PFE100 wrote:
Fudd wrote:
Hi Greg,
Thanks for that report mate.
No problem, so whens your next game.. I was wondering if you mind taking a Phantom with two d-cannons for test spin...

Hey Greg,
I had two games yesterday with the titans and i've been running this list.
Phantom, 2 pulsar, sup com
Phantom 2 pulsar
Revenant, pulse lasers
Revenant, pulse lasers
Revenant, pulse lasers
Revenant, pulse lasers
Yes it's low activations, but all 6 formations are "kitted" as you would find them in the biel tan list. my goal here was to test straight up what an army of generic eldar titans was like... the results were shockingly brutal.
I've now got extremely strong concerns for the list in terms of balance. I've had a lot of discussion with my gaming group and members from our local club and the general consensus that i'm starting to lean towards is that the list in its current form just isn't going to work and isn't fun to face by any means.
Facing a biel tan or iyanden army that includes a single phantom or a pair of revenants is a tough challenge to face in those armies.
However an army of eldar titans that are able to move shoot move or shoot and move, along with 3+ holofields and the incredible speed of the titans is just ludicrous.
The only real threat to the army appears to be high activation infantry spam armies and even then there's quiet a lot of weapon upgrades available to the titans to deal with Infantry. Many of the weaknesses you associate with AMTL for instance don't effect an army of eldar titans.
I've begun considering a restructure to the list that would still be an "eldar titan clan" but they would function very differently to the eldar titans you come across in a biel tan army, keeping in mind the whole time my aim is balancing for 3k tournaments.
So the "designers notes" behind it would be to disassociate a phantom in the Fir Iolarion army list with one you'd come across in the Biel Tan 4.2, think of those titans in Biel Tan 4.2 as the most sacred relics With the entire knowledge and attention of their craftworld bearing the brightest of their soul stones and technology. Whereas the titans you find in the Fir Iolarion Titan Clan are a lot more of a pack of run down idiots for lack of a better way of putting it.
This would lead to a trimmed back version of the titans you would pay points for, each coming with a standard load out of far less impressive weaponry than what would normally be expected from the standard biel tan load out. with the ability to upgrade, with a suitable points price tag, to better weaponry.
Hit and run tactics would not be an army special rule, rather an upgrade.
Holofields would be 4+ to begin with army wide with potential further nerfing should it be required to an upgrade rather than an army wide inclusion.
I feel removing singular revenants all together would be a positive one and restructuing list selection criteria at the same time so that your core formations are Warlocks, Phantoms or a set of twin Revenants.
While support formations of wraith lords, war walkers, the re introduction of a knight formation that somewhat resemble GW's 40k eldar wraithknight and potentially the removal of guardian formations or perhaps limiting their availability so as to not allow huge amounts of infantry into the list.
Now after reading this you've probably started to think, damn that's some pretty hefty and extreme changes proposed have a bit of a read about this-
I played my mate Zac or better known on these forums as Caz, Yesterday in a 3k game that lasted less than 40 minutes for 3 turns and that included deployment..
He used Codex Astartes which he is usually extremely competitive with and you're very lucky to get a victory against let alone if you do, achieve very many victory conditions, i consider him an extremely tough opponent who rarely makes mistakes generally placing quiet well at tournaments here on the east coast.
I used the 6 activation list i mentioned earlier and at the end of turn 1 Zac lost ..
3 out of 4land raiders from a formation
Predators 3 out of 4 form a formation
Thunder hawk
No more transports from his Sup com Tact formation
And a thunderbolt
Fudd took a wound on a phantom and a revenant
22 minutes later it was the end of turn 3, i'd taken no further damage although 1 revenant was broken and Zac had a single thunderbolt left. 3-0 and 2912.5 victory points. In my opinion no army in the game should be this devastating.
Zac's list.
1. Tactical Det 500
Sup Comd
2 x Razorbacks
2 x Rhinos
Hunter
2. Terminator Det 400
Chaplain
3. Bike Det 250
Chaplain
1 x Attack Bike
4. Land Speeder Det 250
2 x Typhoon
5. Predator Det 250
6. Land Raider Det 325
7. Thunderhawk 200
8. Whirlwind Det 375
Hunter
9. Warhound Titan 275
10. Thunderbolt Sqn 175
I also played a game prior to this against necrons and aside from the necrons killing a revenant with a pylon, i was quickly able to delete the two pylons in his list, then go about demolishing his monolith and obelisk formations which eventually only saw a single fire fight engagement successfully pulled off by the necron player against one of the phantoms, which inflicted a single wound and broke the phantom, who later rallied with ease. the game was called at the bottom of turn 3 although it was going to turn 4, had it of done so i would have killed the last formation of monoliths and been able to scatter onto objectives making it 5-0
I know that this is a lot of information to digest but i'd really, really like it if i could get some feedback and opinions from the community.