My oldest son, Niko (11 yrs), and I had Saturday morning to ourselves, so we pulled out our stuff and had a go. We played on a 6' x 10' board, with moderately heavy terrain.
Tau forces
1 x Crisis, Shas'o upgrade 1 x Pathfinder, PF upgrade 1 x Fire Warrior Cadre, FW upgrade, all mounted in DF 2 x Piranha Cont, Piranha and Tetra upgrades 1 x Stingray, Stingray upgrade 1 x AHMC, Hammerhead and Networked Drone upgrades 2 x Barracuda squadrons 2 x 1 ship Tigershark AX-1-0
Space Marine forces (from memory)
1 x SC 2 x Tacticals, each with a Dreadnought 1 x LR 2 x Scouts, one with two Razorbacks 1 x Whirlwind, Hunter upgrade 1 x Warlord Titan 2 x Thunderbolt squadrons 2 x Thunderhawks
Rather than make a big deal about the report, because we were just having some fun (though very competitive), I'll focus on some of the highlights. I like playing against my son because he plays the SM very aggressively without worrying about the consequences. He's still getting the coordination of all the assets thing down, but he is quick to capitalize on a perceived opportunity.
1. Not having a numerical superiority in fighter assets caused me to have to play a bunch of games to get anything done. That being said, I only got to activate both of my fighter squadrons in two turns.
2. I didn't have much trouble neutralizing the single Hunter with ground assets, then destroying the unit with the Tigersharks.
3. The brilliant counter stroke of the game, occurred when Niko did an air assault against my Pathfinders, causing them to be intermingled with my Crisis cadre. I whiffed on my MW4+ hits, he didn't and after it was all said in done, the +9 combat resolution in his favor wiped all the remaining units out. The loss of the SC really impacted my air campaign as my aircraft then displayed an annoyed penchant to fail activations.
4. His second air assault was used to secure an objective late in Turn 2. Niko was thinking that in a fortified building his tactical + Dread squad would be able to hold out, but I was able to put enough shots into them to break them, then wipe them out with follow hits. A bit of a gamble as he was attempting to take objectives early and hold on for the Turn 3 win.
5. I wasn't able to do squat (as in "nil" vs. height impaired ?humanoids) against his Warlord. I threw a Piranha squadron against it one turn, but it shrugged off everything and pretty much controlled most of the middle of the board. As I had taken mostly assets to deal with AP targets, I spent most of my time looking at it from a distance.
End Result
0-0 tie at the end of four due to my inability to clear out SM's fast enough nor budge the Warlord. The increased breath of the board made supporting units on objectives a lot more difficult than on smaller boards.
After we calculated points, he had 1450 still on the board, Daddy had around 2800. Although it took most of the game, I eventually wrested control of the air from him, which really paid off in Turn 4. Both of his air assaults were wiped out, so we talked about how to make them more effective for next game.
So, very fun time and he can't wait for the next big game.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
|