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BATREP: Tau vs. SM, 3500 pts

 Post subject: BATREP: Tau vs. SM, 3500 pts
PostPosted: Mon Feb 06, 2006 7:30 pm 
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Location: Katy, Republic of Texas
My oldest son, Niko (11 yrs), and I had Saturday morning to ourselves, so we pulled out our stuff and had a go. We played on a 6' x 10' board, with moderately heavy terrain.

Tau forces

1 x Crisis, Shas'o upgrade
1 x Pathfinder, PF upgrade
1 x Fire Warrior Cadre, FW upgrade, all mounted in DF
2 x Piranha Cont, Piranha and Tetra upgrades
1 x Stingray, Stingray upgrade
1 x AHMC, Hammerhead and Networked Drone upgrades
2 x Barracuda squadrons
2 x 1 ship Tigershark AX-1-0

Space Marine forces (from memory)

1 x SC
2 x Tacticals, each with a Dreadnought
1 x LR
2 x Scouts, one with two Razorbacks
1 x Whirlwind, Hunter upgrade
1 x Warlord Titan
2 x Thunderbolt squadrons
2 x Thunderhawks

Rather than make a big deal about the report, because we were just having some fun (though very competitive), I'll focus on some of the highlights. I like playing against my son because he plays the SM very aggressively without worrying about the consequences. He's still getting the coordination of all the assets thing down, but he is quick to capitalize on a perceived opportunity.

1. Not having a numerical superiority in fighter assets caused me to have to play a bunch of games to get anything done. That being said, I only got to activate both of my fighter squadrons in two turns.

2. I didn't have much trouble neutralizing the single Hunter with ground assets, then destroying the unit with the Tigersharks.

3. The brilliant counter stroke of the game, occurred when Niko did an air assault against my Pathfinders, causing them to be intermingled with my Crisis cadre. I whiffed on my MW4+ hits, he didn't and after it was all said in done, the +9 combat resolution in his favor wiped all the remaining units out. The loss of the SC really impacted my air campaign as my aircraft then displayed an annoyed penchant to fail activations.

4. His second air assault was used to secure an objective late in Turn 2. Niko was thinking that in a fortified building his tactical + Dread squad would be able to hold out, but I was able to put enough shots into them to break them, then wipe them out with follow hits. A bit of a gamble as he was attempting to take objectives early and hold on for the Turn 3 win.

5. I wasn't able to do squat (as in "nil" vs. height impaired ?humanoids) against his Warlord. I threw a Piranha squadron against it one turn, but it shrugged off everything and pretty much controlled most of the middle of the board. As I had taken mostly assets to deal with AP targets, I spent most of my time looking at it from a distance.

End Result

0-0 tie at the end of four due to my inability to clear out SM's fast enough nor budge the Warlord. The increased breath of the board made supporting units on objectives a lot more difficult than on smaller boards.

After we calculated points, he had 1450 still on the board, Daddy had around 2800. Although it took most of the game, I eventually wrested control of the air from him, which really paid off in Turn 4. Both of his air assaults were wiped out, so we talked about how to make them more effective for next game.

So, very fun time and he can't wait for the next big game.





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 Post subject: BATREP: Tau vs. SM, 3500 pts
PostPosted: Mon Feb 06, 2006 11:17 pm 
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Did you keep the objectives in the center 6' of the board (i.e. expand the flanks) or did you allow the objectives also to be far out?

Sounds like a grand old time.

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 Post subject: BATREP: Tau vs. SM, 3500 pts
PostPosted: Tue Feb 07, 2006 2:00 am 
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Honda,

Good times with the son! Very cool dad indeed ;)

Sounds like an intense game for the Tau.

The warlord... LOL, tell me about it. If you are not prepared to deal with something like that, or even a fair amount of SHT - they can be a wrecking ball. Try playing against the new bugs when they take 10 zoanthroapes for the AA - then couple it with their new heirodules... and they can spawn it all !

Tau have a limited few items to deal with something like this. You are not going to run up and assault it, that's for sure.

Getting all the shields down, keeping them down, and pummelling enough AT (with crossfire) or hitting him with MW and TK shots is the only way for us to do it.

Straight on shooting AT fire at the thing would never pay off.

The Crisis and AX-1-0's were about all you had going for you from the MW front... warlord was a tough call.

0-0 means it was bloody I'm sure.

Also, I've found that my games drmatically change on 4x8 vs. 4x6 tables.

I really enjoy the 4x8 games. They make movement that much  more important and you really get a field for infantry vs tanks. The triple only does so much corner to corner. You also really have to be thinking about objectives all game long - not just turn 3 land grab moves.

cheers,

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 Post subject: BATREP: Tau vs. SM, 3500 pts
PostPosted: Tue Feb 07, 2006 4:07 am 
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Location: Katy, Republic of Texas

Did you keep the objectives in the center 6' of the board (i.e. expand the flanks) or did you allow the objectives also to be far out?

Sounds like a grand old time.


We allowed objectives to be set up no closer than 30 cms from the edge. Which after I spread mine out, I realized how difficult it was going to be to hold some, then take others. On a board that size, I think you have to decide what you're going to go after and stick to it as there isn't enough time to shift your strategy.

I started off with going after the objectives on his side, but he parked his Landraiders on his Blitz, put the Warlord on the left-most objective and unfortunately for his scouts, left them hanging on the right. I blew through the scouts, but couldn't mount up enough fire power to take on the Warlord as it was raining tactical units in my back yard. He also tripled the other scout into his objective on my side and pretty much dared me to take on his dug in units.

So, it was a decent strategy as I couldn't be everywhere and be strong at the same time. In hindsight, I should have just gone after the objectives on my side, but then I had to push into his side of the board just to keep the Warlord honest. If I had let it triple for two turns, I'd have been in serious trouble.

We talked about what he did well and what kinds of things he can improve upon and based on his list, he's going to try a Warlord, flanked by the Landraiders and supported by the Whirlwinds and just shove them down the next persons throat. It could be a difficult move to halt.

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 Post subject: BATREP: Tau vs. SM, 3500 pts
PostPosted: Tue Feb 07, 2006 12:43 pm 
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Hi Honda

Cool report - enjoy the days with son as much as possible; they grow up all too quickly. ?:p

As for tactics (for both sides), I agree with Tactica here - the more table space for manoever, the better. Tau seems to be a counter attacking army, so use the long range stuff as much as possible - in my very limited experience, Pathfinders in advanced cover positions both slow down the opponent, give that extra punch with the markerlights and are pretty good all round.

Crisis really rock when moved to counter particular threats, being able to deliver a heavy attack, while being able to jump out of harms way or back to supports if assaulted in return.

SM specialize in concentrated assaults - the one you describe seemingly very nasty - so be prepared to give up territory to gain time by moving out of the path of the assault and firing on flanks / rear / weak points, to wear down activations.

For the SMs, the approach is to position apparently scattered forces in such a way that they can concentrate irresistably on a key focal point, and then to be able to reinforce / exploit the local advantage thus gained.

The Warlord tends to be the focus of much hate - so could be used as a distraction to drag the opponent out of position. Use cover and the superior manoeuver to avoid battles where you do not want to fight, and high speed manoeuvers to concentrate. Also by spreading out judiciously, the SM can cause the opponents to follow suit, exposing the required local weaknesses etc - but beware of over extending and being destroyed in detail

All the best

Ginger

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