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v4.4 remaining work...

 Post subject: v4.4 remaining work...
PostPosted: Wed Mar 08, 2006 10:58 pm 
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So... sounds like if we can get a ScF (Scorpionfish) to work with, we have v4.4 changes to be implimented worked out - right CS?

cheers,

Rob

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 Post subject: v4.4 remaining work...
PostPosted: Wed Mar 08, 2006 11:00 pm 
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Yeah, that Gue'senshi update won't materialise itself...

(if it did, I wouldn't have to worry about finishing painting them!)


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 Post subject: v4.4 remaining work...
PostPosted: Thu Mar 09, 2006 10:50 pm 
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There are a few further issues, although they are minor. Things like looking at the upgrade options, the focus of the Kroot, etc. The Gue'senshi will probably need to wait to further developments.

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 Post subject: v4.4 remaining work...
PostPosted: Thu Mar 09, 2006 11:24 pm 
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Plus they will need to wait for my paintbrush!

(still need to get 3000 points ready...)


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 Post subject: v4.4 remaining work...
PostPosted: Thu Mar 09, 2006 11:48 pm 
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Just a quick thought, but would it be possible to pull "Tau Supreme Commander" from being a rule in a datasheet & adding it to the special rules section, along with some fluff and an expanded text for it?

It would help to group rules there rather than scatter them over numerous locations.

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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 10, 2006 7:22 am 
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Quote (dysartes @ 09 Mar. 2006 (16:48))
Just a quick thought, but would it be possible to pull "Tau Supreme Commander" from being a rule in a datasheet & adding it to the special rules section, along with some fluff and an expanded text for it?

It would help to group rules there rather than scatter them over numerous locations.

Well, I'm all for this.

Its a nit-pick issue with me - but you can see my rants on this elsewhere on epicomms.

I see no reason to say special rules are located before the army list description, then right before the army list points section for tournaments, then within the army list itself (see eldar wraithgate, then finally within data sheet note areas!

Blah... lets just call them what they are - army special rules - put them all together, and move on.

So preach on!

:p

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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 10, 2006 7:23 am 
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Wouldn't it be something to be the first list that doesn't have 'hidden' special rules?

:)

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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 10, 2006 6:36 pm 
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Added to the log of changes to be made. Thanks.

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 Post subject: v4.4 remaining work...
PostPosted: Sat Mar 11, 2006 8:56 am 
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You mean I suggested a change - and people agreed to it?

*Falls over from shock*

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 Post subject: v4.4 remaining work...
PostPosted: Mon Mar 13, 2006 4:36 am 
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D,

LOL

CS,

OK - if you can make a decision on the scorpion, AX-10 main gun, and marker sentries - I think we'll be ready for v4.4 - right?

Like pulling teeth to get v4.4 issues resolved for some reason! :80:

Cheers,

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 Post subject: v4.4 remaining work...
PostPosted: Mon Mar 13, 2006 11:19 am 
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There was some discussion regarding the cost of the Orca.  Did anything come of that?


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 Post subject: v4.4 remaining work...
PostPosted: Mon Mar 13, 2006 11:45 am 
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I think thats a trick for the next version to play with and exploit :)

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 Post subject: v4.4 remaining work...
PostPosted: Mon Mar 13, 2006 9:49 pm 
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Quote (clausewitz @ 13 Mar. 2006 (04:19))
There was some discussion regarding the cost of the Orca. ?Did anything come of that?

Cw,

Definitely discussion, theory, and caution. Definitely something we need to look at.

There's general agreement that lots of them could objective grab cheaply.

There's no playtest of whether the tactic/theory would work in a real tournament situation against various opponents with the other variables considered - such as impact to list, possibilities of other lists duplicating the same tactic, if the tactic is realistically viable in a tourny situation, etc.

Definitely something for testing in v4.4.

Probably not reasonable to expect us to come to a solution prior to v4.4 publishing.

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 Post subject: v4.4 remaining work...
PostPosted: Wed Mar 15, 2006 8:56 pm 
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Maybe the Orca could become a replacement for Devilfish, or otherwise chosen as transport for specific formations, rather than coming out of the Air Caste allocation...

Or we could have some sort of limit to how many you can take - ie you can have only as many Orcas as formations which it can transport, or something.


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 Post subject: v4.4 remaining work...
PostPosted: Wed Mar 15, 2006 9:29 pm 
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We could just make the Orca an upgrade. This would make it limited to one per Cadre or Contingent.

This would seem to solve the problem fairly simply.

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