(CyberShadow @ Aug. 04 2006,04:26)
QUOTE
To revisit this thread... I like the idea of making the TigerShark a Fighter-Bomber. It would tidy away the issue of the AA fire on this craft. As far as I can tell, the main effects of this would be to allow a greater turn (90 degrees instead of 45) and allow any air orders to be given to it. From a background point of view, I can see these things being used in CAP roles and not solely as a bomber.
I would prefer to keep the AX-1-0 as a dedicated bomber at this point, as I think that it defines the craft better and creats more differentiation between them.
Any further comments before I commit this to stone?
CS,
I think core design supports the Tiger being a Fighter Bomber considering it moves just as fast as a Barracuda and has the same systems to be just as agile.
I think the AX-1-0 does need to remain a bomber for sake of game balance.
I think the distinction between the two, one being a fighter-bomber and the other being a Bomber works for the E:A representation of both.
It also, as you said, justifies the AA needs of the Tigershark. Afterall, its just supposed to be a heavier engagement craft per IA:3 and duplicates the roles of barracuda. I think development is VERY much on your side here.
Cheers,