Evil and Chaos wrote:
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A 40cm unit is pretty extreme (is this really necessary?
It has a whole bunch of rules that make it faster than any other Eldar vehicle in 40k - it can move at maximum "fast" speed and still fire all its weapons, or it can elect not to shoot and move an extra 12". It's the fastest thing in the game bar flyers I think.
The background too is consistent with this:
"Even by the Eldar race's high standards, the Hornet's engine is a wonder of its kind. With an estimated top speed of 600kph..."
"capable of limited ... atmospheric flight"
"...amongst the fastest and (most) heavily armed for their size known..."
Sorry I don't play that game, hence the question. I don't doubt it is faster than other units (it seems typical of GW to bring out ever faster units), just whether it is a feature that is absolutely necessary to represent in Epic. I'm afraid I'm not really familiar with 40K speeds (and they change over time), for instance I've no idea if jetbikes, falcons, land speeders, bikes, skorchas, buggies, vultures, valkyries etc all have the same speed. It doesn't seem like they
should, but they all have the same speed in Epic. And that's for all sorts of reasons, some to do with the units or "realism" (e.g. headline top speed isn't the main factor), others just due to balance/abstraction. So the question is, if the differences between a skorcha and a vulture are not sufficient to give a bonus to speed, is the difference between a vulture and a hornet? Maybe it is, but I just want to see a compelling case made where breaking new ground is on the agenda. Here's where you tell me all of the other (really inappropriate) new Epic units that already have 40cm speed

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I don't even think that LV 4+ is necessarily any worse than AV 5+.
Considering that good AP weapons are generally much more prevalent than good AT weapons (even arty hits AP easier), LV 4+ is definitely a worse stat to have than AV 5+.
I should emphasise the "necessarily" - I meant that it is not a clear cut X > Y, but rather depends on the situation. And even arty get exactly the same odds in the end, because although they get to use the AP to hit, you've given them a better armour save. Again, I'm not saying I dispute your conclusion, only that I think it's much closer than you're making it sound. I know it's generally accepted that introducing LVs into a formation is a bad thing, but having used jetbikes and vypers a lot, I find having LV targets surprisingly rarely actually results in more things shooting at them and/or scoring hits, and the better armour save comes into play more often. It won't necessarily be the same situation for Hornets (e.g. less likely to be in assaults), but still it's worth thinking about more carefully I think.
Basically you have to weigh up:
1. You will make 50% more saves with 4+ than 5+
2. You will have some undetermined number of extra hits to save