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Fir Iolarion Eldar Titan Clan List 2.2

 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Thu Aug 16, 2012 7:28 am 
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LordotMilk wrote:
A few questions:

- Why not the 4 Ranger option?
- Why not the standard Guardian formation?
- Why no Avatar?

4 Ranger Option would be Pop-corned to raised the activation count of the list.
Because this isn't a standard list and its fills a different angel in this list.
Don't need a Free WE in an Titan WE llist IMO plus there are no Farseers.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Aug 17, 2012 4:44 pm 
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After giving this list some thought and reading the issues it has, what would be wrong with a perhaps simpler list like this:


Titan Strike Force Army List
Such armies have a strategy rating of 4. Formations have initiative 2+ except for Avatar, Aspect Warriors and Titans, which have initiative 1+
All standard Eldar special rules apply

0-1 Avatar for free

0-1 Wraithgate for 50 pts

0-1 Master Steersman for 75pts (adds supreme commander to a Warlock or Phantom Titan)

Core: (As many as wanted)
Warlock Titan 1 Warlock Titan May replace any number of Titan Pulsars with an alternate Eldar
Battle Titan Weapon; Wraithgate; 850
Phantom Titan 1 Phantom Titan May replace any number of Titan Pulsars with an alternate Eldar
Battle Titan Weapon; Wraithgate 750
Revenant Titans 2 Revenants May replace any number of Titan Pulsars with an alternate Eldar
Scout Titan Weapon 650

Elite: (1 per Core formation)
Revenant Titan 1 Revenant May replace any number of Titan Pulsars with an alternate Eldar
Scout Titan Weapon 350
Eldar Knights Any combination of 3 Fire Gale and/or Towering Destroyers May replace any Knight for a Bright Stallion at +25 pts. each 300
Aspect troupe 6 Aspect warrior stands of any kind Must be mounted in any combination of Wave Serpents and/or Falcons at + 50 each; May include one Exarch at +25pts 225

Support: (2 per Core formation)
Mounted Guardians 7 Guardians, 1 Farseer, 4 Wave Serpents Spirit Stones 350pts
Swords of Vaul 5 or 6 Falcons for +50 points each. Up to 2 Falcons may be replaced with a Fire Storm for free. varies
In addition, any number of Falcons may be upgraded to Fire Prisms for +15 points each Spirit Stones varies
Nightspinner Troupe 3 Nightspinners Spirit Stones 175
Rangers 4-8 Ranger units Spirit Stones 25 per unit
Windriders 6 Jetbikes May replace any number of Jetbikes by Vipers for free; Spirit Stones 200
War Walkers 6 War Walkers Spirit Stones 200



Navy: (1 per Core formation)
Nightwings 3 NW 300
Phoenix Bombers 3 PB 400
Vampire Hunter 1 VH 200

Eldar Battle Titan Power Fist, Spirit Sword, Fusion Lance Free
Weapon Tremor Cannon, D-Cannon +25 points

ELDAR BATTLE TITAN WEAPONS
WEAPON RANGE FIREPOWER
Fusion Lance 60cm MW2+, TK(4 - 1 per full 15cm to target)
Revenant Sonic Lance 45cm 2BP, Disrupt, Ignore Cover, Lance
Spirit Sword (base contact) (Assault Weapons), EA(+2), TK(3)
AND (15cm) (Small Arms) MW, EA(+1)
Titan D-Cannon 45cm 4BP, MW, TK(d6)
Tremor Cannon 60cm 4BP, Disrupt, Ignore Cover, Lance

Wraithgate: Adds a Portable Gate on the Titan, that functions exactly as the Objective Wraithgate of Eldar army rules.

Spirit Stones: Adds Leader to the Formation for + 20pts.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Aug 17, 2012 5:25 pm 
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IMO that would be massively overpowered - being able to take 2 big titans+a couple of single revenants and then lots of cheap formations to up your activation count

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Aug 17, 2012 5:31 pm 
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Steve54 wrote:
IMO that would be massively overpowered - being able to take 2 big titans+a couple of single revenants and then lots of cheap formations to up your activation count


Well the problem with the list seems to be activation and/or resilience.

This version tries to solve the activation count, though the options are very limited.

At 3k, an army like you mention would have 4 activations for 2200 pts without supreme commander, and then could take 4 activations worth of jetbaikes at most. that's 8 activations, nothing overpowering really.

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Last edited by LordotMilk on Fri Aug 17, 2012 5:36 pm, edited 1 time in total.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Aug 17, 2012 5:35 pm 
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Or 4 rangers+2 vampires = 10 activations. In lists that allow the titan allocation to be ignored you have to have the balance of low activation count

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Aug 17, 2012 5:38 pm 
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Steve54 wrote:
Or 4 rangers+2 vampires = 10 activations. In lists that allow the titan allocation to be ignored you have to have the balance of low activation count


I understand the reasoning, and yes in general, but it doesnt seem to work with Eldar.

Eldar titans are too brittle.

Though perhaps removing the single revenant option would be possible, and the navy placed in either elite or support options.

Then there is fluff, which makes it difficult to justify that Titans would go on a merrry-go round unsupported by regular eldar troops.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Aug 17, 2012 7:23 pm 
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Wraithgate should be Phantom titan only, as the list is now.
The Warlock is too rare and too specialised to carry Wraithgate. And in game terms, it would be too powerful.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Aug 20, 2012 11:47 am 
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As an aside, though perhaps this does not belong here, but more in the Saim-Hann thread, why is the Vampire Hunter so expensive?

It's a bomber so it can't intercept or CAP, and the armament of 2 Hunters is better than 3 Phoenixes, but not overwhelmly so. (The Phoenix is perhaps a little overcosted too).

Shouldnt the Hunter be better at 200 each, or 225?

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Sun Feb 03, 2013 8:57 pm 
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LordotMilk wrote:
Though perhaps removing the single revenant option would be possible, and the navy placed in either elite or support options.


Wouldn't it be pretty difficult to write a list if the only core options were 650+ points, and you could only take one non-core formation for each of them? None of those are very high in points, so I could imagine it being hard to get to exactly 3000 points.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Oct 01, 2013 11:19 am 
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Quick question the titan weapons have XXcm for range. What should this be?

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Oct 01, 2013 3:59 pm 
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The stats are in the weapons list, not the titan unit stats.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Thu Aug 14, 2014 7:42 am 
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*Sounds of Eldar Magic*

*Wraithbone knitting*

*Giant Silhouettes out of the Mists*

The Return of the Eldar Titan Clan


Greeting Eldar Players,

It has been some time since I was active with this list, but I want to change that. We had some great momentum going and I think we can jump start it again. I want to pull this list to Development status before the next NetEA Armylist update (Date?). Also if it makes the deadline for E&C supplement then great, but not earth shattering.

First thing I like some discussion on the following potential changes. After that we can release ETC 2.3 and test from there.

Titan Weapons

Issues were too few options, too few AP/AT, too much BP and too muck TK. I have revamp some of the “Classic” weapons and invented some new ones. I also have 2 changes to current weapons I like to test. If they work then I’ll propose to Specter Ghost to adjust all Eldar lists to match. I’m dropping range attack to the Powerfist and for the Titan Pulsar we increased the range to 90cm. All the following are arm weapons that Battle Titans can take. Tremor, Star, Bright and Tri ML are classics re-imaged or newly added. Fusion, D-Cannon and Psychic are unchanged but listed for reference.

Code:
Weapon      Range   Firepower      Note
Powerfist      Contact   EA+2, TK (D3)
         (15cm)   EA+3
Titan Pulsar      90cm   2x MW3 TK (1)
Tremor Cannon      60cm   6x AP5/AT6      Dispurt, Ignore Cover, Lance
Starcannon      60cm   6x AP3/AT4
Titan Bright Lance   75cm   6x AT3         Lance
Tri Missile Launcher   45cm   2x AP3/AT4/AA4
Fusion Lance      60cm   MW2 TK (4-1 per 15cm to target)
Titan D-Cannon      45cm   4BP TK (D3+2)
Psychic Lance      30cm   3BP TK (D3)         Distrupt, Ignore Cover
         (15cm)   EA+2, TK (D3)      

Garrison Formations

Some suggested allowing more units to garrison to help with the slow movement of the ETC. Ay thoughts on this? Maybe allowing all Infantry formations to garrison? Or allowing Revenants too?

Bonesinger Blessing

There was a lot of traction for having Eldar Titan the ability to regain DC. Bonesinger Blessing – In the End phase after formations rally, the unbroken Titan may regenerate 1 DC (Up to Starting Capacity)

Break Their Spirit

Concern was that Warlock was ALWAYS BTS. With no upgrades with standard weapons the Warlock comes in 100 ahead of the Phantom. Not much to fix their, but I allowed Phantom to take the Wraithseer (SC) so that isn’t another 75 auto. Also having more and most upgrades on the Phantom makes it more possible to have a Phantom BTS.


Well those are my most current thoughts and major changes after re-reading the entire thread. Please discuss and give alternatives if needed. I like to iron out a draft by this weekend to update the list for testing within the next week or so.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Thu Aug 14, 2014 12:24 pm 
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Angel_of_Caliban wrote:

It has been some time since I was active with this list, but I want to change that. We had some great momentum going and I think we can jump start it again.

Yay! Count me in for playtesting!

Angel_of_Caliban wrote:

I’m dropping range attack to the Powerfist and for the Titan Pulsar we increased the range to 90cm.

No objections from me. Sounds like reasonable tweaks.

Angel_of_Caliban wrote:

All the following are arm weapons that Battle Titans can take. Tremor, Star, Bright and Tri ML are classics re-imaged or newly added. Fusion, D-Cannon and Psychic are unchanged but listed for reference.

Looks good to me. Perhaps missing the Sword?

Angel_of_Caliban wrote:

Garrison Formations

Some suggested allowing more units to garrison to help with the slow movement of the ETC. Ay thoughts on this? Maybe allowing all Infantry formations to garrison? Or allowing Revenants too?

Don't particularly see the need.

Angel_of_Caliban wrote:

Bonesinger Blessing

There was a lot of traction for having Eldar Titan the ability to regain DC. Bonesinger Blessing – In the End phase after formations rally, the unbroken Titan may regenerate 1 DC (Up to Starting Capacity)

No opinion. Don't think it would have made a difference in any game I've played; They usually die quickly (after losing shields) or don't die at all.

Angel_of_Caliban wrote:

Break Their Spirit

Concern was that Warlock was ALWAYS BTS. With no upgrades with standard weapons the Warlock comes in 100 ahead of the Phantom. Not much to fix their, but I allowed Phantom to take the Wraithseer (SC) so that isn’t another 75 auto. Also having more and most upgrades on the Phantom makes it more possible to have a Phantom BTS.

I personally think that the Warlock should be the BTS, it present, irrespective of its cost.

Looking forward to this! Would be great to have an excuse to field the Eldar Titans again.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Aug 18, 2014 7:37 am 
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Thanks Speaker!

Ah, Yes the sword. I had some decent stats I wrote down somewhere. That was an issues with the PF, to much a stat-line comparable to the PF and Sword was undo-able. I'll make sure to add it in.

Someone had mentioned that's why I listed it. Thought I covered all the major topics form the thread that I hand't covered.

Do have any other thoughts on the Bonesinger? Different ability? I didn't want it too powerful.

As for BTS, I want the Phantom as a viable option and the backbone of the list. Do I expect and don't mind seeing the Warlock every game? Sure, but I want their to viable options so its not a one trick pony list.

Hope to hear some more thoughts from you and others soon so I can re-post the new edition. I was working on a new reference sheet the other night with upgraded stats.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Aug 18, 2014 9:44 am 
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Angel_of_Caliban wrote:

Ah, Yes the sword. I had some decent stats I wrote down somewhere. That was an issues with the PF, to much a stat-line comparable to the PF and Sword was undo-able. I'll make sure to add it in.

OK, great. Not that I have a model for it...

Angel_of_Caliban wrote:

Do have any other thoughts on the Bonesinger? Different ability? I didn't want it too powerful.

Give the Titan an Invulnerable Save?

Angel_of_Caliban wrote:

As for BTS, I want the Phantom as a viable option and the backbone of the list. Do I expect and don't mind seeing the Warlock every game? Sure, but I want their to viable options so its not a one trick pony list.

Completely agree, the Warlock shouldn't be mandatory. It's just that when it is present, I'd expect it to be the BTS.

Angel_of_Caliban wrote:

Hope to hear some more thoughts from you and others soon so I can re-post the new edition. I was working on a new reference sheet the other night with upgraded stats.


Skimmed the 2.2.1 list posted and have a few comments:
- Phantom Titan: Doesn't have the Autarch upgrade listed.
- Revenant Titan: At those costs, nobody will take them in pairs. I'd suggest pricing 1 at 350, and the twin at 300.
- Titan Autarch: A bit pricy for a Supreme commander - the comparable Marine or AMTL capability costs 50 points.
- The list structure (expensive core formations, small number of support formations) makes it difficult to hit a round number when building lists. Suggest making the Wraithlord and Guardian troupes a bit more variable in size (eg 4-8 Wraithlords, or 6 guardians + 3 or 6 platforms).
- The Phoenix bomber formation is a bit overpriced at 400 (common to all Eldar lists). Suggest pricing it at 350.

Is this a good time to open discussion on the Eldar Knights also? I'd dearly love to field them, but they seem really sub-par compared to Wraithlords, especially Wraithlords delivered by mobile webway. Bright Stallions seems viable, but otherwise I see no reason to bring these. As a small tweak, I'd suggest
- Give Fire Gale an FF +1 (MW) attack
- Give Towering Destroyers a 4+ RA save and give MW to its CC EAs.


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