Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Airpower, Epic and Tau http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5609 |
Page 1 of 3 |
Author: | The_Real_Chris [ Sun Apr 23, 2006 9:35 am ] |
Post subject: | Airpower, Epic and Tau |
I've sent a reponse to Heckler privately over our arguement we were having in the locked changes thread, but one potentially interesting point beyond flaming each others ideas is what are the views of how air power should work in Epic? Airpower is artificially weakened in Epic without much fluff justification (like say in Hammers Slammers). Not everyone agrees. I think its important to have some sort of concensus on how Airpower should be working in epic especially with the Tau as they currently have the most powerful aircraft in terms of weapon fits. So, what does everyone think of the following statements/ideas (as in agree/dissagree). That a player with lots of points of aircraft should have an advantage over someone with far less investment in the way of AA. That new aircraft shouldn't be artifically constrained by existing planes power levels (Orks/Imperium/Eldar). That any weapon fit and chassis can be pointed fairly within the existing rules and oposistion army lists. Me? I think airpower should be like Titans or similar constrained units, that you should be able to still win without stacks of AA (or TK/MW in the case of WE), i.e. you have a fair chance with what each list would consider a representative pick in a blind GT setting. I do think in response to 2 and 3 together their should be 'artifical' constraints, both to balance with what has come before and not overload the creaking air rules that break down beyond a certain point of aircraft effectiveness. Just reguarding point two I think fluff wise you can't top Eldar for air effectiveness overall, but that still gives a lot of leyway. Edit for Honda and others ![]() I promise not to say a single word in arguement, but only seek clarification of points if I don't 'get it' ![]() |
Author: | dptdexys [ Sun Apr 23, 2006 10:41 am ] |
Post subject: | Airpower, Epic and Tau |
That a player with lots of points of aircraft should have an advantage over someone with far less investment in the way of AA. |
Author: | Legion 4 [ Sun Apr 23, 2006 11:39 am ] |
Post subject: | Airpower, Epic and Tau |
We limit Titans, CAS and Off Board Support (SM1 rules)[represents Spacecraft/Ortillary, etc.] to 33% of the total battle force. Limiting powerful assets like that is not only realistic, but more playable ... And Epic is a game about Ground Forces and units that support them ... IMO ... ? ![]() |
Author: | The_Real_Chris [ Sun Apr 23, 2006 1:35 pm ] | ||
Post subject: | Airpower, Epic and Tau | ||
But surely aircraft affect the ground? My X points of bombers should give me at least equivalent results to ground formations, with advantages and disadvantages to both. How effective would they be if unopposed? More effective certainly as it is reasonable to assume that some AA should be present. If my ground pounders can eliminate that what sort of reward should I get? I believe that any weapon fit/chasis could be pointed fairly but aircraft are usually at a higher points cost for what they can do (still think all aircraft should be kept low to what fluff/40k etc has them at). |
Author: | Gotchaye [ Sun Apr 23, 2006 10:49 pm ] |
Post subject: | Airpower, Epic and Tau |
>>That a player with lots of points of aircraft should have an advantage over someone with far less investment in the way of AA. This I'm fine with, just as a player with lots of WEs has an advantage over someone with no MW/TK. >>That new aircraft shouldn't be artifically constrained by existing planes power levels (Orks/Imperium/Eldar). They should be so constrained. Our only understanding of these units is in context - the current Devilfish would be a heavily armored vehicle if Leman Russes only had 6+ saves, and it would be wrong to give Devilfish a 5+ save if the rest of the game was giving 40k AV14 equivalents worse armor. >>That any weapon fit and chassis can be pointed fairly within the existing rules and oposistion army lists. Not so much. As range and power go up relative to durability (particularly range), you get units that are much more hit-or-miss. 60cm aircraft guns would dominate most boards, but Skyrays and Fire Prisms would have no trouble. I don't have a big problem with big aircraft, but we should try to keep ranges down, and it'd be easier to balance if overall aircraft power was an indicator of durability as well as firepower. |
Author: | The_Real_Chris [ Mon Apr 24, 2006 3:28 am ] | ||
Post subject: | Airpower, Epic and Tau | ||
They do? To date using armies with no MW/TK ability in their lists I can compensate with either good assault units to break them or lots of formations (to name two popular strategies) to break them with AP or weak AT fire. In other words I have a recourse to other means. The whole 'how much advantage' from facing an opponent with a weak AA countermeasures (the only countermeasure availible, coming in two flavours) I think is important as all my experience with air shows that certain weapon fits and abilities are worth far more than others when unopposed. Marauder bombers are the worse bomber in the game - unless you don't face much AA or can eliminate it. Then they become better than artillary batteries. Tau wise (and particularily the A-10, everyones favourite plane) the planes mount more powerful and more weapons than the other races, so if there is an advantage from going the air route do they get more than someone else? If they do presumably they compensate with higher points values, but doesn't that then make them unactractive when they aren't the core of your strategy? Of course you have the range and good AA cover which means that you can stand more flak than the other races, but is that enough? |
Author: | Legion 4 [ Mon Apr 24, 2006 4:16 am ] |
Post subject: | Airpower, Epic and Tau |
The Tau have no FA ... so CAS plays that role as well ... ![]() |
Author: | Gotchaye [ Mon Apr 24, 2006 4:19 am ] |
Post subject: | Airpower, Epic and Tau |
You have a recourse, but it's still nice to have big guns. In general, a list without MW/TK fire is going to be less effective than a list without when it comes to dealing with Titans. I suppose, then, that the trick is to allow other methods of dealing with aircraft beyond specialized AA weapons. What if we borrowed a rule from 40k - all guns can shoot at aircraft, but only AA-capable guns can shoot without penalty? Allow all AT weapons to fire at aircraft, but with some horrible penalty, and maybe a range cut. In 40k, non-AA guns generally take a 66-75% hit to their effectiveness. I suppose this could be accomplished with a special save - a 3+ invulnerable type would work, and ought to make it easier to balance aircraft. |
Author: | The_Real_Chris [ Mon Apr 24, 2006 7:47 am ] |
Post subject: | Airpower, Epic and Tau |
Well the Tau sorta do this, hence the 'support craft' that hover omniously above the table. |
Author: | Honda [ Mon Apr 24, 2006 2:03 pm ] |
Post subject: | Airpower, Epic and Tau |
I would really like to give my opinion on this topic, but I feel, based on initial comments and your (TRC) responses, that you are more interested in rebutting other people's opinions. You stated up front in your posting that you wanted to get everyone's opinions with a goal towards arriving at a consensus. A very admirable goal. However, that does not mean that you contest every opinion that runs counter to yours. For example, you state that you believe that the AX-1-0 is the best aircraft in the game (possibly paraphrasing a little) which is your opinion. It is not a fact. In fact, it wouldn't be that difficult to bring up other facts that contest that point. The AX-1-0 is a very good aircraft, but it is a matter of opinion as to whether or not it is the best. So, what is this topic to be? An area where people are free to express their opinions or another electronic argument? For the record, I am not interested in the latter. |
Author: | Steve54 [ Wed Apr 26, 2006 2:12 pm ] |
Post subject: | Airpower, Epic and Tau |
I can't see what the problem is in discussing varying opinions and viewpoints which seems to be what is happening in this thread. Especially compared to other threads which have degenerated into flaming and the production of 'pseudo bat reps' which contain armylists, brief game rundown and then a conclusion that it 100% confirms the posters position |
Author: | nealhunt [ Wed Apr 26, 2006 2:46 pm ] |
Post subject: | Airpower, Epic and Tau |
That a player with lots of points of aircraft should have an advantage over someone with far less investment in the way of AA. |
Author: | The_Real_Chris [ Wed Apr 26, 2006 6:14 pm ] | ||
Post subject: | Airpower, Epic and Tau | ||
I promise not to say a single word in arguement, but only seek clarification of points if I don't 'get it' ![]() Oh and for the record the best aircraft is far and away the Marine Thunderhawk. I feel it makes the list. It definatively reflects the fluff that it is the backbone of the chapters strength. |
Author: | Tactica [ Wed Apr 26, 2006 11:40 pm ] | ||
Post subject: | Airpower, Epic and Tau | ||
As I'm sure Cw was missing my long windy posts... without further adue... ![]()
Preamble: TRC, If you are looking for a collection of opinions - i.e. data gathering, I'm happy to toss in my hat. If you are looking or a debate on this topic, please disregard the following as I _think_ I share concerns others have posted. I don't wish to debate my opinions on this topic with you. I'm simply supplying my opinions on the basis that you are running a data collection effort. I applaud that. PS - I think this post would be better served in the general forums. This Tau development specific forum is probably not the best area for a general aircraft discussion/ data gathering request. A link posted here with referencing a thread int eh general forums may have served better to gather varied opinions. what are the views of how air power should work in Epic? |
Page 1 of 3 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |