Ok, the poll is showing a marked prefernce for increasing the power of the unit, and for a strong single strike rather than the other options.
I propose to put up another poll that looks similar to test the possible inclusion of other capabilities to make the formation more mobile and more infantry-specialist. This will include the other options (at least in part because I have misgivings about the implications of the 2+ statistics), but is limited to 10 possibilities. Do you want to test anything apart from the following (if so I will have to ditch one) :-
? ? ? ? ? ? ? ? ? CC4+, FS, Infiltrate, MW ? ? ? ? ? ? ? ? ? CC3+, FS, Infiltrate, Ignore Cover ? ? ? ? ? ? ? ? ? CC3+, FS, Infiltrate, MW (Note MW only counts against Infantry) ? ? ? ? ? ? ? ? ? CC2+, FS ? ? ? ? ? ? ? ? ? CC2+, FS, Infiltrate ? ? ? ? ? ? ? ? ? CC2+, FS, Ignore Cover ? ? ? ? ? ? ? ? ? CC2+, FS, Infiltrate, Ignore Cover ? ? ? ? ? ? ? ? ? CC4+, FS, EA+1 ? ? ? ? ? ? ? ? ? CC4+, FS, EA+1, Ignore Cover ? ? ? ? ? ? ? ? ? Some other option (please specify)
Note, 1) If you don't like the options presented, please vote "something else". 2) For "Infiltrate", read increased mobility. This could be 20cm movement if play tests indicate that Infiltrate is too good.
Finally, please think carefully before we go down this path :- - Is it too powerfull? - What would I do if faced with this formation, can I ignore it? - Will it be "fun" to play against? - Can I combine it with other Aspects, and should I? - Can it be easily explained (concept and mechanics)?
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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