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Shas'el and shas'o ideas http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5444 |
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Author: | Nerroth [ Tue Nov 22, 2005 12:49 am ] |
Post subject: | Shas'el and shas'o ideas |
Hi! I thought of this revision to the shas'el entry in the list: Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a Weapon Range Firepower Notes (XV81)Smart Missile System 30cm AP4+ Ignore Cover OR (XV84)Commander Plasma Rifle 30cm AP4+ XV84 OR (XV89)Commander Plasma Rifle 30cm AP4+ XV89 Notes: Character, Invulnerable Save, Coordinated Fire, Leader. If XV84 option is taken, add Markerlight. If XV89 option is taken, increase stand's armour value by +1. For the Shas'o: Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a Weapon Range Firepower Notes Twin-linked Plasma Rifle 30cm AP4+ - Flechette Dispenser (base contact) Assault Weapon Point Defence Notes: Character, Invulnerable Save, Tau Supreme Commander (same as normal Supreme Commander, but with 'Coordinated Fire' instead of 'Commander'), Point Defence (Units with First Strike lose this ability when in close combat with this unit) How do they sound? Gary |
Author: | Honda [ Tue Nov 22, 2005 3:04 pm ] |
Post subject: | Shas'el and shas'o ideas |
Although I appreciate the effort, do we really need this level of detail for what is at most individual suits? Isn't that a little more applicable to the 40K realm? |
Author: | colonel_sponsz [ Tue Nov 22, 2005 3:50 pm ] |
Post subject: | Shas'el and shas'o ideas |
I had some similar ideas about these as a free upgrade to the Shas'o or one Shas'el (similar to the Chaos Warlord upgrade) in the collectors section. Orde |
Author: | Nerroth [ Tue Nov 22, 2005 11:16 pm ] |
Post subject: | Shas'el and shas'o ideas |
Well, I'd say there was room for a little something to make the shas'el stand out, and the listed options are noticeable, but not overboard. Do you think the flechette dispenser could be rationalised to negate the first strike ability as I have suggested? Gary |
Author: | Lion in the Stars [ Wed Nov 23, 2005 8:26 pm ] |
Post subject: | Shas'el and shas'o ideas |
If anything, the Flechette Discharger is the perfect candidate to have First Strike, as well as negating an opponent's First Strike, since it fires 'immediately before' the opponent attacks. |
Author: | Tactica [ Wed Nov 23, 2005 8:48 pm ] |
Post subject: | Shas'el and shas'o ideas |
Caution - we are getting into E:A combat bonus'. Tread this ground carefully and make sure the need is there or the problem we're solving is warranting the combat upgrade. Its a given that Tau in E:A are 'dumbed down' in FF for game sake. In return, they are also 'upgunned' in shooting to compensate. All 'close combat' bonus' for the Tau should be few and far between and only if really warranted - and best warranted if solving a problem or uniquely identifying a unit to fulfill a current gap in the list... all in effort to work toward balance. Carry on by all means, but just be mindful of these concepts when discussing these types of combat oriented bonuses/changes gentlemen. Tis all, |
Author: | Nerroth [ Thu Nov 24, 2005 12:31 am ] |
Post subject: | Shas'el and shas'o ideas |
Well, the flechette dispenser would only affect one stand in the army (a shas'o in a Crisis suit) and what I propose in terms of game effects doesn't even go as far as giving the unit First Strike - merely negating the effect of an enemy unit's First Strike CC ability. Of course, nothing about the shas'el options would have anything to do with CC (or FF) abilities. Does that seem reasonable, Tactica? And what do you make of the options as proposed in general? Gary |
Author: | Tactica [ Thu Nov 24, 2005 2:21 am ] |
Post subject: | Shas'el and shas'o ideas |
Nerroth, Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a Weapon Range Firepower Notes (XV81)Smart Missile System 30cm AP4+ Ignore Cover OR (XV84)Commander Plasma Rifle 30cm AP4+ XV84 OR (XV89)Commander Plasma Rifle 30cm AP4+ XV89 Notes: Character, Invulnerable Save, Coordinated Fire, Leader. If XV84 option is taken, add Markerlight. If XV89 option is taken, increase stand's armour value by +1. |
Author: | clausewitz [ Thu Nov 24, 2005 11:33 am ] |
Post subject: | Shas'el and shas'o ideas |
If XV89 option is taken, increase stand's armour value by +1. |
Author: | Nerroth [ Thu Nov 24, 2005 1:07 pm ] |
Post subject: | Shas'el and shas'o ideas |
Tactica, I figured that the suit's other weapons were already incorporated into the standard Crisis team stat line, so I figured that only one extra weapon per XV8x upgrade would be sufficient. I agree about the shas'o thing (but I still want to go with the flechette dispenser, perhaps the R'myr type suit's twin-linked rifle can be AP3+ or 2xAP4+?) Regarding the armour of the XV89, maybe the unit changes from 3+ to 4+ RA (same as a Broadside)? Gary |
Author: | clausewitz [ Thu Nov 24, 2005 3:23 pm ] |
Post subject: | Shas'el and shas'o ideas |
Wouldn't adding the usual invulnerable save be enough for the Tau characters? |
Author: | Nerroth [ Thu Nov 24, 2005 9:09 pm ] |
Post subject: | Shas'el and shas'o ideas |
But the point is to show the improved armour of the XV89 - which has the same save as a Broadside - the inv save is representing shield generators. Gary |
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