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The Iracunda Defense http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=7770 |
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Author: | Lion in the Stars [ Fri Oct 20, 2006 8:34 am ] |
Post subject: | The Iracunda Defense |
This is the other side of the post I made in the Marine forum. ?There's quite a bit of discussion that the current Marine list is not well-balanced, and is instead an air-assault list. ?To test this idea, I pulled out IA3, and went for the big battle where the Marines were advancing against the Tau, the Iracunda Breakthrough. (Me @ earlier) QUOTE On the Marine side, you have: A librarian (50) the entire 3rd Company of the Raptors Chapter Captain (100) Chaplain (50) 2 Tactical dets (600) 1 Assault det (175) 1 Devastator det (250) the entire 6th Company of the Raptors Chapter Captain (50) Chaplain (50) 3 Tactical dets (900) 8 Land Speeder Tornadoes (assume 2 Dets, 500) and a whole bunch of stuff from the Armory 4 Land Raiders (400) 4 Predator D (300) 2 Predator A (round up to a full detachment, 300) 6 Whirlwinds (round up to 2 detachments, 600) 1 Hyperios (call it a Hunter for Epic purposes, 75) 4 Lascannon Razorbacks (100) 6 Heavy Bolter Razorbacks (150) The Marines are backed up by 4 Warhound Titans (1000), and Imperial Navy air support is available. Your mission is to punch through the Tau lines, without using an Air Assault. ?All he has to do is stop you. ?(I recommend a large table for this scenario, twice the size of the standard tournament table, with the Marines advancing the length of the table.) Tau forces available, unknown composition, but only one AX10 was present historically. Your mission, should you chose to accept it, is to stop the Marine advance. ?Again, you do not have access to more than 1 AX10, and Kroot, Gue'vesa, or Naval support is unavailable. ? My challenge to the Tau is to post what forces you'd use to defend against this attack. ?You have Entrenchment: ?+2 points per stand for Infantry and Vehicles, +5 points per ?War Engine. Note that ALL units in the Formation must be Entrenched if any are; and Infantry with Transports do not have to be Entrenched, but can start the game in their transports. 0-2 Tank Trap 'formations', 50 points per 'formation of 5 stands 10cm by 2cm. 0-3 Minefields, 50 points for every 2 stands 4 pillboxes (you may mix&match) battlecannon, +20 points each Twin Lascannon, +15 points each Twin Heavy Bolter, +10 points each Remote Sentry Turrets (at the cost listed) Drone Sentry Turrets (at the cost listed) Bunkers, 35 points each. ?Bunkers are no more than 5x5cm You also have another 400 points to purchase any formation that is of Infantry (ie, has INFantry in the type field) See http://www.specialist-games.com/assets/ ... ssualt.pdf for more details. Victory Conditions: The game will last between 4 and 6 turns. The Marines can claim victory if they have achieved the Blitzkrieg and both Take and Hold goals while the defender has achieved one or less of his goals. The Tau can claim victory if they have achieved the Defend the Flag and Break Their Spirit objectives, as long as the attacker has achieved one or less of his objectives. Either side can claim a Minor Victory if they have achieved one of their objectives, and their opponent has not, by the end of Turn 6. Any other result is a Draw. [edit: sorry about making this a continually moving target.] Consider the Gauntlet thrown. ?*CLANG!* |
Author: | asaura [ Fri Oct 20, 2006 8:45 am ] |
Post subject: | The Iracunda Defense |
Why do the Tau get as much points as the attacking Marines? Shouldn't the Marines get more? Having to advance against Overwatching Broadsides or Hammerheads is not as easy as a standard Tournament scenario. Not having Gue'vesa to use as speed bumps is a drag. Let's see. Something like this. This is a lot less than 6000 points, but it feels like a good starting point. 1200 - 6 x Fire warrior cadre 500 - 2 x Crisis cadre 600 - 4 x Pathfinders 1000 - 4 x Stingrays 1200 - 4 x Broadsides 300 - 4 x Drones --------------- 4700 |
Author: | Lion in the Stars [ Fri Oct 20, 2006 8:48 am ] |
Post subject: | The Iracunda Defense |
Hmmm... It seems that I need to do a couple more tweaks. There's no mention of Gue'vesa for this battle, nor is there a mention of Kroot. Editing the initial post. |
Author: | Chroma [ Fri Oct 20, 2006 1:48 pm ] |
Post subject: | The Iracunda Defense |
(Lion in the Stars @ Oct. 20 2006,08:48) QUOTE Hmmm... It seems that I need to do a couple more tweaks. ?There's no mention of Gue'vesa for this battle, nor is there a mention of Kroot. ?Editing the initial post. I'd recommend taking a look at the Assault scenario located here: http://www.specialist-games.com/assets/ ... ssualt.pdf |
Author: | Lion in the Stars [ Fri Oct 20, 2006 5:59 pm ] |
Post subject: | The Iracunda Defense |
After reviewing the Assault Scenario, it appears that the Tau should only have 4k to work with (which is still going to be one monster of a game). Editing the initial post. |
Author: | Lion in the Stars [ Fri Oct 20, 2006 11:10 pm ] |
Post subject: | The Iracunda Defense |
Good call. (Gods below, I hate scenario design!) Editing the initial post. |
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