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Ion Cannon Comments in - "possible v4.2 changes"

 Post subject: Ion Cannon Comments in - "possible v4.2 changes"
PostPosted: Tue Jul 26, 2005 7:38 pm 
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JG,

I was just reading possible v4.2 changes thread. I noticed the Ion Cannon change references AP and not AT... is this a typo?


>>Hammerheads: ion cannons limited to 50% (0-2 for contingents, 0-1 for upgrades)
OR
Reduce IC stats, eg AP from 4+ to 5+


I thought the point was to consider the impact of the ion and distinguish its benefit vs. Railheads.

Also, I thought there was some talk to increase the Manta and/or Mooray in the next revision as - I thought - the general consensus from playtest was that they were underperforming a bit.

Finally, why are tetra going up in cost? How are they imbalanced right now?

Just curious.

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 Post subject: Ion Cannon Comments in - "possible v4.2 changes"
PostPosted: Tue Jul 26, 2005 7:58 pm 
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The AP reduction was an early stats change, but was soon pointed out to not really change much,so the focus has shifted on AT reduction recently.

Manta/Moray: possible, but nothing specific yet.

Tetras: Well, while they are seriously undergunned compared to Pathfinders, they certainly are more mobile, because with Pathfinders losing just one Devilfish seriously hampers the formation. With Tetras, you *always* get the 35cm speed, nomatter what you lose; and with the main strength of PF/Tetras being the ML and co-fire abilities, Tetras have proven to be just as effective as PF (not in a fighting role, of course, but better in the 'support' role mentioned above), so they get their points increase to same level.


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 Post subject: Ion Cannon Comments in - "possible v4.2 changes"
PostPosted: Wed Jul 27, 2005 2:42 am 
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JG,

Thanks for the heads up on Tetras. I'll have to see if I can make better use out of the ML with the Tetras. I admit I like their speed, but I've really not had the success others have had with them.... still, I like the unit so I hate to see it go up in points. :)


The AP reduction was an early stats change, but was soon pointed out to not really change much,so the focus has shifted on AT reduction recently.

Manta/Moray: possible, but nothing specific yet.


any chance we could get you to update the 'possible v4.2 changes' thread with all that you are thinking of currently - that way if we wanted to playtest a unit or two, we could see how it works. i.e. Moray and Manta as well as ion cannon. I noticed there are quite a few changes that have been discussed in there already, so I assume its fairly up to date.

PS... I guess there's no hope for me to ever to be able to field my crisis and broadsides in buildings and fortifications is there? (light vehicle soap box)

Thanks JG,




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 Post subject: Ion Cannon Comments in - "possible v4.2 changes"
PostPosted: Wed Jul 27, 2005 8:43 am 
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Quote (Tactica @ 27 2005 July,02:42)
PS... I guess there's no hope for me to ever to be able to field my crisis and broadsides in buildings and fortifications is there? (light vehicle soap box)

Broadsides are walker, so are often found picniquing in the woods anyway  :;):

Crisis, well don't go jumping around too much in dense terrain when you're 10 feet tall and have a huge pack strapped to your back  :D
Seriously, Crisis are strong enough already, and survivable enough with 3+ save and drones. Their mobility means they could practically jump from cover to cover, which was both very hard and not the way I wanted them to act in games...


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 Post subject: Ion Cannon Comments in - "possible v4.2 changes"
PostPosted: Wed Jul 27, 2005 4:03 pm 
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Fair enough, can't argue with - 'working as designed'.

I remember back some time ago when I was on the other side of this fence, but at that time - there were other variables at play.

I'll live with it and continue to see how things play out.

Trying to get another game together this weekend - against non experimental list adversary.

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