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Shas'el and shas'o ideas

 Post subject: Shas'el and shas'o ideas
PostPosted: Tue Nov 22, 2005 12:49 am 
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Hi!


I thought of this revision to the shas'el entry in the list:


Type  Speed  Armour  Close Combat  Firefight
Character  n/a  n/a  n/a  n/a

Weapon  Range  Firepower  Notes
(XV81)Smart Missile System  30cm  AP4+  Ignore Cover
OR (XV84)Commander Plasma Rifle  30cm  AP4+  XV84
OR (XV89)Commander Plasma Rifle  30cm  AP4+  XV89

Notes: Character, Invulnerable Save, Coordinated Fire, Leader. If XV84 option is taken, add Markerlight. If XV89 option is taken, increase stand's armour value by +1.


For the Shas'o:


Type  Speed  Armour  Close Combat  Firefight
Character  n/a  n/a  n/a  n/a  

Weapon  Range  Firepower  Notes
Twin-linked Plasma Rifle  30cm  AP4+  -
Flechette Dispenser  (base contact)  Assault Weapon  Point Defence

Notes: Character, Invulnerable Save, Tau Supreme Commander (same as normal Supreme Commander, but with 'Coordinated Fire' instead of 'Commander'), Point Defence (Units with First Strike lose this ability when in close combat with this unit)



How do they sound?


Gary

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 Post subject: Shas'el and shas'o ideas
PostPosted: Tue Nov 22, 2005 3:04 pm 
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Although I appreciate the effort, do we really need this level of detail for what is at most individual suits?

Isn't that a little more applicable to the 40K realm?

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 Post subject: Shas'el and shas'o ideas
PostPosted: Tue Nov 22, 2005 3:50 pm 
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I had some similar ideas about these as a free upgrade to the Shas'o or one Shas'el (similar to the Chaos Warlord upgrade) in the collectors section.

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 Post subject: Shas'el and shas'o ideas
PostPosted: Tue Nov 22, 2005 11:16 pm 
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Well, I'd say there was room for a little something to make the shas'el stand out, and the listed options are noticeable, but not overboard.

Do you think the flechette dispenser could be rationalised to negate the first strike ability as I have suggested?


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 Post subject: Shas'el and shas'o ideas
PostPosted: Wed Nov 23, 2005 8:26 pm 
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If anything, the Flechette Discharger is the perfect candidate to have First Strike, as well as negating an opponent's First Strike, since it fires 'immediately before' the opponent attacks.

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 Post subject: Shas'el and shas'o ideas
PostPosted: Wed Nov 23, 2005 8:48 pm 
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Caution - we are getting into E:A combat bonus'.

Tread this ground carefully and make sure the need is there or the problem we're solving is warranting the combat upgrade.

Its a given that Tau in E:A are 'dumbed down' in FF for game sake. In return, they are also 'upgunned' in shooting to compensate.

All 'close combat' bonus' for the Tau should be few and far between and only if really warranted - and best warranted if solving a problem or uniquely identifying a unit to fulfill a current gap in the list... all in effort to work toward balance.

Carry on by all means, but just be mindful of these concepts when discussing these types of combat oriented bonuses/changes gentlemen.

Tis all,

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 Post subject: Shas'el and shas'o ideas
PostPosted: Thu Nov 24, 2005 12:31 am 
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Well, the flechette dispenser would only affect one stand in the army (a shas'o in a Crisis suit) and what I propose in terms of game effects doesn't even go as far as giving the unit First Strike - merely negating the effect of an enemy unit's First Strike CC ability.

Of course, nothing about the shas'el options would have anything to do with CC (or FF) abilities.

Does that seem reasonable, Tactica?

And what do you make of the options as proposed in general?


Gary

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 Post subject: Shas'el and shas'o ideas
PostPosted: Thu Nov 24, 2005 2:21 am 
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Nerroth,


Type  Speed  Armour  Close Combat  Firefight
Character  n/a  n/a  n/a  n/a

Weapon  Range  Firepower  Notes
(XV81)Smart Missile System  30cm  AP4+  Ignore Cover
OR (XV84)Commander Plasma Rifle  30cm  AP4+  XV84
OR (XV89)Commander Plasma Rifle  30cm  AP4+  XV89

Notes: Character, Invulnerable Save, Coordinated Fire, Leader. If XV84 option is taken, add Markerlight. If XV89 option is taken, increase stand's armour value by +1.

Personal Opinion,

1) - both XV81 and 84 suits should _also_ have a Commander Missle Pod with their Commander Plasma Rifle

2) - the XV89 should not have Commander Plasma Rifle at all and should _instead have_ Commander Missle Pod and Commander Fusion Blaster.

This would accurately reflect the multi-tracker ability of the suits (i.e. fires more than one weapon at a target in the same amount of time other armies fire a single weapon at a target)

I like your notes which help to further distinguish the Shas'el version of these suits.


For the Shas'o:


Type  Speed  Armour  Close Combat  Firefight
Character  n/a  n/a  n/a  n/a  

Weapon  Range  Firepower  Notes
Twin-linked Plasma Rifle  30cm  AP4+  -
Flechette Dispenser  (base contact)  Assault Weapon  Point Defence

Notes: Character, Invulnerable Save, Tau Supreme Commander (same as normal Supreme Commander, but with 'Coordinated Fire' instead of 'Commander'), Point Defence (Units with First Strike lose this ability when in close combat with this unit)

I would stay away from Flechette Dispenser.

BTW: you say TL Plasma Rifle here and use the commander version above in the Shas'el - they are in effect the same weapon.

Personally,

The same XV81, 84, and 89 suits should be available to both Shas'o and Shas'el

The difference between them should be the Tau Supreme Commander ability on the Shas'o.

This is all based upon what I know of the suits in 40K and then artificially deflating the FF and CC effectiveness but up ticking the guns to reflect this upgrades impact to the unit it joins.

Hope that was what you are looking for Nerroth,

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 Post subject: Shas'el and shas'o ideas
PostPosted: Thu Nov 24, 2005 11:33 am 
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If XV89 option is taken, increase stand's armour value by +1.

This would double the units survivability (except versus MW/TK).  I don't think that is warranted.  Crisis suits should not be the only unit in the game with a 2+ save.

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 Post subject: Shas'el and shas'o ideas
PostPosted: Thu Nov 24, 2005 1:07 pm 
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Tactica,

I figured that the suit's other weapons were already incorporated into the standard Crisis team stat line, so I figured that only one extra weapon per XV8x upgrade would be sufficient.

I agree about the shas'o thing (but I still want to go with the flechette dispenser, perhaps the R'myr type suit's twin-linked rifle can be AP3+ or 2xAP4+?)

Regarding the armour of the XV89, maybe the unit changes from 3+ to 4+ RA (same as a Broadside)?


Gary

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 Post subject: Shas'el and shas'o ideas
PostPosted: Thu Nov 24, 2005 3:23 pm 
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Wouldn't adding the usual invulnerable save be enough for the Tau characters?


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 Post subject: Shas'el and shas'o ideas
PostPosted: Thu Nov 24, 2005 9:09 pm 
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But the point is to show the improved armour of the XV89 - which has the same save as a Broadside - the inv save is representing shield generators.


Gary

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