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Dark Eldar Tactics

 Post subject: Dark Eldar Tactics
PostPosted: Tue Nov 13, 2007 11:23 pm 
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Well i was asking particularly because of the Perditor actually!  :D

I figured that 2 perditors in a talos formation gives you an indirect 60cm disrupt barrage of 4 which adds an extra template and AP3/AT4 (including sustained) for a reasonable looking 500pts

That would give the DE a dangerously potent but relatively short ranged barrage weapon, which is also hideously resilient and good in CC - possibly the most resilient artillery in the entire game. Which sounds nasty but on the other hand, might be an interesting formation to field.

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 Post subject: Dark Eldar Tactics
PostPosted: Tue Nov 13, 2007 11:29 pm 
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You know what, feel free to field it.  I can't imagine people getting too nutty with Perditors.  If it works out to be fun and not unbalanced then you've just made an improvement to the list.

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 Post subject: Dark Eldar Tactics
PostPosted: Wed Nov 14, 2007 12:35 am 
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(tarrisvaal @ Nov. 13 2007,21:39)
QUOTE
The VOP in the Flotilla is mainly there because i feel the flotilla desperately needs to be boosted in size and survivability. Im intrigued to know how Shadowfields would work in a mixed formation (where you have eligible AT targets with and without them) though.

Well, opponents decide if they're firing at war engine or non-war engine target in formations that are mixed, so there should be a problem having the VoP in the Flotilla.

I look forward to your next report!

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 Post subject: Dark Eldar Tactics
PostPosted: Wed Nov 14, 2007 1:50 pm 
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Your list looks solid, but Slavebringer is not good source of AA, because it can't use intercept. It is good at defending itself and it provides quite good transportation against ground flak, but enemy interceptors easily take it down (due to +1 to hit when intercepting).

VoPs are best balanced SHT when considering taking them in pairs or in singles. When in pairs, that 4bp disrupt becomes quite lethal, even it decreases activations. Hard choice.

2 tormentors could be effective, but inability to have ground flak and no ravens really hurts. kabal syndicate in raiders get broken with one fly-by by thunderbolts. ouch!

I like razorwings too, good tk shots with possibility to strike anywhere and 2x4+ intercepting shots, very handy formation.

That 2 perditors needs to be tested, but it is nice to have something guarding own blitz.

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 Post subject: Dark Eldar Tactics
PostPosted: Thu Nov 15, 2007 12:22 pm 
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2 Tormentors was very effective :) (They even both survived to the end of the game!) but they are still very fragile.

Didn't get a chance to try out the 2 perditors idea, but I've nominally booked in another game for 5000pts in the near future, hopefully get to try them out then.

I'm looking for a way of improving the use of AT in the army though. As it stood in the game i had, i was overwhelmed with tanks and could barely dent them!

Ravens and Razorwings look good for taking care of that to some extent but I want to be able to rely on Raiders, Ravagers and VoPs more for that job. Doubling moves make it very difficult to score enough hits to do damage but Im hesitant to sit around on sustained or even advance moves.


Despite there being 2 of them i still couldnt hit anything with the Tormentors phantom lances!  :D

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 Post subject: Dark Eldar Tactics
PostPosted: Thu Nov 15, 2007 12:42 pm 
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Taarsival, didn't the lance ability on your Raiders and Ravagers help vs the tanks? Did you manage to take pics and notes for a full battle report?  If so, I'd love to see the details.

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 Post subject: Dark Eldar Tactics
PostPosted: Thu Nov 15, 2007 1:41 pm 
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Battle report is up :)

The lance ability is very helpful, but as they often doubling, coupled with the fact its only a small number of AT shots (even Ravagers only have 4 on a healthy unit with the lance ability) it was very difficult to score a good number of hits in the first place.

That and Fredster is very good at rolling 4+ saves ;)

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 Post subject: Dark Eldar Tactics
PostPosted: Mon Nov 19, 2007 8:57 pm 
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The DE list has an inbuilt weakness against aircraft, which as a raiding force is perfectly reasonable.

However I find myself faced with a challenge this week - A fleet of at least 12 Ork fighta bommas. I've included as much aerial support as i can to help fight them off, but I was wondering if anyone has could share any ideas or experiences on how to avoid being annihilated by this weight of death from above?

Sadly the obvious idea of having an Executor isnt available as I havent made one yet :(

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 Post subject: Dark Eldar Tactics
PostPosted: Mon Nov 19, 2007 10:22 pm 
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You have to be quick to build one then. :)  Ravens are excellent interceptors, and having one in CAP for every FB formations surely helps. :D

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 Post subject: Dark Eldar Tactics
PostPosted: Mon Nov 19, 2007 10:44 pm 
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Ask your opponent to let you field an Executor  proxy (just a cardboard cut out or a model airplane around 4in x 6in should do).  The batrep will look a little odd but who cares?  The rest of the army looks sharp.  And I've got lots of notes for anyone who wants to build an Executor - just PM me or see Charad's thread "Some Dark Eldar models" from way back when.

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 Post subject: Dark Eldar Tactics
PostPosted: Tue Nov 20, 2007 12:35 am 
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I must admit Im tempted - I haven't fielded the Executor yet and it makes obvious sense to take it when I 'know' the enemy will be making use of large numbers of aircraft.

Im probably mad for turning the idea down, but I remember there was concern before now that the Dark Eldar have only been doing well in larger battles because of fielding the Executor. I want to prove that wrong if I can, as I do feel the list can be competitive without it and certainly any game where the DE are faced with a large number of aircraft is going to be challenging - 2 AA weapons extra or not.

Having said that, if I can contain the damage by his aircraft and continually blat a few out of the sky (bearing in mind that the Razorwings don't have to ground attack and can intercept as well - I am right in thinking that arent I?) I'm hoping I can concentrate on destroying the rest of his army in short order.

If nothing else, Ill be throwing around 2 units with 2 barrage templates disrupt and another huge 2 template MW. Thats got to wipe the smile off an Ork Mobs face :)

The rest of the army looks sharp.


Thanks :D

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 Post subject: Dark Eldar Tactics
PostPosted: Thu Nov 22, 2007 9:04 am 
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CAP missions are a god send.

In truth, looking at how the battle went yesterday, I'm tempted to say ground based AA is a distant second place to it.

I'll get the battle report up later tonight - work gets in the way of doing it now sadly :(

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 Post subject: Dark Eldar Tactics
PostPosted: Thu Nov 22, 2007 2:05 pm 
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Great. I'm waiting to see your report.
You were right, razorwings can intercept normally.

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 Post subject: Dark Eldar Tactics
PostPosted: Thu Nov 22, 2007 2:07 pm 
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Bahhhh!  Write the report!  Write the report!!

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