OK, looking at page 162 in IA3 (the 40k Hammerhead statline), and converting those numbers into Epic terms
twin-linked, Long-barreled burst cannons: 40k: ?36" range, S6AP4 Assault 3 Epic: 30cm range, AP4+ (maybe AP3+, but it doesn't feel right, might have enough shots to include Disrupt)
Ion Cannon: 40k: ?60" range, S7AP3 Heavy 3 Epic: 60cm range, AP3+/AT4+/AA6+ (copied from v4.4)
Missile Pods: 40k: ?36" range, S7AP4 Assault 4 Epic: ?30cm range, AP3+/AT3+ or 2x AP5+/AT5+
Twinlinked Fusion Cannon: 40k: ?24" range, S8AP1 Heavy 1 Blast Epic: ?30cm range, MW4+ (maybe adds an extra MW FF attack?)
Twin-linked Plasma Cannon 40k: ?48" range, S7AP2 Heavy 2 Epic: ?45cm range, AP4+/AT4+ (has the same S and # of shots as a Missile pod. ?AP2 just means it kills Marines and Termies better. ?Ion Cannon has 50% more shots, and kills everything less than a Termie dead)
Railgun: 40k: ?72" range, S10AP1 Heavy 1 (solid shot) AND ?72" range, S6AP4 Heavy 1 Large blast (submunition shot) Epic: ?75cm range, AP4+/AT3+ (copied from v4.4)
***************** In 40k, the only turret variant I like is the Missile pod one, and it's still 3x the cost of an Ion cannon (Ion Cannons got very cheap in Codex: Tau Empire). ?The plasma cannons are vastly more expensive than the Ion Cannon (3.5x more expensive!), and only kill terminators better. ?The Ion cannon kills everything else just as well (better, actually, because of the extra shot). ?Range on the Fusion Cannon is too short for me to want to use it (too may monstrous creatures for me to want to get that close to the enemy), and a small blast template might get a couple partial hits if my opponent doesn't spread out much. ?Blast template weapons are highly over-rated in 40k right now. ?2" coherency vs a 2.5" diameter blast? ?that's one guy, partials if I'm lucky. ?With a Large blast (5" diameter), I will get some partials, maybe some full hits if I'm lucky, but that's it.
Why would I want a weapon that costs me at least 25% of my range in Epic? ?If we follow the 40k design for the weapons, they're horribly underpowered and shortranged. ?They offer no real advantage to me that an Ion Cannon does not. ?I can see a possible use for the Burst Cannon turrets, as very short-ranged AA, but that's only if the Ion Cannon loses it's AA attack. ?Even then, I'd still rather spend the 75 points on a Skyray and bulk up the formation.
I might consider using the variant turrets if they were 50 points each. ?[edit: That's 12.5 points cheaper than the Hammerhead right now, and I still don't think that's cheap enough for the loss of capability compared to an Ion Cannon.]
The problem I see with these weapons is that they have Eldar ranges without the Eldar Hit&Run and/or CC capabilities to survive getting that close.
_________________ "For the Lion and the Emperor!"
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