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Scorpionfish

 Post subject: Scorpionfish
PostPosted: Fri Sep 08, 2006 2:17 pm 
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Hi!

I'd like to know what people think about the latest scorpionfish rules.

I really like this unit and thought it was really balanced at first, but the more I play the more SC I field. I don't use stingray anymore, as Scorpionfish are much more versatile and less subject to supression

I think 225 points is not enough, I think they should be adjusted to (at least) 250 points

Any thoughts?

Thurse.


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 Post subject: Scorpionfish
PostPosted: Fri Sep 08, 2006 5:59 pm 
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I'd be curious to hear "why" you think the Scfsh is unbalanced.

I take a minimum of one (plus SC upgrade), but usually two. However, I never show up for a game without a Stingray+Stingray upgrade (that's 12 GM AP shots that ignore cover).

Getting back to the original question, the Scfsh has either 4 or 6 shots (depending on the missile type) that hit on a 6. If you get ML support that ups it by one, and I find that it's very rare that you get sustain. They die horribly in HtH, don't have the deflector shield unless you take the Shas'o.

So, could you provide a little more feedback?

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 Post subject: Scorpionfish
PostPosted: Mon Sep 11, 2006 1:00 am 
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Yeah I've been using one recently too and I find it's actually not that reliable, other than as an armoured Shas'O - which I really like with my mech list. So far it's just been so-so in the games I've used it. I have had bad luck with dice rolls though too, so make of that as you will.


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 Post subject: Scorpionfish
PostPosted: Mon Sep 11, 2006 7:25 am 
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I've found them to be a usefull, but not overbearing, source of additional support fire.  I have yet to replace my stingray contingents (yes, plural) with them, however.

Mine ususlly sits behind terrain, unmoving, providing GM support around my baseline.  Churning out espresso and lattes for my Ethereal. ;)

My opponents... just have yet to try to kill it.  Its been shot at all of once out of eight or so games I've used it.


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 Post subject: Scorpionfish
PostPosted: Mon Sep 11, 2006 1:33 pm 
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So, could you provide a little more feedback?

For 450 points ( 75 more than the upgraded stingray ), you can field 2 SC.
That's 12 AP IC shots too, that you can exchange for 8 MW shots.  Furthermore SC are more resilient, are suppressed less easily, and so on.

Stingray are good, yes, but when playing "blind" ( not knowing the list of your opponent ), Scorpionfish IMHO prevails as they are much mor versatile.Try fielding 3 of them in a 3000-point army.


P.S. : I'm not completely sure that they need any change, I just wanted to know what people think about them, especially when trying to max them


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 Post subject: Scorpionfish
PostPosted: Mon Sep 11, 2006 6:21 pm 
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As I have 3 models (not trying to brag), I have taken 3. I stopped doing this because they aren't all that fast and to get them anyplace (i.e. doubling) pretty much kills their ability to hit anything. Also, it's a big chunck of points that can't add anything to help itself other than the Shas'o, so they end up attracting lots of assault activity and staying out of LoF. Maybe +5 RA sounds good to you, but it's not that tough, from my experiences.

You point out their number of shots, but also need to take into account that a single move only gives you +5, so with six shots, you are most likely going to hit with 2...for 225 points. Obviously this is balanced with being able to shoot at other things, but again, these shots are +6, which means on average you get to hit with one.

So, I don't think they are overbalanced at all and are usually picked up as a single to carry the Shas'o, or run in a pair.

You can take three, but I don't think you'll be doing that for very long unless all you fight are Tyranids.

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