(JOHNDRAGON @ Sep. 04 2007,23:05)
QUOTE
I do believe though that the Tyranid list would benefit from wholesale rethinking;responses like"we`ve done that before"do nothing to drive the project onwards:currently the Tyranid army is no fun to play with Synapses and Fearless going to ground and army selection straitjacketed.The army moves like a mob;and the heavy emphasis upon assault leaves it ?predictable and uninspiring.Combined with the questionable availability of models, we don`t seem to be going forward,leaving players like me with an expensive,dull army.
Well, first off, thanks for your input JOHNDRAGON.
Second, I'd recommend moving this discussion to the Tyranid section of the boards.
Third, Tyranids actually just had a major rethink/change in the way they're played and it's that information that is still being processed.
The change from "No Blast markers at all" to "Now they get Blast markers" is fairly signficant.
I feel that, as acting Army Champion, radically altering too many things at once will just serve to alienate (no pun intended!) players and sow confusion.
I would really like to see what your ideas for what the Tyranid army should be like, JOHNDRAGON, especially if it doesn't involve a "heavy emphasis on assault"... in my mind assault *is* the Tyranid approach, but I'm certainly willing to entertain other approaches.
Please join us in the Tyranid area!