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BATREP: Tau vs UM, 4000 pts
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Author:  Honda [ Fri Oct 14, 2005 5:39 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

So Honda entered the big leagues last night. Had a lot of fun and enjoyed a really intense game at the Memphis Battle Bunker.

Tau Forces (from memory)

1 x Dragonfish + Scorpionfish
2 x Scorpionfish
1 x Hammerhead contingent (3 x RH, 2 x IC, 1 x Swordfish)
1 x Tetra contingent
1 x Pathfinder + PF upgrade + Stealth upgrade
1 x Gue'la (12 inf + Leader)
2 x Fire warriors + DF cadres + 1 x drones
1 x Broadsides
1 x Crisis cadre + Stealth upgrade + gun drones
1 x gun drones
2 x Barracuda det

Ultramarines (Mark)

1 x Thawk w/1 x Devastators, 1 x A.Marines + Chaplain
3 x Tactical squads
1 x Predator Annililators det
1 x Predator Destructor det
1 x Landraider det
1 x Whirlwind det
1 x Landspeeder det
2 x Terminator det

The terrain was pretty well distributed. We put the PF+Stealth on the left to screen the flank, supported by the Broadsides, drones, and a FW cadre.

Our central core was held by the Gue'la, Crisis, Dragonfish+Scorpionfish and Scorpionfish det.

On our right we placed the HH contingent and the other FW det.

Opposing us were LR+LS on the right, WW+Tactical+Pred-Destructors in the center, 2 x tacticals on our left. The termies and Thawk forces were off board.

We used the Near/Far Pop-up rule for skimmers. We left GM hit dice as posted on the list.

Rather than give a blow by blow, I think I'll just summarize the highs and flashpoints.

1. 1st time (I've done map exercises against SM) against a competent SM player. I was very impressed by their ability to build pressure along attack axis and then continue to push. This game was very intense primarily because the SM never failed any rolls (or re-rolls) and they pretty much were able to continually enforce their will. Very brutal.

2. We on the other hand didn't have any trouble failing command rolls, which made the inclusion of the Dragonfish a good choice for us. It was definitely one of the "star" players on our side.

3. I wasn't very impressed with the Gue'la det. Yes, they were a decent ?blative shield, but personally, I don't know that I'll included them in my future lists.

4. The game had a lot of ebb and flow to it. Early in the game, the SM really pushed us pretty hard, but we were able to strike out and neutralize the LR and Predator A's which helped a lot. We also were able to knock down the Landspeeders down two, but our inability to focus enough firepower to wipe out units early on, cost us later in the game. I'll cover that a little later on in my lessons learned.

However, the SM's were always in the game because they were able to remain mobile with their Thawk and termies. The Thawk units flew in and collapsed our left flank by taking out or breaking a FW contingent, drones, and Broadsides.

The termies dropped right into our center broke the crisis+stealth+drone cadre and held or contested two objectives in our backfield.

Now, it kind of sounds like we were getting wiped out slowly but surely, but in fact we spent a lot of the game, fighting back, using our mobility and fire power to knock units down and take unexpected moves.

Example: late in the game our PF+Stealth unit was getting surrounded by two tactical units, while being supported by the Devastators. Now we could have extricated ourselves and slid the "scout" screen down and back to preserve the flank.

Instead, like a rapier, we charged at the rightmost tactical, achieved crossfire using the Stealth w/the PF's and broke the tactical. I can't take credit for the plan as it was Greg's, but what it allowed us to do is position ourselves to ML the Whirlwinds in the center and later on ML the tactical unit for the Dragonfish/Scorpionfish dets. This was crucial as it allowed us to Barracuda (a new Tau verb) the Whirlwinds and then BTS the central tactical.

This movement took the SM's by surprise and emphasizes the need to think unconventionally with the Tau. You will be rewarded.

Game Summary:

* So, we pulled a draw out at the end (ran out of time, so stopped at T3), though it was tough going all the way. I'm sure my "sportsmanship" scores would have been docked simply because whenever we struck a blow to pull us back into the game, I kept leaping up into the air and saying "Yeah!" What can I say, I have fun and get involved. :P

* I am sold on the Dragonfish+Scorpionfish and 2nd Scorpionfish det. option.

* We should have done a better job of keeping our forces concentrated so that they could do a better job of supporting and following up decisive blows. More than once, we hit a unit pretty hard, but didn't have something close enough to finish the job.

One of the things I noticed in 40K, that I think applies to the EA Tau as well, is fire discipline. It is very important to "wipe" units out, not just break them, especially if the opponent has the ability to get back into the game again. Especially key units (not always the most expensive unit) must be taken out of their hands so that the Tau starts limiting the opponent's options.

So personally, I'll be focusing on that as I do in 40K.

* SM Tactical units are really solid. When used in conjunction with other units, they become a real pain. I was very impressed with SM list.

Great game Mark, thanx for humoring me. Thanx Greg for fielding and tolerating all the questions.

I look forward to the next...

Author:  nealhunt [ Fri Oct 14, 2005 7:24 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

* We should have done a better job of keeping our forces concentrated so that they could do a better job of supporting and following up decisive blows. More than once, we hit a unit pretty hard, but didn't have something close enough to finish the job.

One of the things I noticed in 40K, that I think applies to the EA Tau as well, is fire discipline. It is very important to "wipe" units out, not just break them, especially if the opponent has the ability to get back into the game again. Especially key units (not always the most expensive unit) must be taken out of their hands so that the Tau starts limiting the opponent's options.


This is a recurring theme in discussing Tau.  It seems that the difficulty in achieving this is also something of the source fo frustration when playing Eldar.

I think the "Wipeout" is especially important with  the Tau's weak assault.  Even a moderate assault formation can be a challenge to them if allowed to get back in the fight.  Against a normal army, a damaged formation will need to target a damaged enemy formation or rely on clipping.  Against Tau they can charge in and be confident that the kills in the assault resolution will be in their favor in addition to any other modifiers they can arrange.

I think Jaldon's "Way of the Tau" takes that into account nicely and the first batrep seems to show that it works.
Author:  Legion 4 [ Sat Oct 15, 2005 5:29 am ]
Post subject:  BATREP: Tau vs UM, 4000 pts

Since my Tau are still SIB, I enjoy the BatReps and tactical discussions, etc.    It helps us formulate our own tactical doctrines and fine tune the rules ...   :D   And tell Greg I said HI !  We did a small trade a while back and had a lot of discussions on Epic Yahoo, invite him to join here !   :D

Author:  primarch [ Sat Oct 15, 2005 4:13 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

Hi!

I enjoy them too, like L4, most of the stuff is still in moth balls....

Primarch

Author:  Icon-Of-Sin [ Sat Oct 15, 2005 4:14 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

Ok, maybe my memory's failing but hasn't the Dragonfish been removed from V4.1 Tau list????

Cheers, Icon.

Author:  Honda [ Sun Oct 16, 2005 7:41 am ]
Post subject:  BATREP: Tau vs UM, 4000 pts

The Dragonfish is in the collectors section of the list. It isn't gone.

However, I REALLY like the Dragonfish and think that it is a very viable choice. Since we are already doing "Orca" conversions for the Scorpionfish, I'm not sure why the Dragonfish was placed in the collector category.

Anyway, it was mentioned earlier by others and we found the 2 command rerolls extremely useful in our game. I think we should seriously consider moving the Dragonfish back to the varsity lineup.

Author:  Icon-Of-Sin [ Sun Oct 16, 2005 5:07 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

I also liked the Dragonfish, my only doubt was that putting it in the collectors section would mean eventually wipe it out from V4.2, but as we actually have not a Champ... who can say?

Cheers, Icon.

Author:  Tactica [ Mon Oct 17, 2005 7:46 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

Honda,

I enjoyed your bat rep.

Before I get started - if you know Greg Lane - tell him to get on the ball and post the new experimental rules update would you!? Many of us have been waiting a LONG time for that!  :alien:

OK, back to your post...

You've convinced me to look into this some more:
1 x Dragonfish + Scorpionfish

I've never tried out the Dragonfish but always loved the idea of an alternate command version and conceptually I've always liked the unique nature of the piece ruleswise. I have to admit, I've avoided it due to it getting moved to the collectors side of things. I don't recall why it was moved there other than I think we were trying to do too many new things without the core list working yet at the time. Seems like that was at the time of all the heavy mooray discussion. Perhaps worth a revisit to the actual list. I wouldn't be opposed to that discussion.

Scorpionfish itself - I'm not so sold on at all.

Glad to see you gave this a go:
1 x Hammerhead contingent (3 x RH, 2 x IC, 1 x Swordfish)


I'm curious as to which of these you found more valuable and if the stealths helped out at all:
1 x Tetra contingent
1 x Pathfinder + PF upgrade + Stealth upgrade

I'm wondering if these got into situations where the lack of AT was hurting you due to the points invested:
1 x Gue'la (12 inf + Leader)
2 x Fire warriors + DF cadres + 1 x drones

Your impression of the Gue'la is the same as mine actually. Even more no AT infantry is not what the Epic:A Tau need IMHO.

These three formations are not typical for me at all these days though I used to play each heavily. I'm wondering how you faired. The broadsides seem like they would break easily. The crisis have to get close, and the dones can be a nusance, but also go away easily enough...
1 x Broadsides
1 x Crisis cadre + Stealth upgrade + gun drones
1 x gun drones

As a general comment - knowing your 40K style, this isn't nearly as HH heavy as I thought you would be out of the gate - LOL  :p

On a more serious note, your reliance on AA was rather limited from what I usually take. However, I usually expect more aircraft too. No skyrays in your list. I see this as a common thread as skyrays in Epic:A are not what they are in 40K - they are definitely not what they are since the new FW:IA3:TC book came out. Skyrays deserve a face lift for the current points being paid, or they deserve a reduction in price IMHO.

The Ultras that you faced are not the typical list that I run into. I usually encounter a bit more 'alpha strike' mentality players and one lander is amost a give it seems. Land raiders and predators are rarely encountered on my side. I usually encounter 2x whirlwind detatachments with AA upgrades as well. Bikes are also very common. When I do encounter predators, they are usually on board a lander and are used for FF support believe it or not.

You talk about Tau's inability to focus firepower. I think that's worth expanding upon. Tau need to concetrate firepower badly - very badly. They cannot afford to allow closen enemy formations - even if broken - to have a single model remaining on the field. The list is very fragile when the enemy gets to grips. Therefore, deploying in 'clumps' across the battleifield is not very good for tau if they cannot move within a single move to reconstitute a position - or unless you plan on triple-moving away from that position to meet up with another part of your force i.e. diversionary tactics. This seems to be a weakness in the Tau as not all races seem to have as much trouble as we do with 'seperating out' from deployment (for lack of a better term).

This comment has me questioning what exactly happend, "...we charged at the rightmost tactical, achieved crossfire using the Stealth w/the PF's and broke the tactical."

Did you use crossfire while firefighting in combat?

"* We should have done a better job of keeping our forces concentrated so that they could do a better job of supporting and following up decisive blows. More than once, we hit a unit pretty hard, but didn't have something close enough to finish the job."

This is something I've found frustrating myself. There are 'must have' formations to do the jobs, but in result, other formations become out of favor over time. I find that Tau list has certain formations that are flexible, but then, I end up never taking other formations because they are not 'finish the job' type formations.

"* SM Tactical units are really solid. When used in conjunction with other units, they become a real pain. I was very impressed with SM list."

This worries me. SM is considered the weakest list in the Epic:A game as a whole. I can get a win vs. Space marines, but I'm pretty even against them with Tau. IG, Orks, and Eldar wreck me bad. My tau seem to have the best luck vs. IG for getting a close game as I can draw against them occasionally. All three are brutal against the Tau. Chaos can do ugly things to Tau, in fact, it doesn't even feel like a game frankly. That's not hyperbole for the interested parties.

Now in contrast, I typically don't lose when I play my IG against others. I'm probably 75% winning to 25% losing/drawing. I've easily played somewhere inbetween 70-100 games of E:A IG. I've played the same or more with Tau. I've yet to ever lose a game with Chaos - never tied, never lost. I've played about 5 games with the new list now. I've played well over 30 with the previous version of chaos.

Being that the Tau struggle to fight Marines - the weakest if not most challenging list to play in Epic:A, you can imagine the uphill climb we have against excellent generals of other lists. We all have more learning to do with the Tau as well though.

As you said, the current version of the Tau requires unconvential thinking.

Author:  Legion 4 [ Tue Oct 18, 2005 5:59 am ]
Post subject:  BATREP: Tau vs UM, 4000 pts

Interesting ... we continue to learn ... as I said my Tau are SIB, at this point.  My initial thoughts have always been with good AFVs and Air Power (CAS), plus their hi-tech ... the Tau should be a tough army ...

Author:  Honda [ Wed Oct 19, 2005 8:26 pm ]
Post subject:  BATREP: Tau vs UM, 4000 pts

Honda,

I enjoyed your bat rep.

H: I?m glad you enjoyed it. We had a lot of fun playing the game.

Before I get started - if you know Greg Lane - tell him to get on the ball and post the new experimental rules update would you!? Many of us have been waiting a LONG time for that! ? ?

H: While I was there, he mentioned that he was working on that. Real Life ? was keeping him really busy.


You've convinced me to look into this some more:
1 x Dragonfish + Scorpionfish

H: I was very happy with how this formation performed. Firepower was good when we figured out how to optimize their missiles and I can?t say enough about the two re-rolls. That ability alone was worth the price. Coordinated Fire was also beneficial, but I had assigned a higher value to that ability prior to going into the game than we actually experienced. Still, I?m sold on the formation, even after one game. I see a lot of potential in the formation.


I've never tried out the Dragonfish but always loved the idea of an alternate command version and conceptually I've always liked the unique nature of the piece rules-wise.

H: Well, after following all the posts on Crisis suits, I wasn?t convinced that they would be hardy enough to do what I wanted. Also, a Dragonfish is 200 points. You can not get similar capabilities for that same expenditure in our list. Near equivalent functionality costs a lot more.

Also from a fluff perspective, the Dragonfish supports my Mech approach.

I have to admit, I've avoided it due to it getting moved to the collectors side of things. I don't recall why it was moved there other than I think we were trying to do too many new things without the core list working yet at the time. Seems like that was at the time of all the heavy mooray discussion. Perhaps worth a revisit to the actual list. I wouldn't be opposed to that discussion.

H: I think it should be discussed. I see absolutely no reason to have it in the Collectors closet.

Scorpionfish itself - I'm not so sold on at all.

H: I shall endeavor to show you what I see in the unit. Not to try and convince you to change your list, but to show you why I value it?s abilities.

Glad to see you gave this a go:
1 x Hammerhead contingent (3 x RH, 2 x IC, 1 x Swordfish)

H: Oddly enough, the way we used this formation, the IC became BM absorbers. They never got to shoot (or shot infrequently because of range) and the formation ended up being fairly fragile. Given what we needed, I would most likely drop the IC and get two more RH. The Swordfish was sweet.

I'm curious as to which of these you found more valuable and if the stealths helped out at all:
1 x Tetra contingent
1 x Pathfinder + PF upgrade + Stealth upgrade

H: As to which was the more effective, the Pathfinder+Stealth was the winner hands down. It not only provided very important ML support, but was also able to inflict casualties on a tactical squad. The tetras were more mobile, but in the end were just ML?s.

I'm wondering if these got into situations where the lack of AT was hurting you due to the points invested:
1 x Gue'la (12 inf + Leader)

H: I wouldn?t do this again. Doesn?t fit into my plan.

2 x Fire warriors + DF cadres + 1 x drones

H: One did quite well, the other got mauled in HtH. So, split decision. More testing needed, though in my list these units are intended to support the ML umbrella that Jaldon refers to, they are very important.

Your impression of the Gue'la is the same as mine actually. Even more no AT infantry is not what the Epic:A Tau need IMHO.

These three formations are not typical for me at all these days though I used to play each heavily. I'm wondering how you faired. The broadsides seem like they would break easily. The crisis have to get close, and the dones can be a nusance, but also go away easily enough...
1 x Broadsides

H: this unit hit hard from a long way away, but eventually succumbed to assault, so we got about two turns out of it. The extra armor does help though against long range shots.

1 x Crisis cadre + Stealth upgrade + gun drones

H: I was less impressed with the performance of this formation. Considering what it accomplished and how much it cost, I would have preferred another HH formation.

1 x gun drones

H: We had extra points left over. It did Ok, but broke easily and didn?t add a lot. However, it would be interesting to see how a ?swarm? of these might behave.

As a general comment - knowing your 40K style, this isn't nearly as HH heavy as I thought you would be out of the gate - LOL ? ?

H: Well what shaped our list was the fact that I had a 3K list, Greg had a 3K list and we melded them together to come up with a 4K list. So we took elements of each to build a composite.

On a more serious note, your reliance on AA was rather limited from what I usually take. However, I usually expect more aircraft too. No skyrays in your list. I see this as a common thread as skyrays in Epic:A are not what they are in 40K - they are definitely not what they are since the new FW:IA3:TC book came out. Skyrays deserve a face lift for the current points being paid, or they deserve a reduction in price IMHO

H: Part of the strategy was to depend on the Barracudas to take control of the air (ala USAF) and if that didn?t work out, rely on the HH-IC + Scorpionfish/Dragonfish ?for local support.
.

The Ultras that you faced are not the typical list that I run into. I usually encounter a bit more 'alpha strike' mentality players and one lander is amost a give it seems. Land raiders and predators are rarely encountered on my side. I usually encounter 2x whirlwind detatachments with AA upgrades as well. Bikes are also very common. When I do encounter predators, they are usually on board a lander and are used for FF support believe it or not.

H: We were a little surprised that he didn?t take any AA defense and I don?t expect that he?ll make that mistake again. At the same time, we made a concerted effort to undercut his WW and any AA assets. As I said in the report, the list he brought was significant in that it didn?t feature any ?tricks?. It was based and fought with very solid decisions in mind and was quite effective.

You talk about Tau's inability to focus firepower. I think that's worth expanding upon. Tau need to concetrate firepower badly - very badly. They cannot afford to allow close enemy formations - even if broken - to have a single model remaining on the field. The list is very fragile when the enemy gets to grips.

H: I heartily agree. We got burned by Landspeeder detritus and a half strength Pred unit a couple times. The SM command rolls allow him to use units longer than other races, which extends their ability to influence the battle. Hence, the reason for ?killing? units completely.

Therefore, deploying in 'clumps' across the battleifield is not very good for tau if they cannot move within a single move to reconstitute a position - or unless you plan on triple-moving away from that position to meet up with another part of your force i.e. diversionary tactics. This seems to be a weakness in the Tau as not all races seem to have as much trouble as we do with 'seperating out' from deployment (for lack of a better term).

H: I?d have to play some more before I can comment more definitively.


This comment has me questioning what exactly happend, "...we charged at the rightmost tactical, achieved crossfire using the Stealth w/the PF's and broke the tactical."

Did you use crossfire while firefighting in combat?

H: No. What I meant by my statement is that instead of extracting the unit to a ?safer? ?position, we surprised the UM player by moving up to within pulse carbine range and blew the Be?jeeb?ers out of him. The seekers+pulse carbine+rail rifle+burst cannon combination was beautiful to behold. :P

Plus, if that wasn?t enough, we were also had him covered in ML.

"* We should have done a better job of keeping our forces concentrated so that they could do a better job of supporting and following up decisive blows. More than once, we hit a unit pretty hard, but didn't have something close enough to finish the job."

This is something I've found frustrating myself. There are 'must have' formations to do the jobs, but in result, other formations become out of favor over time. I find that Tau list has certain formations that are flexible, but then, I end up never taking other formations because they are not 'finish the job' type formations.

H: Well, I?m still figuring out what my ?optimal? list is right now, but I am firmly convinced that placing FW+DF and PF+Stealth up close and personal so that HH and Scorpionfish can pound the C?rap out of a unit are the key.

"* SM Tactical units are really solid. When used in conjunction with other units, they become a real pain. I was very impressed with SM list."

This worries me. SM is considered the weakest list in the Epic:A game as a whole. I can get a win vs. Space marines, but I'm pretty even against them with Tau. IG, Orks, and Eldar wreck me bad.

H: Well, I suppose it may depend on how the SM are being used. From what I saw, I was impressed with their ability to shake off damage, their overall mobility, and ability to strike hard. Now that being said, their armored formations are fairly brittle, but I see them as supporting characters, not as the stars. I also think the SM?s are unique in that their list operates better when it is balanced because the sum of their parts is much greater than the value of an individual formation. JMO.

What I am certain of is that for the better part of a turn in a half, we were the bell and the SM?s were holding the hammer.

My tau seem to have the best luck vs. IG for getting a close game as I can draw against them occasionally. All three are brutal against the Tau. Chaos can do ugly things to Tau, in fact, it doesn't even feel like a game frankly. That's not hyperbole for the interested parties.

H: I can?t really speak to those yet as I haven?t played against them. I do think that each of those present some tough tactical challenges for the Tau.

Now in contrast, I typically don't lose when I play my IG against others. I'm probably 75% winning to 25% losing/drawing. I've easily played somewhere in between 70-100 games of E:A IG. I've played the same or more with Tau. I've yet to ever lose a game with Chaos - never tied, never lost. I've played about 5 games with the new list now. I've played well over 30 with the previous version of chaos.

H: Well, from what I?ve heard, Chaos suffers greatly at the hands of a firepower heavy force (as it should) and that it excels in HtH (which it should). In theory, the Tau should be able to compete with Chaos, but again, that?s just theory. I won?t be able to say for certain until I get a chance to play them.

Being that the Tau struggle to fight Marines - the weakest if not most challenging list to play in Epic:A, you can imagine the uphill climb we have against excellent generals of other lists. We all have more learning to do with the Tau as well though.

H: Again, I?ll know more as I get to play more. The person I?ll most likely get to play first will be another SM player, but then right after that, Eldar, Bugs, and Orks. I think a few people are considering IG, but no one has stepped up to date.

As you said, the current version of the Tau requires unconvential thinking.

H: Definitely. Players fielding the Tau list will need to do something else besides lining up and shooting. We?ll need to blend in maneuvering to focus firepower on localized targets, then dance away before someone assaults us. I don?t think we?ll necessarily be the easiest list to use, but I feel like once we get some solid tactical options down, we?ll become quite fearsome.

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