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Fire Warriors http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5644 |
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Author: | CyberShadow [ Sun May 28, 2006 2:17 pm ] |
Post subject: | Fire Warriors |
OK. This is something that has been on my mind for a while now. It appears that many players are simply taking these guys to get at the upgrades and contingents that they allow access to. To me, this just doesnt seem correct. In addition, I must admit that I am not entirely convinced that the stats accurately represent the squads in the game. So, I would like to canvas opinions on three issues: How do Tau Fire Warriors operate in the 40K background? What kind of role do they play in the force, what are their strengths and weaknesses, etc. How do Fire Warriors work in 40K? Does 40K accurately portray these guys. Where does it get it right, where is it wrong, and what is the typical armament and operation of them in the game? What stats would most accurately portray Fire Warriors in Epic? Does the weapon load-out match the usual 40K armament, or the background? So far, we have two alternatives for the FW - although I welcome more suggestions. The first is what they currently are - although I am not convinced by the Markerlights or the Rail Rifles! The second is what I have termed the 'Dark Reaper Warriors', with 2x 30cm AP5+ - which seems to me a better fit but actually makes the stand less attractive. So, any comments? Thanks. |
Author: | Xisor [ Sun May 28, 2006 4:05 pm ] |
Post subject: | Fire Warriors |
How do Tau Fire Warriors operate in the 40K background? What kind of role do they play in the force, what are their strengths and weaknesses, etc. |
Author: | Chroma [ Sun May 28, 2006 5:19 pm ] | ||
Post subject: | Fire Warriors | ||
Radical... but I like it, I really really like it! |
Author: | Ilushia [ Sun May 28, 2006 9:30 pm ] |
Post subject: | Fire Warriors |
How do Tau Fire Warriors operate in the 40K background? What kind of role do they play in the force, what are their strengths and weaknesses, etc. |
Author: | Dobbsy [ Mon May 29, 2006 12:09 am ] |
Post subject: | Fire Warriors |
So if you want a good bit of Markerlighting for your Super-Hammerhead Formation, your two Scorpionfish and your Stingray Formation you *need* a Crisis Formation or a Firewarrior Formation to let you have proper access to a decent Pathfinder or Stealth formation |
Author: | Dobbsy [ Mon May 29, 2006 12:15 am ] | ||
Post subject: | Fire Warriors | ||
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Author: | Xisor [ Mon May 29, 2006 12:45 am ] |
Post subject: | Fire Warriors |
FF4+? I'm not so sure anymore...it *does* promote engagements... I wouldn't make the Ethereal compulsary either, but FF4 is believable... To be honest, the *big* bits of the proposal are essentially: - Limit contingents by which cadres are taken[ie FW Cadre allows 0-2 from the list I made earlier] - Drop the majority of Markerlights from the Fire Warrior stands. - Drop the number of Firewarriors in the formation from 'uge to smal-but-upgradable.[FWs without a transport should be rigorously discouraged too, feel free to simply drop the devilfish, but the cost is{or rather: should be} there for them at an Epic Scale IMO] As an addition, as you mentioned, perhaps make the core of a FW Cadre as follows: 3 Firewarrior Stands[no Markerlights] 1 Firewarrior Shas'ui [Has Markerlights...perhaps leader?] 2 Devilfish 150-175pts Upgrades as before. Okay, but very cheap and very little use 'overall' without upgrades. Sorry, typing one handed, trying to playtest Dark Eldar... |
Author: | Ilushia [ Mon May 29, 2006 1:39 am ] | ||
Post subject: | Fire Warriors | ||
So what you propose is forcing people to take X to get Y? Not keen on this idea. Other armies aren't hamstrung by this theory. Do they not get to take the units they want to take at will? This also stops people taking a themed army if they so wish. You couldn't take an all-armour force if you wanted that's for sure. You'd be stuck with units you didn't need or want for that matter.... In this, it should be capped at relative maximums for the Shas'la themselves IMO |
Author: | Ilushia [ Mon May 29, 2006 1:43 am ] | ||||
Post subject: | Fire Warriors | ||||
It's funny, I've always thought that something that puts out that much accurate and deadly firepower at close range should not be relegated to 5+ FF just for fluff's sake. How about we up their FF to 4+ reduce them to 4 units plus transport and put in an Ethereal? It may go some way to making them more interesting to take.... Just an idea though. What do you think CS? |
Author: | Dobbsy [ Mon May 29, 2006 2:27 am ] |
Post subject: | Fire Warriors |
[quote="Xisor,29 May 2006 (00:45)"][/quote] FF4+? I'm not so sure anymore...it *does* promote engagements... |
Author: | colonel_sponsz [ Mon May 29, 2006 10:49 am ] |
Post subject: | Fire Warriors |
(Not trying to get at anyone here, merely intended for those that haven't been closely following this list's development for that long.) As FF4+ seems to come up every six months or so, here's a quick reminder about why it is the way it is: Tau Fire Fight values are lower than both the background and 40k stats suggest. This is a deliberate abstraction and is offset by Pulse Rifles 30cm range - note that they are not 'small arms' like most races' main infantry weapons (boters, lasguns &c.). The design goal behind this was to discourage Tau players from getting thier Fire Warriors into fire-fights but instead to use the superior range of their pulse rifles to out-shoot opponents from a distance without engaging, as per the fluff. By contrast, the low Fire Fight values encourage other races to close with the Tau and engage on their own terms which is where the Tau are less comfortable and weaker, again in line with the fluff. I'm not saying this should be set in stone but FF5+ is 'wrong' for a reason, whilst changing it to 4+ might make them mre attractive to a Tau player, at the same time and for the same reason, it may be too powerful in the eyes of an opponent. "What do you mean? A 15cm AND a 30cm AP5 attack AND FF4 for only 25 points! These guys are way too powerful." Orde |
Author: | Xisor [ Mon May 29, 2006 10:57 am ] |
Post subject: | Fire Warriors |
[quote="Dobbsy,29 May 2006 (02:27)"][/quote] FF4+? I'm not so sure anymore...it *does* promote engagements... |
Author: | CyberShadow [ Mon May 29, 2006 1:19 pm ] |
Post subject: | Fire Warriors |
Thanks for the responses so far. While I agree that the idea of restricted upgrades depending on the core Cadre taken is a good one, it adds an additional level of complication which does not exist in any other force list. I would be against this in principle in an official list. Sorry, yes, I meant Pulse carbines! ![]() I would personally like to see the Markerlights removed from the FW squads for two reasons. Firstly, I am yet to be convinced that these are packed at anything like standard equipment in 40K, and secondly as it focusses the attention on the Pathfinders to get up front and light up the enemy. If the Fire Warriors cant do it, it becomes the Pathfinders main role... which is the way that it should be. The Pulse Carbines are a different matter. I like them in the squads, but I am not sure what they are there to actually achieve. I would like to leave them in, personally (the issue of the actual stats of the Rail Rifle is something that I would really like to leave until a different thread). The issue of the firefight of the Fire Warriors is not something that I would like to change. There is a very delecate balance going on there, and I think that it works OK now. Sure, the Fire Warriors get slaughtered in a ff, but it is the job of the Tau player to keep them out of harms way, or supported. I think that this works fine right now. I am not planning anything major in the structure of the list at this point, rather trying to get to the bottom of why people dont take Fire Warriors. My current proposal is to drop the Markerlights from the Fire Warriors. I think that this will go a long way to defining the roles of both the FWs and the PFs. However, it doesnt answer or deal with the initial issue of why these guys are not seen as 'useful' on the Epic battlefield. |
Author: | Ilushia [ Mon May 29, 2006 8:45 pm ] |
Post subject: | Fire Warriors |
Well my basic reasoning behind 'why give the FF4+' is an attraction issue. Right now they have to get all the way up to 30cm away to shoot the enemy. That means that almost anyone is going to be able to close to FF range on their next activation unless the Tau immidiately bug-out. That's fairly harsh for the Fire Warriors and makes them a much less attractive choice then, say, Heavy Gun Drones, to me. The Heavy Gun Drones are fast, they have Tau Jetpacks so if the enemy counter-charges them then they can run away, and they carry Markerlights. Plus they're cheaper! Likewise most of the other choices in the army to fill the role that Fire Warriors do are similarly better choices, IMHO. I'd much rather take a Battlesuit Cadre and then take a Tetra Contengent for my secondary forces. Why? Because the tetras are fast, have good fire power, and if the enemy charges them they can probably survive it. Plus they can never be dragged into melee (Yay skimmer!) while Fire Warriors can. To me, the fact that they have to close to 30cm and have no way of running away or fighting effectively in firefights is a HUGE downside. Especially when playing against Space Marines, Eldar or Orks. Marines and Eldar will just flat out get up close to you and beat you senseless. Orks will usually just crush you with weight of numbers when it comes to Firewarriors. If not making them FF4+ then give them some viable options to avoid getting dragged into FF situations. I think that'd go a long way towards making them more attractive. |
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