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Eldar Armoured Company list

 Post subject: Eldar Armoured Company list
PostPosted: Mon Mar 27, 2006 3:54 pm 
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Quote (Moscovian @ 26 Mar. 2006 (06:20))
Well, I still think you aren't addressing your own fluff. I.E., there are too many models on the board. ?Reducing infantry stands is the only effective way to do that.

I suppose you're right, but it seems to me like the eldar are so reliant on infantry that it is hard to get away from them completely. I tried to think about how the group under population constraints would go to war. I don't think you can avoid the use of infantry althogether, because only infantry can do certain tasks. So, I figured that when they do use infantry, they would probably backed up by vehicles - that gives vypers always being in windrider troupes, war walkers always with rangers.

One way you can do things is allow the army to buy a Gate of Vaul which will be big enough to allow transport of units up to Titans. ?Price it high and voila! Problem solved.
?
Well, I thought about that, but I wanted to keep that for the Eldar Titan Clans and the Armies of Vaul list that is kicking around on the boards, too.

It's your list, but it doesn't match the fluff you gave it. ?Right now all it strikes me as is "Big Formation Craftworld". ? :80:

Well, the fluff is just a placeholder for better fluff in the future. I would point out that none of the formations in my list can be any bigger than the formations in the Biel Tan list. Remember, aspect hosts in that list can have 16 units, Guardian hosts can have 17. I think the biggest formation in this list is 17 (the guardian troupe). More accurately, this is the "Expensive Warhost Craftworld," which is intentionally done to drive down the number of activations.

I think that most of the criticism regarding this list having too many of XYZ and not enough ABC would go away if you actually make up a 2700-3000 point list from these selections. I could be way off, but I think that under the typical GT constraints that this list would generate armies that do look like what an eldar armoured company would/should look like.

But, like I said, I could be way off. I think if you could point out a specific list that is obviously way out of concept that you can make with this list, I would definitely change things to make those things impossible or, at least, unattractive.

I think I will add the fire prism troupe back in and change the falcon troupe back to the Beil Tan version, upon further reflection.


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 Post subject: Eldar Armoured Company list
PostPosted: Mon Mar 27, 2006 4:15 pm 
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Quote (Gotchaye @ 25 Mar. 2006 (22:07))
I like the idea, but bits of it bother me. ?It doesn't seem significantly different from the basic Biel-tan list (especially not if one takes Storm Guardians), and actually seems to restrict tank choices even more.

Well, it is the restrictions that define the list. While you are right that if you take storm guardians a Beil Tan list, then trhis dosn't seem too different. But, very few people do that, and this list isn't really for those people. The storm ?guardians are in this list for warhost point cost relief purposes. Make a list following the restrictions and you'll see what I mean.

Biel-tan, after taking some Guardians, which you're almost always going to want for the Farseer and FF, can take Falcon Troupes, which are generally a better buy than your Falcon Warhost, since Spirit Stones allows them better BM removal, while the different point values mean you get more Falcons for the price.

Right again (ignoring the fact that my point values are just estimates so they will change), but how is this different that any other list? I mean, IG companies are rarely better than the support formations in points cost-to-effectiveness ratio. But, that comparison is moot when the list compells tyou to take companies. I was operating under the assumption that that was how the list should be structured. I could be wrong.

They can also take Fire Prism Troupes, which you've disallowed, forcing players to take Falcons or Firestorms with their Prisms (resulting in some rather significant role confusion).

Well, I concede this point, separate Falcon and Fire Prism troupes will be reinstated.

I currently try to play an Eldar armored company, and I know that I'd probably end up sticking with the basic list instead of using this. ?I think it really needs something to compensate for an inability to take ground-pounding infantry...
Well, you're right. But, what specifically do they need? I haven't figured it out yet. I realize that given the restrictions I've placed on the list, that it will be harder to use than the Beil Tan list. If I've gone too far with that, then point cost reductions should be given or the restrictions should be relaxed (the first to go would be the 2 troupes for 1 warhost, instead of the 3:1 in the Beil Tan list). However, I want to make sure if any of that is needed.

I think you need to move away from Guardians in order to really make the list unique. ?One of the vehicles ought to be your Farseer and/or Supreme Commander, and your warhosts could consist of either Falcons or 5-strong Prism groups.
Well, I'm not sure a craftworld list can actually move away too much from guardians and still be seen as a craftworld list. I could just call them corsairs, I guess. I don't really want to do that, though, if I can help it.

As for the farseer or SC tank, well, that has been on my mind, especially since there is a command falcon model that exists from E:40k. However, I'm not sure just how necessary it would be given that I think there will always be guardian formations in the list (which will give access to farseers). Also, I'm not sure that there should be a SC in the list. I guess there should be one, given the lower number of activations. I probably just need to get over the feeling that having a non-infantry SC is weird.


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 Post subject: Eldar Armoured Company list
PostPosted: Wed Mar 29, 2006 4:56 pm 
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Here's the latest iteration of my list, based on your feedback. It still relies heavily on Guardians, but I forced the inclusion of LVs in some of the other infantry troupes.

Eldar Armoured Company (Chariots of Vaul)

Each Warhost taken allows up to 2 Troupe selections to be taken. A limit of one third of the total point cost of the army may be aerospace formations. Eldar Armoured Company ?armies have a Strategy rating of 4. Avatars, Aspect Warriors, Revenants, Phantom Titans and Warlock Titans have an Initiative rating of 1+. All other formations have an Initiative rating of 2+.

This army follows all of the special rules for Eldar listed in the Swordwind supplement, including farsight, hit-and-run, spirit stones, lance & pulse weapons, webway portals, and garrison limitations.

Individuals

0-1 Wraithgate[/b] 50pts

0-1 Avatar free
1 Avatar (free)

Warhosts

Falcon Host 425pts

8 Falcons
Swap 0-2 Falcons with Firestorms for free
OR Swap 3 Falcons with 3 Fire Prisms for +100 pts
+3 Vypers for +100pts.

Guardian Storm Host 350pts
1 Farseer unit, 7 guardians, and 4 wave serpents
Swap 1 Wave Serpents for 2 Falcons for +75pts.
+3 Vypers for +100pts.

Troupes

Guardian Defender Troupe 150pts

1 Farseer, 4 guardians, and 3 heavy weapon platforms
Swap 3 Guardians with Support Weapon Platforms for +25pts.
+3 wraithguard for +175pts.
+3 Wraithlords for +175 pts.
+3 Warwalkers for +100 pts.

Aspect Warrior 150pts
4 aspect warrior units
+ 2 aspect warrior units for +75pts.
May be transported in Wave Serpents for +50pts each and/or Falcons for +75pts each
+1 exarch for +25 pts.

Ranger Picket troupe 250pts
4 rangers and 4 warwalkers
Swap 4 rangers with 4 War Walkers for +25 pts

Windrider troupe 300pts
4 jetbikes and 4 vypers
Swap 0-4 Jetbikes with Vypers for free

Falcon troupe 250pts
5 Falcons
Swap 0-2 Falcons with Firestorms for free

Fire Prism troupe 250pts
3 Fire Prisms

Night Spinner troupe 325pts
5 Night Spinners

Engines of Vaul troupe varies
0-3 EoVs for 250 pts each.

Aerospace Troupes

0-1 Eldar spacecraft varies

1 Wraithship for 150 points, or 1 Dragonship for 300 points

0-1 Warlock Titan 850pts
1 Warlock titan

Phantom Titan 750pts
1 Phantom titan

Revenant Titans 700pts
2 Revenant titans

Nightwing squadron 300pts
3 nightwing

Phoenix squadron 400pts
3 phoenix bombers

Vampire raider 200 pts
1 vampire


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 Post subject: Eldar Armoured Company list
PostPosted: Wed Mar 29, 2006 7:35 pm 
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Quote (Moscovian @ 26 Mar. 2006 (12:20))
One way you can do things is allow the army to buy a Gate of Vaul which will be big enough to allow transport of units up to Titans.  Price it high and voila! Problem solved.

Actually that's something I opted with my eldar list. Just couldn't resist the temptation at the idea after reading the swordwind book  :laugh:. I have actually 3 sized gates in the list. The current small one, bit larger that allows AV vechiles of non-warmachine size and finally the big one that allows even titans to come through.

Somehow you can be sure that objectives get pushed as far away from opponents DZ as possible when that one is plonked on the table  :alien: .





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 Post subject: Eldar Armoured Company list
PostPosted: Wed Mar 29, 2006 8:06 pm 
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The Gate of Vaul (my big gate in my homebrewed Eldar titan list) that I used is 200 pts and allows anything through. Further restrictions could be added for balance concerns:

a) requiring it to be the blitz objective
b) requiring that it be controled by the eldar player before it can be used
c) etc


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 Post subject: Eldar Armoured Company list
PostPosted: Thu Apr 06, 2006 8:12 pm 
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I have a question that would help me make this list more palatable to everyone.

Could you post the eldar lists that you use to approximate an eldar armored company? I'm looking for the craftworld you use and a typical 2700 pt list. basically I'm looking to see what units are preferred and how the warhost/troupe ratios are dealt with.

By way of an example here's mine:

List:
BT Eldar (swordwind)
2700pts (2675)

Warhosts:
525 Guardians + Wraithguard + Wraithlords + SWPs + 3 HWPs
150 Guardians + 2 HWPs
600 Aspects (4 Scorps + 4 Dires) + 1 exarch + 1 autarch + 4 Wave serps

Troupes:
250 Fire Prisms
250 Fire Prisms
175 Night Spinner
175 Night Spinner
250 Falcon (5+0)
250 Falcon (5+0)

50 Wraithgate


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 Post subject: Eldar Armoured Company list
PostPosted: Fri Apr 07, 2006 2:26 am 
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I've posted some Ulthwe battle reports over in the Eldar section, and all of them were trying to get as many vehicles in as possible, but I'm currently pondering:

Ulthwe
Black Guardian Warhost, Seer Council, 3 HWPs, 3 SWPs - 300
Guardian Warhost, 3 HWPs, 3 SWPs - 200
Guardian Warhost, 1 HWP - 150
2x Falcon Troupe, 2 FSs - 250
2x Fire Prism Troupe - 500
Aspect Warrior Troupe, 4 Swooping Hawks, Exarch - 175
Aspect Warrior Troupe, 4 Striking Scorpions - 150
Night Spinner Troupe - 175
2x Vampire - 400
Eldar Spacecraft, Wraithship - 150

The big Black Guardian formation is only in there to protect the Council, and to avoid having my BTS be any of my 250pt formations.  The bigger Guardian host is to fill requirements, to take bullets for the Black Guardians, and to allow more troupes.  The lesser Guardian Host is only there to fill requirements, and would end up in a Vampire.  The Hawks will be deep-striking and the Scorpions will be in the other Vampire.






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