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Skyray - love it / hate it? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5443 |
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Author: | Tactica [ Sun Nov 13, 2005 7:34 pm ] |
Post subject: | Skyray - love it / hate it? |
Skyray, Many are using this model to proxy it for other models or not including it in their list as something they rely on or are putting it in due to old habits (hydra in every IG formation for example) so... the question beckons... Is the skyray something you usually take and is it working for you? Why or why not? |
Author: | asaura [ Sun Nov 13, 2005 8:14 pm ] | ||
Post subject: | Skyray - love it / hate it? | ||
I don't use it. It's expensive and ineffective. I can get the same effect (no kills, only BMs) from IC Hammerheads. |
Author: | Steele [ Sun Nov 13, 2005 8:52 pm ] | ||
Post subject: | Skyray - love it / hate it? | ||
I ever field it along the HH Formations. Besides giving a Formation boost, it holds 2 Missiles against the AT threat and has AA capability, a decent one but still. And of course, because I have the Models. Cheers! Steele |
Author: | clausewitz [ Sun Nov 13, 2005 10:45 pm ] |
Post subject: | Skyray - love it / hate it? |
I haven't had a lot of luck with my Skyrays as far as shooting things down goes. Its somewhat the same as Hunters in the SM list. They have good range and a couple can cover most of the table. But don't often shoot many aircraft down. As always the threat of flak is as much a factor as its actual affect. Between Skyrays, IC Hammerheads and things like Morays, the Tau can have a fair number of AA shots, so if you choose to brave the flak you run the chance of many hits, even if on average the number of hits isn't great. I will generally use a couple of Skyrays, as placing two BMs per turn on attacking aircraft will ensure that they don't activate every turn (i.e. one on the way in and the other on the way out). Two Skyrays give me the coverage needed. |
Author: | Honda [ Mon Nov 14, 2005 12:16 am ] |
Post subject: | Skyray - love it / hate it? |
For me it's kind of like, totally late, if you rely on flak. ![]() This is just a personal preference (which is fully supported by the USAF ![]() Controlling your airspace removes most needs for ground flak unless it is dual purpose like the Hydra or Flakwagon. |
Author: | nealhunt [ Mon Nov 14, 2005 4:06 pm ] |
Post subject: | Skyray - love it / hate it? |
The only use I can see for a Skyray is in a formation of Stingrays where the GMs are synergistic. |
Author: | Steele [ Mon Nov 14, 2005 4:14 pm ] | ||
Post subject: | Skyray - love it / hate it? | ||
Neal, look at the Stats, the Stingrays have their own Markerlights. Cheers! Steele |
Author: | Legion 4 [ Mon Nov 14, 2005 4:40 pm ] |
Post subject: | Skyray - love it / hate it? |
You got to have Flak/AAA/ADA ... CAP isn't always available ... And I like the model ! ![]() ![]() |
Author: | nealhunt [ Mon Nov 14, 2005 5:32 pm ] | ||||
Post subject: | Skyray - love it / hate it? | ||||
I don't understand why you think that would make a difference. Why are you taking one close enough to the enemy for that to matter? |
Author: | Tactica [ Mon Nov 14, 2005 7:06 pm ] |
Post subject: | Skyray - love it / hate it? |
Steele, I agree with NH. The ship has a design flaw. Its 75 points when we have other more valuable assets for 62.5 each that do a better job and have proved to be balanced. The skyray has a 30cm range to make use of its Marker which means you are putting this formation dangerously close to the enemy when or h-t-h isn't the worlds greatest. We keep these formations alive by terrain and pop-up. If we are marking something within 30cm with the skyray, we are also probably in charge range. We are also probably in a desperate situation. The added missle shot in comparison to a normal fish or HH body is the difference. Its AA is somewhat of a joke in effectiveness IMHO. To me, this piece is either over priced, or under gunned. These things were feared by armor in Taros per the fluff. IG even had their own names for these things as they could bust armor and AA like nothing they had seen. E:A makes a mockery of the history on this piece IMHO. The stingrays have GM's at 5+. At the 75 per tank points level, I think the Skyray would be a good candidate for GM 4+ shots. That would raise its GM potential and make any flier think twice about flying into a marker lit area. You never sustain fire flak, so at best it would get to 3+ and at best would be 2+ vs targets in the open on ground if it could sustain and they were marked. At worst it would be 6+ if it doubled and ground targets were in cover. If we dropped the points to 50 per skyray, I think it would be a good candidate for GM5+ shots. That would still raise its GM potential and make any flier at least consider flying into marker lit area. 4+ flak if the flier is within 30cm as you still can't sustain on AA. Like the above, it would have a range of 3+ to 7+ for the same spectrum of ground target potential. Either of the above would make the upgrade more appealing and useful IMHO. |
Author: | HecklerMD [ Mon Nov 14, 2005 8:57 pm ] |
Post subject: | Skyray - love it / hate it? |
I'm wondering why we're using ML's to guide a AA missile? AA missiles are primarily radar or infrared guided (heat seeking), laser designation is too diffacult with fast movers and relies on LOS which can be broken by crossing below the horizon or entering a cloud! I Also wonder why the Space Marines have a better AA missile than the Tau? And its named Hunter too! How About: (and this is really off the top of my head) Drop the Seeker. 2x "Better name than Hunter" Missile 60cm AP5+/AT6+/AA5+ Smart Missile System 30cm AP4+ Ignore Cover Lighter AA fragmentation warheads also effective vs inf, not so much against armor: No real qualms about dropping the AT6, though I know that would disagree w/ IA3. Missiles drone guided (Suicide drones like in BFG ![]() |
Author: | Steele [ Mon Nov 14, 2005 9:02 pm ] | ||
Post subject: | Skyray - love it / hate it? | ||
Ok, Tactica I agree with you that pointwise it maybe to expensive. Keeping a Formation just out of harms is not bad either, but it suits my playing style very well, it?s kinda Jaldons Way of the Tau - be aggressive - take the battle to the enemy.Retreat when you must, but keep in strike range. I fared well so far. And even if it?s shot to pieces, there will be another unit taking over the role of Marking some shiny targets. They may be useful with the Stingrays if you can spare them to add this formation, I haven?t, so it?s used offensively. Regarding the Taros fluff, I don?t know it, but if you feel uncomfortable with the stats ( BTW - for it?s undergunned as an AA Unit too) propose knew ones and we?ll test them. As for the Basic Roll to Hit : JG posed the Values at 6+, I tried them at 5+ and they turned out to be VERY effective, so if changes are about , I would restrict them to the AA capable Missiles. That would give the AA Unit its proposed Role. @Neal I think I misinterpreted the definition of Synergistic. You are right about it. Cheers! Steele |
Author: | Tactica [ Mon Nov 14, 2005 9:58 pm ] |
Post subject: | Skyray - love it / hate it? |
I'm wondering why we're using ML's to guide a AA missile? |
Author: | Tactica [ Mon Nov 14, 2005 10:20 pm ] | ||
Post subject: | Skyray - love it / hate it? | ||
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Author: | clausewitz [ Tue Nov 15, 2005 2:49 am ] |
Post subject: | Skyray - love it / hate it? |
Just for comparison its worth noting that the SM Hunter: 1. Is not a skimmer 2. Has 5+ armour, not 4+ 3. Has just one AT shot, not 2 4. Has no AP shots at all 5. Has 15cm less range In return the Skyray doesn't have TSKNF. Both are 75 points. Am I wrong or does the Skyray seem fine by comparison to the SM Hunter? |
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