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[ 12 posts ] |
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Shas'el and shas'o ideas |
Nerroth
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Post subject: Shas'el and shas'o ideas Posted: Tue Nov 22, 2005 12:49 am |
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Brood Brother |
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Joined: Tue Aug 02, 2005 12:00 pm Posts: 573 Location: Canada
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Hi!
I thought of this revision to the shas'el entry in the list:
Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a
Weapon Range Firepower Notes (XV81)Smart Missile System 30cm AP4+ Ignore Cover OR (XV84)Commander Plasma Rifle 30cm AP4+ XV84 OR (XV89)Commander Plasma Rifle 30cm AP4+ XV89
Notes: Character, Invulnerable Save, Coordinated Fire, Leader. If XV84 option is taken, add Markerlight. If XV89 option is taken, increase stand's armour value by +1.
For the Shas'o:
Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a
Weapon Range Firepower Notes Twin-linked Plasma Rifle 30cm AP4+ - Flechette Dispenser (base contact) Assault Weapon Point Defence
Notes: Character, Invulnerable Save, Tau Supreme Commander (same as normal Supreme Commander, but with 'Coordinated Fire' instead of 'Commander'), Point Defence (Units with First Strike lose this ability when in close combat with this unit)
How do they sound?
Gary
_________________  Gue'senshi: The 1st Kleistian Grenadiers v7.3 pdfHuman armed forces for the greater good.
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Honda
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Post subject: Shas'el and shas'o ideas Posted: Tue Nov 22, 2005 3:04 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Although I appreciate the effort, do we really need this level of detail for what is at most individual suits?
Isn't that a little more applicable to the 40K realm?
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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colonel_sponsz
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Post subject: Shas'el and shas'o ideas Posted: Tue Nov 22, 2005 3:50 pm |
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Joined: Sat Jul 23, 2005 6:14 pm Posts: 390
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I had some similar ideas about these as a free upgrade to the Shas'o or one Shas'el (similar to the Chaos Warlord upgrade) in the collectors section.
Orde
_________________ "I'm smelling a whole lot of 'if' coming off this plan." Tau Army List Archive
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Nerroth
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Post subject: Shas'el and shas'o ideas Posted: Tue Nov 22, 2005 11:16 pm |
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Joined: Tue Aug 02, 2005 12:00 pm Posts: 573 Location: Canada
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Well, I'd say there was room for a little something to make the shas'el stand out, and the listed options are noticeable, but not overboard.
Do you think the flechette dispenser could be rationalised to negate the first strike ability as I have suggested?
Gary
_________________  Gue'senshi: The 1st Kleistian Grenadiers v7.3 pdfHuman armed forces for the greater good.
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Lion in the Stars
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Post subject: Shas'el and shas'o ideas Posted: Wed Nov 23, 2005 8:26 pm |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455
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If anything, the Flechette Discharger is the perfect candidate to have First Strike, as well as negating an opponent's First Strike, since it fires 'immediately before' the opponent attacks.
_________________ "For the Lion and the Emperor!"
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Tactica
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Post subject: Shas'el and shas'o ideas Posted: Wed Nov 23, 2005 8:48 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Caution - we are getting into E:A combat bonus'.
Tread this ground carefully and make sure the need is there or the problem we're solving is warranting the combat upgrade.
Its a given that Tau in E:A are 'dumbed down' in FF for game sake. In return, they are also 'upgunned' in shooting to compensate.
All 'close combat' bonus' for the Tau should be few and far between and only if really warranted - and best warranted if solving a problem or uniquely identifying a unit to fulfill a current gap in the list... all in effort to work toward balance.
Carry on by all means, but just be mindful of these concepts when discussing these types of combat oriented bonuses/changes gentlemen.
Tis all,
_________________ Rob
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Nerroth
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Post subject: Shas'el and shas'o ideas Posted: Thu Nov 24, 2005 12:31 am |
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Joined: Tue Aug 02, 2005 12:00 pm Posts: 573 Location: Canada
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Well, the flechette dispenser would only affect one stand in the army (a shas'o in a Crisis suit) and what I propose in terms of game effects doesn't even go as far as giving the unit First Strike - merely negating the effect of an enemy unit's First Strike CC ability.
Of course, nothing about the shas'el options would have anything to do with CC (or FF) abilities.
Does that seem reasonable, Tactica?
And what do you make of the options as proposed in general?
Gary
_________________  Gue'senshi: The 1st Kleistian Grenadiers v7.3 pdfHuman armed forces for the greater good.
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Tactica
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Post subject: Shas'el and shas'o ideas Posted: Thu Nov 24, 2005 2:21 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Nerroth,
Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a
Weapon Range Firepower Notes (XV81)Smart Missile System 30cm AP4+ Ignore Cover OR (XV84)Commander Plasma Rifle 30cm AP4+ XV84 OR (XV89)Commander Plasma Rifle 30cm AP4+ XV89
Notes: Character, Invulnerable Save, Coordinated Fire, Leader. If XV84 option is taken, add Markerlight. If XV89 option is taken, increase stand's armour value by +1.
| Personal Opinion,
1) - both XV81 and 84 suits should _also_ have a Commander Missle Pod with their Commander Plasma Rifle
2) - the XV89 should not have Commander Plasma Rifle at all and should _instead have_ Commander Missle Pod and Commander Fusion Blaster.
This would accurately reflect the multi-tracker ability of the suits (i.e. fires more than one weapon at a target in the same amount of time other armies fire a single weapon at a target)
I like your notes which help to further distinguish the Shas'el version of these suits.
For the Shas'o:
Type Speed Armour Close Combat Firefight Character n/a n/a n/a n/a
Weapon Range Firepower Notes Twin-linked Plasma Rifle 30cm AP4+ - Flechette Dispenser (base contact) Assault Weapon Point Defence
Notes: Character, Invulnerable Save, Tau Supreme Commander (same as normal Supreme Commander, but with 'Coordinated Fire' instead of 'Commander'), Point Defence (Units with First Strike lose this ability when in close combat with this unit)
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I would stay away from Flechette Dispenser.
BTW: you say TL Plasma Rifle here and use the commander version above in the Shas'el - they are in effect the same weapon.
Personally,
The same XV81, 84, and 89 suits should be available to both Shas'o and Shas'el
The difference between them should be the Tau Supreme Commander ability on the Shas'o.
This is all based upon what I know of the suits in 40K and then artificially deflating the FF and CC effectiveness but up ticking the guns to reflect this upgrades impact to the unit it joins.
Hope that was what you are looking for Nerroth,