is supported by a tactical formation and/or other infantry options.

The SM are not just about what they can line up in their deployment zone. The list "in total" provides an extensive number of options when all of its capabilities are brought to bear.

The lamentations of the armor heavy approach are completely ignoring the value of being able to start your armor formation in the opponents deployment zone once it has hit ground. What value do you assign to all the shots that you "didn't" take on your formation because it didn't have to hike across the board?

That value alone is huge. Who else can put their tanks anywhere on the board, anytime they want?

So, is there some minor tweaking that should occur to refine some of the units? Yes, I do believe that is in order. But the point still remains that the list was intended to operate with all of its capabilities intact and when you eliminate some of those capabilities, then we shouldn't be too surprised that individual parts come up lacking.

Sorry for the rant and the hijack, but I feel that although the questions being asked about the SM are valid, a lot of the proposed solutions are addressing herring problems of the red variety.

:)

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sat Nov 11, 2006 9:57 pm 
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Nice point.  I feel that the SM are supposed to be a 'quick reaction' force... which means limited armor, execellent durabiltiy, and unsurpassed mobility...  To attempt to compare formations with the IG is a flawed approach in balancing.  While the mud-marine challenge is interesting, wanting to change the units to increase the viability of this method isnt a good idea.  In the end you would wind up with IG in armor.  The armies should be balanced against each other as a whole, using all availible assets.  I also agree some adjustments may be necessary, but should be small, fine tuning ones.  
    Of course, as always, this is just my opinion.


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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sat Nov 11, 2006 10:01 pm 
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So, is there some minor tweaking that should occur to refine some of the units? Yes, I do believe that is in order. But the point still remains that the list was intended to operate with all of its capabilities intact and when you eliminate some of those capabilities, then we shouldn't be too surprised that individual parts come up lacking.


This is quite obvious.

The main point however, is that this airborne-operations bias does not reflect the background properly.

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sun Nov 12, 2006 2:26 am 
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The main point however, is that this airborne-operations bias does not reflect the background properly.


I respect the fact that you see things (and you're not alone) differently.

However, there is just as much fluff for as against your position. So fluff isn't the deal closer. The original MM challenge was to come up with non-airborne assault lists that were competitive or at least gave others who were struggling with the SM a different way of looking at things. I think some interesting ideas have been shared and in spite of some players concerns about the MM approach (myself included), some interesting lists and tactics were developed that demonstrate that the SM aren't necessarily joined at the hip with their airborne assets even though just about everybody agrees they are better when they are.

If you had been the original SM champion, there's no doubt that a different list would have materialized, assuming that JJ approved.

The bottom line is that the issue regarding the MM perspective is not definitively proving that the space marines get horribly slaughtered when they are fielded that way. There's still a fair bit of testing that needs to go on, but so far, absent bad dice or unequal skill levels, the MM lists aren't being greatly mishandled by their opponents.

So that pretty much brings us back to perceptions, which everyone has and no one is any more or less valid than another.

In the end, I wouldn't be surprised if the SM changes ended up being much more than the current proposals as detailed in Chroma's extra rules section.

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sun Nov 12, 2006 3:05 am 
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If you had been the original SM champion


I would have made them 'fluff' marines with 4+RA saves on Tacticals and 2+RA saves on Terminators... of course. :D

Predators probably still would have been 5+RA though lol.



hmmm, a 'fluff' Marine variant list... has anyone ever tried writing such a beast (Not that I have the time, but it would be fun to see if only as a joke).

In the end, I wouldn't be surprised if the SM changes ended up being much more than the current proposals as detailed in Chroma's extra rules section.

Honestly, a little more is all that seems needed... but I do believe that it's major enough a requirement to warrant serious consideration. Plus, MM playtest games are fun. :)

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 Post subject: [BatRep] Biel-Tan 1.8 vs Space Marines 1.1
PostPosted: Sun Nov 12, 2006 4:16 am 
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It would be fairly easy to create a list with variant unit stats for a SM chapter that you came up with... difficult to balance the beast tho.

:)


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