Tiny-Tim wrote:
atension wrote:
Have had several games against this list (Paradox should be posting the Battle reports soon). In each game the formations of Wildriders (13 strong with a few vipers mixed in for frontal 4+ armour) are monstrously powerful.
Any chance you could post a sample list so that I can try and reciprocate the results. PFE100 is watching this, just can't get on the forums to post at the moment.
cheers,
Tim
This is what was used against me most previous (recalled roughly from memory) I know there have been small variations on previous games some involving switching one more or less formation of hornets/medium wildrider/falcons.
Incompertus, 3000 POINTS
Saim-Hann Craftworld (NetEA Army Compendium v20120208)
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WILD RIDER CLAN WARHOST (LARGE) [400]
Wild Rider, 8 Jetbike, 4 Vyper
WILD RIDER CLAN WARHOST (LARGE) [475]
Wild Rider, 8 Jetbike, 4 Vyper, Wild Rider Chieftain
WILD RIDER CLAN WARHOST (MEDIUM) [325]
Wild Rider, 9 Jetbike
SHINING SPEARS ASPECT WARRIOR WARHOST [350]
8 Shining Spears, 2 Exarch
WRAITHGATE [50]
AVATAR [0]
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
HORNET TROUPE [200]
4 Hornets
HORNET TROUPE [200]
4 Hornets
SCOUT WILD RIDER CLAN WARHOST [175]
4 Jetbike, 2 Vyper
SCOUT WILD RIDER CLAN WARHOST [175]
4 Jetbike, 2 Vyper
WRAITHSHIP [150]
Now that I really look at it, whats the rational for the scout jetbike formations only costing 175pts? The standard formations without scout ability cost 250. Not sure losing one wild rider and gaining scout warrents a 75pt drop in cost. They should be at least 200 points, no?
Also we both agreed the added Inv save is silly.... so much extra rolling for generally very little pay off.
This is the list I used most recently
Incompertus, 3000 POINTS
Legio Gryphonicus (NetEA v3.24 *APPROVED*)
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REAVER TITAN [625]
2 Gatling Blaster, Laser Burner
REAVER TITAN [625]
2 Gatling Blaster, Laser Burner
REAVER TITAN [700]
Apocalypse Missile Launcher, Plasma Cannon, Gatling Blaster, Legate
WARHOUND TITAN [300]
Vulcan Megabolter, Turbo-laser Destructor
WARHOUND TITAN [300]
Vulcan Megabolter, Turbo-laser Destructor
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
THUNDERBOLT SQUADRON [150]
2 Thunderbolts
THUNDERBOLT SQUADRON [150]
2 Thunderbolts
It should be mentioned that I agreed to the hills/building groups/forests being infinitely tall (there were 4 large hills about 2cm tall and 4 standard card stock building groups, 3 forests) at the beginning of the match unthinkingly so LoS was heavily skewed in his favour. Skimmers were able to pop up shoot over but my titans were not.
Another thing that came up that makes the wildriders very potent is how extremely difficult it is to get supporting fire on them in an assault. The 10cm counter charge and the size of the formation means that you have a nonexistent window for supporting range. There are 3 situations that we've encountered; A. they counter charge out of range of your 15cm support zone. B) the counter charge into your supporting fire creating a combined assault. C) After counter charging into optimal position they can remove the few casualties from Base to Base with the primary assaulting formation in range of the support and then have support be out of range when its their turn.
Also the entire list is skimmers so anything that relies on CC is just plain useless. So many very exploitable very large bonus special rules with this being a full skimmer elder army that I don't think was fully accounted for when looking at the list as a whole as opposed to individual formations.