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[BatRep] Iyanden vs. Imperial Guard

 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Tue Oct 31, 2006 3:33 pm 
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Hi,

Flogus and I played a game last Sunday, and I thought I'd test the new Iyanden list.

Unfortunately, none of us had brought a camera... so I'll just give you the highlights and relevant events of the game.

We were playing with all the 1.8 experimental rules AND we used the "units with Holofields always count as being in cover" house rule.

ARMY LISTS

IYANDEN - 2975 pts

Spirit Warhost - 325 (kept in reserve)
Spirit Warhost - 325 (kept in reserve)

Wraithlord Troupe - 350 (kept in reserve)
Swords of Vaul (4 Falcons + 1 Firestorm) - 250
Swords of Vaul (4 Falcons + 1 Firestorm) - 250
Storm Serpent - 250
Storm Serpent - 250
Nightspinners - 175

Revenant Titans - 650

Wraithseer - 100
Wraithgate - 50
Avatar - 0

IMPERIAL GUARD - 3000 pts

Regimental HQ + Hydra - 500
Mechanised Infantry + Hydra - 400
Tank Company + Hydra - 700

Rough Riders - 150
Rough Riders - 150
Deathstrike Battery - 200

2 Warhounds - 500
Thunderbolt Squadron - 150
Thunderbolt Squadron - 150

3 Commissars

The table consisted of one big city in the middle, surrounded by hills and two small forests. Apart from Flogus' Rough Riders, none of us had any garrisons.


TURN 1

Most of the Eldar army spent Turn 1 getting closer to the enemy, positioning itself for a Turn 2 assault.

The Warhounds, HQ and Mech. Inf. all moved towards the center of the table as well, shooting at the Eldar while doing so (both Swords of Vaul troupes were broken as a result).

Flogus fired 1 Deathstrike missile at one of the Storm Serpent, did 2 DC of damage and finished off the broken Storm Serpent with a ground attack from his Thunderbolts.

The Revenants doubled and fired at the Mech. Inf, killing 2 stands. I tried to follow this up by assault with one Spirit Warhost coming out of the remaining Storm Serpent, but failed my activation (of course, I had already used mu SC re-roll), so my Spirit Warhost took position in a nearby building instead.

The Leman Russ company was too far from the action to do anything this turn.

End of turn

The Revenants missile launchers destroyed one Thunderbolt.

With only 1 Falcon left, one of my Swords of Vaul formation rallied.

TURN 2

Now it's really too bad none of us had a camera, because the begining of turn 2 was quite a sight. Right in the middle of the table, we had :

- 2 Warhounds, one full HQ company and one almost intact Mech. Inf company. No BMs.

- 2 Revenants, 1 Storm Serpent, 1 Spirit Warhost. No BMs.

It was clear that whoever won the strategy roll would have a big advantage... and I won it !

First, my Nightspinners fired at the Mech. Inf. > 3 casualties, 5 BMs.
Then my Spirit Warhost advanced and fired at the HQ > 3 casualties, 4 BMS.
Finally, I retained a third time and my second Spirit Warhost (with the Wraithseer) declared a combined assault on the Warhounds, HQ and Mech. Inf. and assaulted from the Storm Serpent's webway portal.

Flogus managed to score 15 hits ?:O , but only 3 Wraithguards died (unfortunately, my Wraithseer was amongst the casualties). In return, the MW attacks of the Wraithguards killed 12 stands in the Imperial ranks. Needless to say, I won easily (with a final +10 to the combat result roll), even if my assaulting Warhost ended up broken.

Flogus failed to destroy the remaining Storm Serpent with the other Deathstrike missile, but the Leman Russes doubled and finished it off.

My Wraithlords came out of the Wraithgate and fired at the Leman Russes (2 casualties, incl. 1 Hydra), then my Revenants did the same... and destroyed 6 Leman Russ tanks !!! With only 3 tanks left, the survivors promptly retreated.

After all this, I was feeling quite confident, but I had very few formations left unbroken and/or intact(Revenants, Nightspinners, Wraithlords and one Spirit Warhost).

Flogus wasn't looking good either, but...

End of turn

... he rallied the Warhounds, Leman Russes and the Mech Inf (with only 1 infantry stand left), while none of my broken formations rallied.

The Revenants destroyed another Thunderbolt.

TURN 3

Flogus won the strategy roll.

His Leman Russes doubled and fired at the Wraithlords (1 BM), then his nearby Rough Riders assaulted the Eldar constructs... only to be annihilated (1 dead Wraithlord, 6 very dead Rough Riders).

The Nightspinners missed their activation roll (and my SC was dead), so did the Thunderbolts (Flogus decided to keep the SC re-roll for the end-of-turn rally roll).

My Revenants doubled and fired at the Leman Russ, but only managed to destroy one this time, while the Warhounds doubled and destroyed 1 Nightspinner, breaking the formation.

End of turn

I rallied my Falcons and my Nightspinners and Flogus rallied his HQ and Leman Russes.

With wery few troops left to control objectives, none of us had scored a point yet.

TURN 4

I won the initiative and my Revenants, in an attempt to destroy the Leman Russes and win the BTS point, fired at the two survivors from the tank company... who shrugged off 4 MW hits, and were left 1 BM short of being broken.

Thinking "it's ok, I only need to fire at them to break them and gain their full points value for the tie-break", I rolled the dice for my Wraithlords... and missed the activation. Of course, they were my only formation close enough to fire at the Leman Russes, and with my SC dead... Well, I guess it was Fate's way of evening things out after the turn 2 massacre.

Not much else happened during that turn : we both knew we coudn't score 2 points, so we tried to do as much damage as possible for the tie-break.

End of turn

None of my broken formations rallied.

Flogus had 1 point (Take and Hold), I had 0.

Victory points :

Iyanden > 1400 points
Imperial Guard > 1615,5 points


Well, I had been able to put one more BM on those Leman Russes, I would have scored an extra 350 points, but hey...

Anyway, it was still a very fun game to play. Flogus and I both felt the Wraithguards' 3+ save is OK : they are still very tough but at least they are now vulnerable to MW fire. A formation of 6 seems to be about the right size.

Flogus never fired at the Revenants, so we couldn't test the Holofields house rule. We'll try again next time, because it feels OK in theory.

Finally, I guess I should have included some aircraft. I would have loved to have a Nightwings squadron to get rid of those pesky Thunderbolts or to act as moving artillery.

Thanks for reading, and sorry for the lack of pictures.






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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Tue Oct 31, 2006 3:54 pm 
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(Hojyn @ Oct. 31 2006,09:33)
QUOTE
sorry for the lack of pictures.

We forgive you..... this time.  :angry:  :D

Thanks for the Batrep.  :cool:

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Wed Nov 01, 2006 10:25 pm 
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Thanks Hojyn.. that was interesting. Now for some questions. I'm putting together my first Eldar army, and it is going to be Iyanden. So far I have

Painted


2 x Spirit Seer
6 x Wraith Guard

6 x Wraithlords

15 x Guardians
6 x Heavy Weapons

3 x Swooping Hawks + 1 with Exarch

3 x Dark Reapers + 1 with Exarch

3 x Striking Scorpions + 1 with Exarch

Started

3 x Farseers
4 x Wraith Guard

3 x Jetbikes
3 x Vypers

Constructed

3 x Support Weapons
1 x Spirit Seer
5 x Wraith Guard
1 x Scorpion SHT
1 x Cobra SHT
1 x Storm Serpent SHT
1 x Vampire
6 x Wave Serpents
3 x Death Spinners
1 x Avatar
3 x Fire Storm
3 x Falcon Grav Tanks

I also have the remnants of 2 Warhosts plastic packs  a pack of Dire Avengers and Fire Dragons, 2 Revanants and the Wraith Gate.

Which should I be aiming to finish first, which should I leave to last and is there anything I really should pick up from SG. I'm aiming at 3k to begin with. Not sure why I painted all the guardians, but I enjoyed it, so hey ho :).





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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Wed Nov 01, 2006 10:40 pm 
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Nice battlereport. :)

Nice picts :)

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Wed Nov 01, 2006 10:52 pm 
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(BlackLegion @ Nov. 01 2006,21:40)
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Nice picts :)

Thanks. I am just about to start painting another 4 stands of Wraithguard. So I'm going to take photos at each stage and write a how too article for the list. If people want it.





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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Wed Nov 01, 2006 11:08 pm 
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Ratty:  Nicely done.  If you keep that up you will have one darn sweet army.

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Thu Nov 02, 2006 3:38 am 
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(nealhunt @ Nov. 01 2006,22:08)
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Ratty:  Nicely done.  If you keep that up you will have one darn sweet army.

Thanks a lot. I've popped up a painting guide on how to paint up the wraithguard.

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Thu Nov 02, 2006 1:34 pm 
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(mageboltrat @ Nov. 01 2006,21:25)
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Which should I be aiming to finish first, which should I leave to last and is there anything I really should pick up from SG. I'm aiming at 3k to begin with. Not sure why I painted all the guardians, but I enjoyed it, so hey ho :).

Wow, those are superb Mageboltrat! :O Makes me think I should rework mine, as they are way too "bright yellow". And thanks for the painting guide too.  :)

Regarding your question, I think you should first try to paint as much Wraithguards as possible. You seem to have enough to do another Spirit Warhost, which is probably the minimum for a 3000 points army (you could do with just one, but your options will be severely limited). Then paint the Vampire and Storm Serpent, you'll need them to move your WG around. The Wave Serpents are nice but very costly, so you can ignore them for the moment. After that, the best would probably be to paint the Revenants, the SHTs, the Falcons/Firestorms/Nightspinners and think about buying/painting another SHT of each (another Storm Serpent in particular, as you will probably need it). That will give you plenty of choices for a 3000 points army.

Hope that helps, and don't forget to post more pics as your army grows!  :)


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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Thu Nov 02, 2006 1:40 pm 
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Nice report Hojyn.

And mageboltrat?wow :O

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Thu Nov 02, 2006 8:04 pm 
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Regarding your question, I think you should first try to paint as much Wraithguards as possible. You seem to have enough to do another Spirit Warhost, which is probably the minimum for a 3000 points army (you could do with just one, but your options will be severely limited).


I've almost finished the second Warhost. Did it last night while putting together the painting guide. I have enough models for a 3rd but might leave is for now and get some armour done first.


Then paint the Vampire and Storm Serpent, you'll need them to move your WG around. The Wave Serpents are nice but very costly, so you can ignore them for the moment.


Good good, I was planning to do the Storm Serpent next and write a painting guide for that, so you have just confirmed my thoughts. I'm wondering wether I should leave the Vampire, order a second Storm Serpent, and wait till christmas and get a new Forge world one when Aeronautica comes out. I'll see how I feel after the Storm Serpent is finished.


After that, the best would probably be to paint the Revenants,


Would you go for Revenants or a Phantom with the rule changes, I have a new Wraithlord and Warwalker sitting in my bag and I'm just itching to make a Phantom with the bits. do you think it would be too big?


the SHTs, the Falcons/Firestorms/Nightspinners and think about buying/painting another SHT of each (another Storm Serpent in particular, as you will probably need it). That will give you plenty of choices for a 3000 points army.


OK... whats your opinions on different sizes Swords of Vaul units, is 4 falcons and 1 firestorm the best plan?


Hope that helps, and don't forget to post more pics as your army grows!  :)


That's great, thanks





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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Fri Nov 03, 2006 4:10 am 
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An Epic Warlock titan is a little shorter than a current generation 40k Wraithlord's 'big head', but they're close enough to pass for each other in 40k.  It should work the other way.

ps - good to see you again, ratty!

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Fri Nov 03, 2006 4:43 am 
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If you're an agressive player, please please consider a Warlock titan with a Power Fist; 11 FF attacks (2 TKd3) with a 25 cm move, Commander, and Inspiring.  It's expensive, and prevents you from taking any airpower (unless you're playing over 3000 points), but I think it fits in perfectly with a Wraithguard army.

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Fri Nov 03, 2006 6:20 pm 
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Under v1.8, the Warlock cost 'only' 800pts. So there is enough place to put a Vampire ine a 3000pts game.

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 Post subject: [BatRep] Iyanden vs. Imperial Guard
PostPosted: Fri Nov 03, 2006 6:38 pm 
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(Flogus @ Nov. 03 2006,17:20)
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Under v1.8, the Warlock cost 'only' 800pts. So there is enough place to put a Vampire ine a 3000pts game.

I think it's back to its original points after playtesting

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