Eldar Armoured Company list |
semajnollissor
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Post subject: Eldar Armoured Company list Posted: Mon Mar 27, 2006 3:54 pm |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA
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Quote (Moscovian @ 26 Mar. 2006 (06:20)) | Well, I still think you aren't addressing your own fluff. I.E., there are too many models on the board. ?Reducing infantry stands is the only effective way to do that. |
I suppose you're right, but it seems to me like the eldar are so reliant on infantry that it is hard to get away from them completely. I tried to think about how the group under population constraints would go to war. I don't think you can avoid the use of infantry althogether, because only infantry can do certain tasks. So, I figured that when they do use infantry, they would probably backed up by vehicles - that gives vypers always being in windrider troupes, war walkers always with rangers.
One way you can do things is allow the army to buy a Gate of Vaul which will be big enough to allow transport of units up to Titans. ?Price it high and voila! Problem solved. | ? Well, I thought about that, but I wanted to keep that for the Eldar Titan Clans and the Armies of Vaul list that is kicking around on the boards, too.
It's your list, but it doesn't match the fluff you gave it. ?Right now all it strikes me as is "Big Formation Craftworld". ?  |
Well, the fluff is just a placeholder for better fluff in the future. I would point out that none of the formations in my list can be any bigger than the formations in the Biel Tan list. Remember, aspect hosts in that list can have 16 units, Guardian hosts can have 17. I think the biggest formation in this list is 17 (the guardian troupe). More accurately, this is the "Expensive Warhost Craftworld," which is intentionally done to drive down the number of activations.
I think that most of the criticism regarding this list having too many of XYZ and not enough ABC would go away if you actually make up a 2700-3000 point list from these selections. I could be way off, but I think that under the typical GT constraints that this list would generate armies that do look like what an eldar armoured company would/should look like.
But, like I said, I could be way off. I think if you could point out a specific list that is obviously way out of concept that you can make with this list, I would definitely change things to make those things impossible or, at least, unattractive.
I think I will add the fire prism troupe back in and change the falcon troupe back to the Beil Tan version, upon further reflection.
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semajnollissor
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Post subject: Eldar Armoured Company list Posted: Mon Mar 27, 2006 4:15 pm |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA
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Quote (Gotchaye @ 25 Mar. 2006 (22:07)) | I like the idea, but bits of it bother me. ?It doesn't seem significantly different from the basic Biel-tan list (especially not if one takes Storm Guardians), and actually seems to restrict tank choices even more. |
Well, it is the restrictions that define the list. While you are right that if you take storm guardians a Beil Tan list, then trhis dosn't seem too different. But, very few people do that, and this list isn't really for those people. The storm ?guardians are in this list for warhost point cost relief purposes. Make a list following the restrictions and you'll see what I mean.
Biel-tan, after taking some Guardians, which you're almost always going to want for the Farseer and FF, can take Falcon Troupes, which are generally a better buy than your Falcon Warhost, since Spirit Stones allows them better BM removal, while the different point values mean you get more Falcons for the price. | Right again (ignoring the fact that my point values are just estimates so they will change), but how is this different that any other list? I mean, IG companies are rarely better than the support formations in points cost-to-effectiveness ratio. But, that comparison is moot when the list compells tyou to take companies. I was operating under the assumption that that was how the list should be structured. I could be wrong.
They can also take Fire Prism Troupes, which you've disallowed, forcing players to take Falcons or Firestorms with their Prisms (resulting in some rather significant role confusion). |
Well, I concede this point, separate Falcon and Fire Prism troupes will be reinstated.
I currently try to play an Eldar armored company, and I know that I'd probably end up sticking with the basic list instead of using this. ?I think it really needs something to compensate for an inability to take ground-pounding infantry...
Well, you're right. But, what specifically do they need? I haven't figured it out yet. I realize that given the restrictions I've placed on the list, that it will be harder to use than the Beil Tan list. If I've gone too far with that, then point cost reductions should be given or the restrictions should be relaxed (the first to go would be the 2 troupes for 1 warhost, instead of the 3:1 in the Beil Tan list). However, I want to make sure if any of that is needed.
I think you need to move away from Guardians in order to really make the list unique. ?One of the vehicles ought to be your Farseer and/or Supreme Commander, and your warhosts could consist of either Falcons or 5-strong Prism groups.
Well, I'm not sure a craftworld list can actually move away too much from guardians and still be seen as a craftworld list. I could just call them corsairs, I guess. I don't really want to do that, though, if I can help it.
As for the farseer or SC tank, well, that has been on my mind, especially since there is a command falcon model that exists from E:40k. However, I'm not sure just how necessary it would be given that I think there will always be guardian formations in the list (which will give access to farseers). Also, I'm not sure that there should be a SC in the list. I guess there should be one, given the lower number of activations. I probably just need to get over the feeling that having a non-infantry SC is weird.